Nope, i really think theres room for improvement on some areas. Spicy some things up and stuff.
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If you check our talents and see nothing wrong with them, (well, not wrong, just terrible boring), thats what im referreing
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and if you check my feedback you would see that i didnt do anything radical.
The fact is, First Blood and Demonic need to be baselined.
1) Nobody wants to only turn into a demon every 4 minutes. A huge part of the class fantasy is being metamorphosed frequently.
2) Nobody wants a 2 button rotation. First blood introduces blade dance into the rotation for a 3 button rotation, which should be the minimum...
That they seem to think DH is totally fine pressing only 2 buttons and then one every 30 seconds and another every 4 minutes is laughable.
Lol what did you expect?
Demon Hunter's are still fairly new to the game.
The only thing Blizz needs to do is to make all the mandatory talents (speaking for all specs here, not just for dhs) baseline, maybe bake some azerite traits into some of them and suddenly there's 7 free spots in almost every single talent tree, allowing for new talents to come in.
And while they're at it, they can look at talents that have never been used before and either buff them to be competitive or replace them with new talents.
To use havoc as an example, trail of ruin and demonic baseline, bake furious gaze into eye beam and instead of trail of ruin, add a buffed eyes of rage into the talent tree
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Dhs start at level 8 come shadowlands. We can't get ALL spells during the starter experience like we are used to now.
That is why some spells are nerfed for the purpose of getting something every few level ups, just like all other specs in the game. If you are 120 now, you will still be having the 40% refund chance on CB, while during leveling the refund chance will only be 20% for example.
In the end, nothing really changes.
But this is sooooooo artificial...nothing really changed...so i ask why?
Its the most artificial way possible to offer "progression"...
Ofcourse, im only thinking about everyone who played BfA...maybe the change is only for "new players"?
Because, by itself...this is insanely backwards
I think you are too nice of a person i would rage a lot more
For most your cases you feel the talent options are fine...BUT, IMO, when there is an overpowered option...there is no option to make.
In the dream scenario, a talent row must create 3 talents where ALL the 3 options are better for a specific situation
examples:
PvPTier 35: Soul Rending | Desperate Instincs | Netherwalk
I think this row is ok, very good choices of utility and survivability.
Soul Rending is too overpowered to the point you are quite literally picking a wrong option if you do otherwise
PvE
Ok...netherwalk is quite a good option for PvE....i give you that one.
All AoE options.....BAD....very bad.Tier 30: Trail of Ruin | Fel Mastery | Fel Barrage
By creating a FULL AOE row....this creates the problem i was talking.....one is always just better.
In this case Trail of Ruin is just too good to pass
Even though there is a niche for Fel Barrage......very Niche.....trail just better
As a PvP'er i feel gimped for not having a slow baselineTier 45: Unleashed Power | Master of the Glaive | Fel Eruption
For the love of the baby...give demon hunters a slow base so i can make fun choices in the talents without gimping myself
I agree with your premisse and i see where you are coming from, we tried to keep as realistic as possible in that one.
I think DHs have a stun and a lockdown in pvp with prison and fel eruption
Also, soul rending and netherwalk are good choices for different things, like you said. NW is very good for pve.
We have too many gap closers, i dont think having another movement imparing effect is something that they would consider, unless you change the kit you already have (stuns, gap closers, snares and even reverse magic)
I would too remove more talents, but like I said, we were trying to be realistics....
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But i wanna know what you think about the rest aswell, if you may
I don't know if havoc really needs all that much change. They bring great utility, have great mobility, and yes while the rotation is simple, they look really cool doing it and the gameplay itself is quite smooth. And Demon Hunters in general are quite new to the game so there is very little to bring back, except for maybe fury which i'm gonna be totally honest was one of the more underwhelming artifact abilities. I do think something should be done about demon bite/demon blades though. I really think Demon Blades should work more like Rockbiter for Enhance shammies, a 2 charge filler that would do more damage and generate more fury than Demon's bite. But perhaps blizz doesn't want that similarity to exist.
Havoc is kinda close to perfect. I just want a scythe wielding spec. Glaives aren't edgy enough.
so not only we will lose some of the most fun thing for havoc right now : the trait that give ton of haste after eye beam , they even nerf the fucking duration of demonic so i spend even less time in demon form than before ?
Yep , not maining a demon hunter in shadowland . Once again , fun was detected and nerfed to oblivion .
@Musta
Bellular has a video with the same title of your thread abour demon hunters, lel
https://www.youtube.com/watch?v=ldfIkMvi65s