Originally Posted by
zathaia
Below extract is taken from Class Design Philosophy bluepost:
"Druids are the masters of shapeshifting—a versatile hybrid class than can adapt their form to suit a wide variety of situations—and Shadowlands reinforces this core identity by giving them even more flexibility. We’re bringing several abilities back to the class and making others more widely available. Most notably, the Affinity system has been expanded to offer utility abilities along with passive bonuses.
General Changes
All Druids will be able to use Ferocious Bite, Barkskin, Cyclone, Stampeding Roar, and Ironfur regardless of their active specialization. Druids of any specialization will also now be able to use Cyclone and Stampeding Roar. In addition, Heart of the Wild has returned as a Talent, providing an option for Druids who want to use off-role abilities during combat.
The Affinity Talents associated with each specialization (Balance, Guardian, Feral, and Restoration) also gain an additional utility ability. Balance receives Typhoon, Feral gets Maim, Guardian gets Incapacitating Roar, and Restoration can use Ursol’s Vortex."
My Opinion:
This makes me incredibly happy. This idea of druid's affinity having an even more important role for your effectiveness is the perfect change.
And then on top of that having a "Heart of the Wild" talent that perhaps might make the druid even closer to the chosen affinity's regular spec.
Question:
What do you think about this? Do you appreciate Blizzard focusing more on the Hybrid Druid Design?