I welcome anything panda.
They are gonna delete them from lore after WoW anyways, so let them have some fun
Once upon a time, I would have been against it. As time has gone on however, I've had plenty of time to think and expand my horizons on the things that are possible.
For example, Gnome Druids are a concept I would have laughed at a decade ago. But now, we have Mecha-Gnomes with bodies that are mostly mechanical. Whose to say that we can't get a mechanical druid from these little cyborgs?
Tauren Warlocks were established in Legion. The Bloodtotem were merely brought under control and not wiped out of existence (to my knowledge.) They could very easily work their way back into the favor of the Highmountain tribes; bringing with them the Warlock class.
Human Druids exist in not one but two varieties; Gilnean and Kul'Tiran.
There are two very prominent households in the Alliance that now house Undead family members; one of whom is Light-based.
As the lore grows and expands, so too must our acceptance of new options we hadn't previously considered. I will say this though, we need class/race specific spell animations. I can make my Sunwalker look the part, right up until she starts throwing holy hammers into the ground. They wouldn't even have to change it from a hammer; just make it more of a Tauren hammer.
I could accept a Pandaren Paladin on the condition their faith and power is derived from the Celestials in the same way the Zandalari do to their Loa.
I would argue that the Celestials are equal in power to the Loa and that all of them are Wild Gods. One of the few things the Elves kept from their Troll heritage; Loa worship.
Bolvar raised those Death Knights in 8.3. They are the fallen of the H/A war since BfA, hence why we have every race involved.
Shadowlands cinematic takes place after.
The pre-patch happens after and involves us containing the Scourge after the helm is destroyed.
Last edited by De Lupe; 2020-05-06 at 02:28 PM.
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because pandas shouldnt be in the game to begin with
Because Panda Paladins just sounds like the dumbest thing I have ever heard. Holy cows were a mistake that shouldn't be made again. Just because Blizzard made a mistake before doesn't mean they should make another one.
They gave the pandaren DK to see if someone was finally playing them ... (just like paladin for the tauren) but I don't think it's working. If they were given paladin, I think things would stay the same, in my opinion, it was a bad breed choice, they should have added "high elves" with remodeled model of course ....
look, new expansion, add new eyes to the DK, and make pandaren can be DK, great expansion success assured! ... -.- not exactly blizzard ... it seems that blizzard was directed by a child or a person who did not He understands the game, there are more and more bullshit, and fewer really interesting things, except for the DH, who came to the end, but lacking 1 spec ... big mistake, as they always make unforgivable mistakes, and on top 1 of their 2 specs is tank !! rofl, it doesn't fit with the class nor is it a beloved role .... blizzard makes everything worse, sorry but that's the reality.
I would like right now to be able to choose dh with bow, warden, knight, gladiator, huntress, blademaster, darkranger, necromancer .... but, no, you can only choose pandaren DK.good blizzard job, then they will cry because subscriptions fall, normal, no They know how to do attractive things to attract customers, they don't know ... they try to do what they think is best for the game, and they screw up.
That is fine, load up The Alliance with more paladin options. Bring on NE Paladins, Kul'Tiran Paladin and Worgen Paladins to spice up some Gilneas lore.
Just give my Undead Paladins taught by Leonid Barthalomew now that Sylvannas no longer leads The Forsaken please and thank you.
"They will come for us now, all of them" "Let them come, Frostmourne The Banshee Queen hungers."
Well, considering negativity in Pandaria quite literally leads to Sha, I think it's pretty self-evident that all Pandaren have to maintain a high code of virtue or risk being overwhelmed by negative emotion. It's as much about self-preservation as it is selflessness - the Pandaren warn newcomers to Pandaria to be careful of what energy they bring here, that the feelings will be made manifest. Evil is quite literally something they work tirelessly to vanquish from their lands because it can happen to anyone and kill mercilessly. It creates a unique paradigm for Paladins to be sure, and while an aspect of stealthy Paladins who aren't afraid to do what is necessary to protect their people speaks more to me of other religious zealots like the Scarlet Crusade who weren't shy to necessarily stab undead in the back if it meant they vanquished in their minds what was evil.
If Pandaren didn't have Priests, and the Temples of the Celestials weren't abound in Pandaria I'd probably have an easier time accepting that the faith wasn't real, but as it stands there are a lot of disciples and followers of the Celestials. Just because the Celestials are more or less real if anything makes the faith stronger, I think. It's a lot easier to believe in something when you have tangible proof as it cements it quite cleanly as fact. And while some layering of grace may be necessary to pull in the power of faith into oneself in the setting, I think the reverence for which the Shado-Pan go about their duty and the solemn seriousness of their task, even if they can more be equated to ninjas, simply reinforces the seriousness of their vows and duty. The Shado-Pan aren't just rogues looking for coin and profit, they have a duty they uphold and a responsibility to the people to protect and serve them and heal the land of the Sha. The Shado-Pan I see as a lot more selfless than a traditional brigand or pirate or assassin, though I find it a little hard to distinguish an assassin from a vanquisher of evil when the target in either case could be evil when the assassin has a specific duty not to kill civilians or bounties but rather only a specific manifestation of evil.
If we're to relate the Celestials to Paladins, I think an easy approach would be tying individual Celestials to individual specializations. Niuzao being a Protection Paladin, Xuen being Retribution, with Chi'ji and Yu'lon being Holy all seem appropriate angles.
Seems like about every new race can be shamans. 5 alliance races (draenei, dwarf, pandaren, dark iron, kul tiran) can be shamans. Alliance have 5 races that can be paladin (human, dwarf, draenei, lightforged, dark iron). Horde have 8 shaman, 3 paladin. I'd say add in 3 new paladins for alliance (worgen, night elf because legion order hall, pandaren), 2 for horde (forsaken, pandaren). That way, 8 alliance paladin, 5 shaman, 8 horde shaman, 5 paladin.
There would be a lot less art assets for Blizzard to make if they would stop making so many damn shaman.
You guys apparently missed the point I made in the OP about how the lore has been a dumpster fire basically since TBC. So making the argument that "No, it hurts the lore" doesn't really add up. Especially not after Cata, MoP, and WoD, or Legion with it's demon-alien space ships.
Citing "lore doesn't support it" simply doesn't make any sense because nothing in WoW lore makes any sense. We have a literal giant sword piercing the crust of the planet, FFS!
What Lore is left? and IMO the Lore has always been shit the best lore form this franchise has always been the novels. I could care less about the Lore for the most part at this point, Id just like to have Forsaken Paladins and maybe some actual interesting Races for the Alliance.
I guess my original point got overshadowed by the panda discussion. But what I meant to imply was that MANY races should be able to roll as paladins. There is very little reason why several race/class combos should no longer be locked. I really don't know why Blizzard is still clinging to the idea that "lore" doesn't support it.
Nelf paladins make sense, especially in light(hur hur) of all the nelfs who feel betrayed by Elune and are seeking solace elsewhere.
Forsaken have the whole "Lightforged" possibility, especially with new models that get rid of bones and such. The RP can easily explain it with being betrayed by Sylvanas and Forsaken looking for something new to dedicate to.
Gnome, Vulpera, Panda, or other races could simply embrace the light as a way of life as outlined by the AU Draenor possibility shows in canon. Hell...if an OGRE can become a true vessel for the light, there's really no excuse for anyone else.
Worgen...hmm....I actually don't know a lot off the top of my head, but they would seem to make strong ret paladins.
Anyway, the main point being that, as someone in the thread said already: The floodgates have long since been opened. At this point restricting race/class combos just doesn't make any sense anymore.