Originally Posted by
Zogarth
While I agree that a lot of things have changed, and the majority for the better in game development as a whole, I have to disagree about why things like RTS is not really that big anymore. RTS and 4x games are still a big thing (Crusader Kings 3 upcoming, new Civ games still coming etc.). The thing, big developers have gotten bigger. EA's "big" development team is not 60 people anymore, it is 300 people. A game selling "great" is not 2 million copies but 10 million. To do that you need to release on as many platforms at possible, and to reach for a wider audience. Anything niche is automatically out.
Think about how "single player games are dead" that was echoed for so long by EA and Activision, and in some ways they are right. If the goal is to earn a lot of money, and not to make a good game. Everyone wants the new Fortnite, the new CoD etc.
A lot of trends in game development are objective bad in my opinion. Loot boxes, ridiculous amounts of DLC, cut-up games to sell day-1 DLC etc.
You can't tell me that "It is 2020, not 2005, people want DLC and Loot Boxes these days buddy!". No one wants it except for greedy executives and shareholders drowning in their own pits of avarice.