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I love how you say a bunch of hogh pogh that has nothing to do with anything. Getting 1 talent would not make up for suddenly going from full BIS to greens. Especially since in BFA, legion. And shadowlands, we get abilities while leveling that are equivalent to talents.
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Vers no, but for example in 8.1 I was able to hit a perma 80% haste as demo lock.
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People want to run it over and over because it's fun as fuck. There is tons to do on the alpha other then just "check out the new zones."
1. Class changes
2. Explore all 4 current zones
3. Quest in 3 current zones.
4. Check out customization
5. Torghast
6. Try out the new starting area
7. Try out the new leveling experience.
8. Try out the 3 open dungeons.
9. Try out covenent abilities.
Normally I only play warlock, only class I have a ton of fun in, and some skill in, there is other classes I enjoy, or have some fun in. Like BM hunter, vengeance DH and frost/unholy dk. But torghast, I have been playing every spec in there and having so much bloody fun.
If having a fluid rotation makes you a superhero, then I think you're smokin something. Being slow isn't fun and for many it will just annoy them.if players had their way everyone would start with everything. i dont know about you but games where i could immediately be a superhero got boring pretty quick.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
You knew this was going to happen, you could've gone for other stats.
Nah, what's crazy is my lock has never found the time on how to wear plate or leather armor.
Destruction has around 150-180% haste in combat with correct azerite+corruption combo
Better have some fun while we can.
Well as Destruction, I know I am going to crash hardddddd.
I just hope they will give us some legendary that at least gets infernal down to 2 mins or something.
if we didnt have a power reset each expac, you would have 1000% haste, fully decked in corrupted legendary tier sets. its a necessary evil
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Last edited by lollerlaban; 2020-06-05 at 10:42 PM.
Easy mistake. Uldir is like the nightmare you know you felt horrified for real during sleep, just to wake up and not remembering anything.
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Just think about all those havoc Demon Hunters losing their 3 times Furious Gaze in Shadowlands. It's why havoc have been so well paced in BfA. Just to lose all that when going into Shadowlands.
BfA = TUBP, The Ultimate Borrowed Power expansion
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Thats becouse fix to this means Blizzard would have to make game less acessible or simply accept fact that most people will have nothing to do in 2 weeks. TBC and WOTLK worked becouse game wasnt so easy to complete trough acessability features like LFR so people were playing more and longer but since game become more open more people get bored faster which forced Blizzard to create new progression systems which created curent powercreep which lead to this power resets.
Nothing will ever feel even remotely as bad as losing artifact weapon in legion.
Concordance gone, gazilion of trinkets (passive effects of weapon) gone, legendaries that changed your gameplay gone, relics gone, netherlight traits gone, cooldown reductions gone, massive amounts of HP gone, spells gone (to talents).
BfA has absolutely almost nothing I will miss and stats are certainly not one of them. I might miss some azerite traits but everything else is forgettable, like borrowed power should be. Thank god shadowlands won't have all that crap legion gave to classes anymore.
Having over 200% haste in combat is stupid to me and is aggravating my joints so I am for one will be glad to go back down. Though I understand that some people find that "fun".
Depends a bit on spec, for example Assassination, Subtlety, WW and Feral play better before they get flooded with resources from more secondaries(or usually external systems like artifacts, legendaries, set bonuses, azerite, essences).
I think the solution should be more along the lines of keeping haste a much smaller number and have it grow much less over the expansion. So instead of going from 5% to 50% haste over an expansion you'd start at 2% and end at 15% or something. That'd make the stat itself less fun(and realistically it's the only stat that you can actually feel on most specs), but it'd allow them to tune spec pace better and more consistently baseline.
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Agreed, there's definitely a point where it becomes too much. Both to keep track of as a player and for the game to function properly. Spell queueing sort of just dies when you have too much haste, and specs like Fire just straight up don't work because you end up with spells traveling too slowly for your GCD/Fire Blast CD.
I just want to give you a stunning revelation, so maybe take a chair for a second.
Different specs play differently. Some specs like Destruction, for example, have their spender on 3 seconds case baseline and some other specs simply have massive downtimes at near-0 haste to the point they are sitting there staring at the screen waiting for something to do.
It's completely fine to start expansion with ~30% attainable haste from the get go that goes all the way to 60+% by the end, because many specs simply play much better with nice haste amounts.