Last edited by Swnem; 2020-06-12 at 04:14 PM.
Legion was good for pvp if you were a tank, fuck i hate the world pvp back there, so obnoxious
wish WoD pvp came back.
I mean it's a pointless time grind. If people want to pvp they should each work with the same stats.
If people simply want to be op they can buy the AH potions.
Pvp makes pve balance seem like a joke. It's to the point it is extremely rare to see 2/3 of the classes at high mmr much less different specs.
I always felt the issue with Legion's PvP system was the PVP/Honour level reward system being fucked. Actively discouraged people from PvPing on multiple characters, earning honour took far too long, the amount of caps and restarts to actually get a decent reward was way too bloated and when PvP specific talents used to reset on Honour restarts completely killed people's interest. Also no vendor apart from PvP appearances didn't help.
probably just some placeholder or specific power event
Because it's an MMO and it's not a FPS or RTS or some other genre in which character progression isn't a thing. Ultimately they chip away at this core concept by having different gear for different activities, but some character progression is something a lot of players like as an aspect of the game.
Couple of trains of thought with this one:
So... it seems like they have this weird dichotomy in how to handle this game.
WoD moved the game in a direction where the gear that you got was no longer spec specific, and basically opened up the door to having one set of gear used for every spec your class could swap to. Now obviously some secondary stats will still be better for different specs and so your gear would not be optimized, but it was still a HUGE difference from the days of old. If you played during Wrath or Cata you'd know what I mean. You had to have a completely different set of gear for pretty much every slot for ever spec (partly also because of Hit and Expertise rating giving different values across different specs and different pieces).
Fast forward to Legion where gear in PvP literally actually didn't matter and everybody was given a stat sheet based on item level.
Fast forward to today: It sounds like the team now (for some reason) wants there to be RPG elements and elements of choice that matter again in this game. I'm in the camp that wholeheartedly agrees with this choice, BUT ONLY IF THE ENTIRE GAME OPERATES THIS WAY.
I'm hoping they actually are re-implementing PvP specific gear into the game as it vibes with the idea of having more permanent choices in the game again. My issue that I had with the Covenants was that they were oddly restrictive in this day and age of WoW where you can pop into any piece of content with pretty much any set of gear and still be able to do the thing. The gear I use for raiding can be the same gear I use for PvP and can be the same gear I use in M+ with a simple spec or talent swap. But then to throw a restrictive Covenant system on top of this super flexible playstyle didn't make any sense to me.
I personally think that this is a good change if they are sticking to their guns about having Covenants be more restrictive to choose between and if they also continue to make the various abilities obviously better for specific pieces of content.
If I have to invest a lot of time into getting PvP specific gear in order to be relevant inside of PvP content, it doesn't feel so bad also having to dedicate that character to a specific PvP Covenant.
TL;DR - PvP gear that is best for PvP and raiding gear that is best for raiding is a good thing especially because it's hard to change Covenants AFAIK
A ton of people feel this way, and Blizzard actively disincentivising random BGs has driven many people away from Pvp altogether. Let us scrubs have our fun and earn some *currency* for gear upgrades. Make it have pvp power so the pve only nerds don't want it.
If I want to do bgs to get my rogue a mediocre set of daggers who is it hurting? I had a blast doing this in wotlk.
Correct me if I'm wrong but, even in expansions with PvP-specific stats, high-end PvPers still used raid trinkets and legendaries... did they not? I don't see that ever changing.
Shall =/= should. Shall assumes that it is going to happen... but I honestly don't see half of that stuff happening anytime soon.
That said, I agree that we don't need different stats. High-end PvPers are capable of playing well with or without gear from raids and mythics.
Last edited by Belloc; 2020-06-12 at 05:32 PM.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
No they really don't.
If they did people would be against all the welfare gear. They want to beat on new players who can't fight back. If they locked gear behind 1800 ratings those same players who loved this change would shriek bloody murder.
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Your not progessing if your not doing rated.
Because this is a gear-based game and if gear meant nothing there would be no incentive to get it for pvpers. Having gear tied to time invested, or tied to skill, is not problematic. A good player will always beat a bad player. Making gear a non-factor just means it takes him longer to do it.