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  1. #41
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    Quote Originally Posted by Dhrizzle View Post
    There's certainly a lot of upset hardcore Spongebob fans who don't like their score.
    Admittedly, the game looks pretty uninteresting and it looks like all they did was upgrade the graphics. But that's what you should expect from a remaster, they didn't change anything about the core gameplay. And well, that gameplay hasn't aged well.

  2. #42
    Quote Originally Posted by Rennadrel View Post
    Admittedly, the game looks pretty uninteresting and it looks like all they did was upgrade the graphics. But that's what you should expect from a remaster, they didn't change anything about the core gameplay. And well, that gameplay hasn't aged well.
    Saying the gameplay hasn't aged well is meaningless to me since these types of games are borderline extinct. You have a shitty kickstarter game in yookalaylee and SMO as the only 3D collecting platformers of note in the last decade. There are some smaller indy ones but you get the gist.

    It was an ok 3D platformer for it's time and should be for today as well, it's not like the genre suddenly had all these amazing revelations between it's release and now.

    Reviews should be more concerned with the fact the game can't hold a stable 60 fps on PS4, even drops below 30 fps on the Switch when its a fucking remaster of a game that ran at 60 fps. This objectively makes the gameplay worse in the remaster, and if he wanted to slam the score for that I would be more in line but his complaints just come off as well you really don't like 3D platformers much I guess?

  3. #43
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    Quote Originally Posted by Rennadrel View Post
    Admittedly, the game looks pretty uninteresting and it looks like all they did was upgrade the graphics. But that's what you should expect from a remaster, they didn't change anything about the core gameplay. And well, that gameplay hasn't aged well.
    The core gameplay is fine for what it is.

    The issue is more that the port is in such a state that you're better off loading up the original in an emulator than bothering with the port. Not being able to maintain a locked 60 in a port of a game that ran at 60 back on gen 6 systems is laughable.

  4. #44
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    Quote Originally Posted by Rennadrel View Post
    Admittedly, the game looks pretty uninteresting and it looks like all they did was upgrade the graphics. But that's what you should expect from a remaster, they didn't change anything about the core gameplay. And well, that gameplay hasn't aged well.
    If by "the gameplay hasn't aged well" you mean it's a lot easier to understand and beat the game as an adult then it was as a child, it's not a gameplay aging issue, it's a having gained experience and wisdom that make it impossible to capture the experience you had as a kid issue. Same thing Classic suffers from.

    Also, it's a fucking 3D platformer from the early 2000s. There's absolutely no MLG style crap requires more frames per second to pull off in the game, and it's not one of those games where fps determines you winning or losing CSGO style.
    And again, Nintendo is everyone's side chick. If you seriously hate a game simply because you've somehow developed superiority syndrome for a handheld console that doesn't have a good control scheme for most games to begin with, you've got bigger fish to fry than a remastered spongebob game that doesn't even take itself seriously because it's spongebob.
    Last edited by plz delete account; 2020-06-30 at 04:31 PM.

  5. #45
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    Quote Originally Posted by Lilithvia View Post
    If by "the gameplay hasn't aged well" you mean it's a lot easier to understand and beat the game as an adult then it was as a child, it's not a gameplay aging issue, it's a having gained experience and wisdom that make it impossible to capture the experience you had as a kid issue. Same thing Classic suffers from.

    Also, it's a fucking 3D platformer from the early 2000s. There's absolutely no MLG style crap requires more frames per second to pull off in the game, and it's not one of those games where fps determines you winning or losing CSGO style.
    And again, Nintendo is everyone's side chick. If you seriously hate a game simply because you've somehow developed superiority syndrome for a handheld console that doesn't have a good control scheme for most games to begin with, you've got bigger fish to fry than a remastered spongebob game that doesn't even take itself seriously because it's spongebob.
    This game ran at 60 fps on the gamecube "side chick." You may have missed it, but that's also a Nintendo system.

    That it's on a Nintendo system isn't an adequate explanation for it being unable to hit the same on Switch.

  6. #46
    As far as video game remasters/re-releases go, I think Sony/MS/Nintendo should re-release Simpsons Hit & Run on the current gen systems. Doesn't even have to be a re-master, just a re-release cause as far as tv show games go, I found that one to be particularly fun.

  7. #47
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    Quote Originally Posted by Lilithvia View Post
    If by "the gameplay hasn't aged well" you mean it's a lot easier to understand and beat the game as an adult then it was as a child, it's not a gameplay aging issue, it's a having gained experience and wisdom that make it impossible to capture the experience you had as a kid issue. Same thing Classic suffers from.

    Also, it's a fucking 3D platformer from the early 2000s. There's absolutely no MLG style crap requires more frames per second to pull off in the game, and it's not one of those games where fps determines you winning or losing CSGO style.
    And again, Nintendo is everyone's side chick. If you seriously hate a game simply because you've somehow developed superiority syndrome for a handheld console that doesn't have a good control scheme for most games to begin with, you've got bigger fish to fry than a remastered spongebob game that doesn't even take itself seriously because it's spongebob.
    Funny, I still play emulators of N64 games like Banjo Kazooie and they've held up well, and they are 5+ years older than this SpongeBob game. For the record, I was in highschool when this game came out, so I wasn't a kid.

  8. #48
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    Quote Originally Posted by zealo View Post
    This game ran at 60 fps on the gamecube "side chick." You may have missed it, but that's also a Nintendo system.

    That it's on a Nintendo system isn't an adequate explanation for it being unable to hit the same on Switch.
    Newsflash. Gamecube was a regular console.
    Switch is a handheld.
    Handhelds didn't get the glorious console version. Neither did PC.
    Nintendo hasn't made dedicated consoles since... the Wii.
    Wii U and Switch are both handhelds that just happen to have the ability to show their display on a TV. Doesn't make them dedicated consoles.

  9. #49
    Quote Originally Posted by Lilithvia View Post
    Newsflash. Gamecube was a regular console.
    Switch is a handheld.
    Handhelds didn't get the glorious console version. Neither did PC.
    Nintendo hasn't made dedicated consoles since... the Wii.
    Wii U and Switch are both handhelds that just happen to have the ability to show their display on a TV. Doesn't make them dedicated consoles.
    I must of missed the part where spongebob was some AAA game taking advantage of PS4 or even PC hardware.

    Oh wait its not, it looks like an old ass game that got remastered. There are 60 fps games on the Switch that look better then it.

    The game can't even maintain a locked 60 fps on the ps4 ffs. https://www.youtube.com/watch?v=UcnK9VIZMWU

    It's a terribly optimized game and I'm not sure why you keep trying to spin this acting like the Switch can run this game at 60 fps https://youtu.be/LOpdeMVB5_8?t=498 Somehow this game looks an entire generation or more ahead of it in visuals and manages 60 fps. Somehow the PS4 runs this game worse then the Switch runs SMO and you're once again trying to blame Switch hardware for this? lmao.

    This is a perfect example of a publisher running a game out doing bare minimum, I don't blame the devs for it because with more time they could of likely fixed it but THQ Nordic is a jank ass bare minimum publisher doing their jank ass shit and forcing a game out that is clearly not optimized at all. Oh wait I know they'll fix it by doing a q&a on 8chan! It's a shame they even bought the THQ name because while THQ was never that great they where far beyond what these fucking hack jobs offer.

    So please hold your weak excuses about Switch hardware. No one is complaining the Switch won't run Doom Eternal at 60 fps. This game on the other hand has no excuse to not be 60 fps on every platform. Hell you could port this damn game to the 360 and PS3 and they would run it at 60 fps with a competent port. Not sure why the hell you keep trying to act like this is some technical marvel that the Switch can't handle.

    Hell I'll go one further then that, with a competent dev cycle and optimization the freaking vita could run this game at 60 fps. It runs Sly 4 and the Jak remasters at that and they look better then this lmao.
    Last edited by Tech614; 2020-07-01 at 04:56 PM.

  10. #50
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    Quote Originally Posted by Lilithvia View Post
    Newsflash. Gamecube was a regular console.
    Switch is a handheld.
    Handhelds didn't get the glorious console version. Neither did PC.
    Nintendo hasn't made dedicated consoles since... the Wii.
    Wii U and Switch are both handhelds that just happen to have the ability to show their display on a TV. Doesn't make them dedicated consoles.
    The hardware in the Switch is very much capable of handling way better than this.

    It's not a hardware issue, and you're full of shit for trying to insinuate that it is.

  11. #51
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    Quote Originally Posted by zealo View Post
    The hardware in the Switch is very much capable of handling way better than this.

    It's not a hardware issue, and you're full of shit for trying to insinuate that it is.
    It's not? the Switch can't even handle Cities Skylines very well. And that's WITHOUT mods.

  12. #52
    Quote Originally Posted by Lilithvia View Post
    It's not? the Switch can't even handle Cities Skylines very well. And that's WITHOUT mods.
    Did you just use Cities Skyline as example?
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

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  13. #53
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    Quote Originally Posted by Lilithvia View Post
    It's not? the Switch can't even handle Cities Skylines very well. And that's WITHOUT mods.
    "Because the Switch can't handle one game, it's the hardware's fault that a completely different game runs poorly too!" is an exceptionally poor argument.

    That's really all that needs to be said on that matter, the why is obvious enough.

  14. #54
    Quote Originally Posted by Lilithvia View Post
    Newsflash. Gamecube was a regular console.
    Switch is a handheld.
    Handhelds didn't get the glorious console version. Neither did PC.
    Nintendo hasn't made dedicated consoles since... the Wii.
    Wii U and Switch are both handhelds that just happen to have the ability to show their display on a TV. Doesn't make them dedicated consoles.
    Mate. It's really fine that you're excited for your Spongebob game. No problem at all with that.

    This post right here is garbage though. The Gamecube is a console, and the Switch is a handheld, but we're missing a bit of crucial information from this comparison I think - the Gamecube is a console from two fucking decades ago my dude. The handheld of the day was the Gameboy Advance. Hardware has improved a little bit since then, and the game in question isn't exactly pushing the limits of what's possible.

    What a weird hill to die on. You can like the thing and still acknowledge its faults, you know.

  15. #55
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    Quote Originally Posted by zealo View Post
    "Because the Switch can't handle one game, it's the hardware's fault that a completely different game runs poorly too!" is an exceptionally poor argument.

    That's really all that needs to be said on that matter, the why is obvious enough.
    The switch can't handle multiple games, good sir

    - - - Updated - - -

    Quote Originally Posted by Elkfingers View Post
    Mate. It's really fine that you're excited for your Spongebob game. No problem at all with that.

    This post right here is garbage though. The Gamecube is a console, and the Switch is a handheld, but we're missing a bit of crucial information from this comparison I think - the Gamecube is a console from two fucking decades ago my dude. The handheld of the day was the Gameboy Advance. Hardware has improved a little bit since then, and the game in question isn't exactly pushing the limits of what's possible.

    What a weird hill to die on. You can like the thing and still acknowledge its faults, you know.
    so the gamecude can run the original game fine... but 4k graphics give the Switch issues?

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