Nope, even if this polls exist - forum people are not a majority of playerbase, u know?
And for that perspective - again, nope. Warrior hits enemy with his weapon, rogue hits enemy with his weapon, paladin hits enemy with his weapon. DK hits enemy with his weapon. And so on - mage use spells for kill an enemy, so is a warlock, so is spriest and so is shaman and druid. Whats impotant here - is details. How your hero defeat his/her foe. Will it be big fireballs, diseases, pets, lava or energy of a stars.
And that's the point. Warrior engineer still smashes foes with axe and once use grenade, rogue engineer use daggers and poisons and sometimes use rockets, hunter use bow and pets and periodically use jeeves or blingotron. But Tinker cant use magic, cant use animals, elements, stealth or something like that. Just a machinery and ammo.
I'm saying it's dishonest to say "it must have this specific ability", when Teriz vehemently denies that exact same argument when it's used against him.
And, again, what's the problem with warlocks having Deathbolt? Warlocks have Deathbolt, drain life, haunt, etc... and yet death knights exist? You know, the class the overwhelming majority (in my experience) of anti-necromancers say it's the necromancer class in WoW?
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But, as it has been pointed out numerous times to you, a playable tech class would not be Helix or Gelbin, just like player druids aren't Malfurion, player priests aren't Anduin, etc. They are notable, VIP NPCs, not bound by the rules and constraints imposed by the game upon player characters.
If you are going to take WC3:R as canon, then you have to take all of what is in the story campaigns as canon, and, as pointed out, there are many lore inconsistencies that you'll have to take as canon, and reconcile with current canon.I didn’t write it. Just pointing out that it’s canon according to Blizzard. The salient point is that the Tinker is canon, and Gazlowe is one.
So... now you're being dishonest again. Because you're looking at the Diablo necromancer as a "template" of what Blizzard would do for a possible necromancer player class, and yet you wrote this to me, one year ago, almost to the day:Merely pointing out that if you look at Diablo for example, abilities like Drain Life are commonly found in the necromancer class.
So which is it? Would Blizzard take inspiration from Diablo, or they wouldn't?
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Engineers are inventors as well, you know? Lore and all...
... So tinkers are spellcasters now, able to create stuff out of literal nowhere? "Let me hammer this empty space for a few seconds, and... there we go! I've created a rocket!"or materials.
Well if you can only be one as a Gnome or Goblin that just makes them not as desirable.
Of course he does. Because it's "game mechanics" and "game mechanics are lore". I mean look at this list of game mechanics that Teriz believes to be canon lore.
The ravings of a lunatic continue jesus. 37 pages.
I'm impressed by the dedication to an awful class
On the surface, I totally agree haha. Wouldn't work in the least. But that's what makes it interesting!
I think part of it is all just number balance! cast times for new turrets, turret duration, strength of mechanical pets. Targeting based on something akin to a Hunter's Mark. Make it beneficial to upkeep a live turret, but not too punishing to build a new one.
Or if "set up" is an issue, maybe the "build turret" skill has something like three stacks but as instant. However, you also have a "Tinker" skill that improves your turrets duration and boosts their damage. So set-up is instant, but your rewarded for keeping turrets alive as long as possible.
I'll compromise on the zero damage, Tinkers can have grenades too...
I just don't see much point to a new class unless it's truly different. Even if it's hard to balance and lots of people hate it. The alternative is another Demon Hunter; all visual flash but, outside of a Momentum build, mechanically uninteresting.
I wouldn't mind Tinkers, they just do not fit with the Shadowlands expansion...necromancers though..
Yeah people 'hate' tinkers simply because people have kept proclaiming they need to be added for what may well be a decade soon.
Its simply a matter of fatigue.
And frankly the game has more then enough classes already. Please don't add more...
It ignores such insignificant forces as time, entropy, and death
Not talking about the playable class. I’m talking about Goblin tech in general.
Except it IS canon.If you are going to take WC3:R as canon, then you have to take all of what is in the story campaigns as canon, and, as pointed out, there are many lore inconsistencies that you'll have to take as canon, and reconcile with current canon.
Then where is the new class?
Absent due to a focus on more customization options for existing classes.
Which is pretty much in line with what Class skins would be, more customization options across the board.
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Death Knights were inspired and influenced by Necromancer and Runemaster design, but they aren't representing the Necromancer identity.
Don't be so ignorant, we have Necromancers in the game right now that aren't Death Knights
Last edited by Triceron; 2020-07-29 at 03:43 PM.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Which would be apt since Blizzard is known for stupid ideas.
They introduced a 2-spec 4th leather wearing 3-button EZ class that took gameplay away from Warlocks and Monks. I'm pretty sure you'd consider that a stupid idea too, and it made it into the game over your precious Tinker.
Last edited by Triceron; 2020-07-29 at 03:59 PM.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
You specifically mentioned Helix and Gelbin. And as I pointed out, those are notable, VIP NPCs. You don't see priests wielding swords and wearing plate mail outside of Anduin. You don't see priests wielding bow or casting moon-based arcane magic.
Fine. Then you hold even the lore inconsistencies as canon, I assume?Except it IS canon.
If a DK and an necromancer are similar enough to not implement the missing class, then tinker are just the same to engineers. No amount of childish denial can change that.
I dare say that in most sane minds tinkers and engineers are even more close then DKs and Necromancers. Not yours of course.