I have a question - what loot pools do the Great Vault draw from? So as we kill Raid Bosses does it put in gear only from the current raid?
Yeah, that's exactly my situation. I'm fine with comiiting to a single run per week plus the work to keep the rating high, but i'd spend more time in farming heroic raids cause i just like the content better. With this chest i can have shots at new gear like anyone else.
Anyway, i also think the numbers will be lowered a little. Again, best course for M+ tier specifically is to lower the number but enforce different dungeons completed so people won't just flock to the easiest/fastest one.
Non ti fidar di me se il cuor ti manca.
No where does it say that. Those are self imposed, optional requirements. Just as doing anything for a chest is optional.
I have recieved one weekly chest since they started. It was the first week they were available, didn't care for M+, so I never went back. Never been a fan of running dungeons over and over, so it was never my thing.
You don’t know how long it takes to get conquest in SL. For example, they could reduce the conquest cap to 100 and have multiple weekly quests like now where reaching 100 doesn’t take long if you do the quests. But everything after 100 could take a long time. Maybe those 250 for the third option will require 50 arena wins, for example
Edit: and filing the raid with heroic kills will give you heroic ilvl items
Last edited by Wuusah; 2020-07-30 at 12:18 PM.
Currently it's "your highest rating bracket rated PvP win of the week", so without any rating the rewards will still be shitty, but they would be in all three cases (15x +3, 10x LFR bosses).
Still, capping Conquest rewards is WAY faster than the other two, if Conquest is as fast as current. Literally to the point of PvP tier 3 being faster than either of the other tier 1 rewards.
Because you're not rewarding effort. It's the same as killing 1 mythic boss and then all LFR to get 3 mythic loot, which currently is worded like this and i think it's plain wrong. It should be "at least X level bosses to get X level gear".
And for the Nth time, you can just do your single +15 run and get the max ilvl without doing anything else. You not gonna get more items, only more options - and you can get only one item out of the cache. Meaning that if you do 2 steps of Raid and 2 steps of M+, you will have 4 items available but again can bring out only one.
Non ti fidar di me se il cuor ti manca.
So your way of playing the game has nothing to do with this discussion, then? Everything is technically optional, that's an irrelevant point. Those "self imposed requirements" are very much real and have to be considered when designing the game.
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Conquest exists on beta.
You don't seem to understand. The X stands for the amount of dungeons required for the reward. The blue post is correct.
So lowest of the top 1 for the first reward, where top stands for the highest key. Lowest of the top 5 for the second reward, where top stands for the 5 highest keys. So lowest of the highest 5 keys done determines the reward.
Got it now?
"Doesn't affect me so it isn't a problem". Kind of self-centered, wouldn't you say?
The fact of the matter is that that's the new optimal. The value of each tier is less than the previous, but optimal is optimal, and 15 M+ runs per week per character you want to optimize is a LOT.
Bolded the actually interesting part. I also think this is a way to make M+ less profitable in terms of gearing. Which makes sense honestly - you can gear with raids only but M+ is just so much more efficient that everyone spams them and then get in raid that make the whole thing more or less void if not for getting AOTC or Cutting e
Edge.
I'm fine with M+ being a parallel progression with raids, i don't like much the fact some of my BiS are there but i am willing to just go with that. But it's been 2 expansions where M+ was just the way to go, due to how the systems were conceived. 8.3 changed it only because corruptions broke the gear completely.
Non ti fidar di me se il cuor ti manca.
"lowest of the top X dungeons". So please tell me what do you think it stands for then? If someone says you that you are rewarded based on the top five dungeons you did this week, you still don't understand how you get rewarded? Or you think the X is something else than a number?
It's not very difficult to figure if you actually gave it a thought.
Last edited by facefist; 2020-07-30 at 12:29 PM.
Yep, I agree. Blizzard is clearly taking steps to tone down M+ rewards overall, without making it irrelevant. Nobody looks at the current setup of 10 raid bosses vs 15 M+ runs vs 250 Conquest and thinks "yeah that's about equal in terms of time". There's a clear intention here, though it might be exaggerated since it's beta and there hasn't been any blue posts about it yet.
They want people to be encouraged to run different kinds of content, in particular to not feel reliant/forced to do M+.