It's been said before, if you a raider and raid 3 nights a week, you could probably complete 15 keys in that time.
The system is meant to reward you based on what you like doing. This isn't supposed to force you to grind more useless stuff you despise because "more loots".
I know - reason why they could make it something low like 2 out of 10 bosses (or whatever the number was). I mean - if you kill 1 mythic boss you unlock tier 1 and get 1 mythic piece roll. If you don't keep up you can get more rolls but at a lower level. But as you said, not really possible given how the current raid lockout system works and also give there are enough bosses.
Non ti fidar di me se il cuor ti manca.
What people don't seem to think about is that the weekly chest is a mythic+ feature. It was made with that in mind. To get a good reward you can do 1 mythic 15 and get an item in the chest just like it is now. This Great Vault thing is an extension of that system. So it's when you do more than that you get the extra option. They reward you for doing more content.
Anyone who says this is worse than what we currently have is silly. That they add something so you can't do 1 mythic 15 and then 14 level +2 is reasonable. From what I read from comments and what wowhead wrote, that +15 you first did, the one piece which is rewarded for that +15 will be there as one option. But if you do 14 +10s after, the other two items will be relative to those + 10s you did.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
How are those numbers "obviously placeholdery"? And even if it's obvious they're going to change(it's not), it'd be important to give feedback on what would be a better place for them to be in.
- - - Updated - - -
Then it fails at that by being split into 3 categories. And yes, more options is more loot because chances of getting something shit are lower.
I mean we don't know yet, but going by the current M+ chest system we're likely to get a mythic ilvl item from +15 as always, while the raid rewards are likely to be a random item from the raid difficulty you did. PvP also has a reward bracket system with its current chest, so I'd imagine that stays.
Explain to Blizzard in a reasonable way why you deserve to have the same loot options as someone who is willing to work harder than you. Explain to them without looking entitled why someone who runs 5 dungeons deserves the same option as someone who runs 15. I can't think of one, but if there is actually a reason Blizzard should know.
Okay, I'll try again, people who farm the raid do not need the gear (or need a specific item hence more choice to increase odds of getting item).
So again, this is prog against 15s.
If you devote as much time to raiding progression as running keys, it wouldn't surprise me that you'd actually get MORE loot from M+ than raids. Since you could be stuck on the same boss for some period of time. Running those 15 keys for loot doesn't seem so bad now does it ?
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Without the full context it comes across as a shit change, but reading the full article on it sold it pretty well. I was wondering how they'd incentivise more M+ runs with the end of run loot being lowered but this seems to address that without making infinite M+ farming a reliable gearing tactic.
Basically far more choice than we've had previously and promotes repeat activity, rather than just doing one 15 and then log off until next week. Seems good to me.