Sure, but everybody is arguing as if m+ is 10000 trees and raiding is 10000 nails and you can only pick one so its the end of the world, when in reality m+ could be 100 trees and raiding could be 100 nails and it's completely fine.
now im not too confident in blizz ability to balance, but considering the general lack of actual numbers posted about these abilities i'm leaning closer to the latter atm.
Last edited by Hellobolis; 2020-09-03 at 03:24 PM.
No, they can do those just fine. World Quests are completely independent from Covenants. Only the Covenant campaign and certain Covenant specific activities(like the Path of Ascension or the Ember Court, all of which are solo activities) are restricted.
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Half of them will probably lose interest halfway through the first tree and bending one nail, before actually learning how to properly do either with the correct tools.
The problem is that it's bad game design. The choice is sold as an RP one, but for that, we have to sacrifice the aesthetic portion of the game which is a significant factor. That doesn't make the choice interesting. You seem to be under the impression that the difference between the best and worst covenants is relatively minor. While I hope this is the case, literally every previous iteration of the game indicates that it will not be.
Remember before Cataclysm when you had no control over your character's appearance and if you wanted to wear the gear you liked the look of the most you couldn't do relevant content? That was just a part of the game, sure, but then they fixed it by adding transmog, and it's one of the game's most popular features. People like choosing how their characters look. It's fun. Arbitrarily forcing a choice between that and performing at the highest level is not fun. If the decision being made makes the game less fun for a lot of players, then it's a bad decision.
If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!
Blizzard, getting away with murder since at least 2019.
There is, yes; the same as with the Scryers and Aldor - but that won't prevent you from doing them with your guildmates or what have you, either. Obviously helpers won't be able to see the denouement of them in the Covenant sanctum, but they can help with the various objectives.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Nope, my analogy is literally spot on.
Nobody was talking about cosmetics.
RIO gets you in M+, not covenant. And skills (and effort) gives you rio. Simple as that.
Covenants are literally the least of concerns about SL. And since BfA did fairly good I guess we can stand another BfA.
Covenants are like tools. Screwdriver, axe, hammer etc. You CAN use pretty much all of them to hammer the nails but some are better and some are worse for that job.
And skilled carpenter can hammer the nails with a fucking screwdriver better than massive amount of people using hammer that usually end up with their fingers crushed.
You are not given them at random
You do not need to wait 8 months to switch them while farmin everyday
IN other worrds, he makes points you agree with. Basically you think he is great because he panders to your opinions.
Preach is irrelevant. His opinion means nothing more than yours or mine. Using him to validate your opinion means you aren't able to make your own opinions and stand up for them yourself.
Lol dafuq?
In what reality does ANY choice exist in a vacuum to the point that what you said is accurate?
When I decide to cook at home, I've made a choice. The impact of that choice is that I'm not going to have Chinese takeout. I clearly made a damn choice that has resulted in me not having Chinese takeout.
When I decide to get takeout, and choose a pizza place, I now get to choose my toppings, but I can't pick if I want fried rice or white rice because my decision to get pizza has ruled out Chinese takeout.
These are how choices work because consequences are a real thing.
Twist things as much as you want, but the argument that you have no choice here is purely a fiction you're telling yourself. If you CHOOSE function over form, this in turn impacts your choice of covenant. End of story.
And you're countering me with your own assumption and claiming yours is inherently more right than mine? Lol.
Literally every previous iteration of the game indicates that the difference will be small, but since everyone likes to act like they're on team Method, they will bitch and moan about differences of 1% as if they completely ruin the game.
Sorry, it's one active ability. The concept that the difference between covenant A's ability and covenant B's ability will be so dramatic that this will matter to anyone but elite tier players is very, very hard to swallow.
This is a pretty poor comparison. The only thing stopping you from picking your covenant aesthetic is the belief that squeezing out a bit more dps from the covenant you don't really want is necessary for you to excel at the game.
IF that's actually true, you're elite tier and you've already accepted that you are willing to sacrifice quite a lot in order to perform at that level. You're probably already on board with race or faction changing to get an edge. It's the choice you made; aesthetics are simply not a priority to you and that's fine, but stop complaining about your choice like it's everyone else's problem.
If that's false, which is more likely the case since most people aren't playing at elite tier, you have made yourself your own enemy. Realize that the level of difference is simply not going to be material enough to matter and play what you want instead of what some guide written by Method tells you. Your capacity to play your class well, a.k.a. personal skill, is going to make loads more difference then the one extra button on your hotbars will.
Or hell, do the covenant you want the aesthetic from and then swap to the one you want the active ability from and quit whining.
It's not just one active. If it were, I'd probably agree with you. Covenant choice is 2 actives and a set of 3 soulbinds, all providing unique bonuses, plus conduits which modify the unique active in different ways. These things in isolation might be fine, but added together there's a real chance of a significant difference between covenants.
I am not implying anything. People only name drop Youtubers because they think it makes their opinion more relevant. They definitely name drop if they agree with the opinions and they sure as hell aren't going to call it great content if they disagree with everything. Name dropping Youtubers tells me not to take that person seriously as they are far more likely a fan boy trying to drive traffic to that Youtuber's channel.
But you aren't ending up hungry, because you could pick any covenant and still completely all the content in the game. The food analogy is perfect, because any covenant will let you complete content (class and spec are much more important for that anyway), but one content will make it easier, much like ordering food, while another requires more effort, and one might taste better despite taking more effort to make and eat.
Your titanic example is bad. Picking a covenant doesn't kill you. It doesn't stop you from doing anything. It's not a tuxedo vs a life vest, it's a life vest with an emergency whistle vs a life vest made of tougher material vs a life vest with more under-padding. You're going to float with any of them. The whistle might get you noticed and pulled into a raft quicker when rescue shows up (read: easy in with groups and the upper tier of mythic raiding), but the other two are still going to get puled into the rafts, and the tough vest is better at dealing with sharks and the padded vest is much less uncomfortable.
More variables are easier to balance, not harder to balance. This is a common misconception about design. If all players got was one ability, it would be extremely difficult to balance. By having so many variables, there are not only more opportunities for tuning, but there are so many variations that the meta can shift dramatically in shorter periods of time. For example, the best covenant might change as we unlock soulbinds, and then it might change with certain conduit acquisitions, and then it might change with certain gear, etc. etc.. On top of that, different players are going to have different versions of many of these things. For example, who is better: The person with the slightly better active ability for the situation... or the player with more ideal better soulbinds? What if that player also has better conduits?
"stop puting you idiotic liberal words into my mouth"
-ynnady
Min maxing to be top end is a choice, and it is a choice that will always exist no matter what. It's not realistic to expect anything different. If you want to compete at that level, you need to be willing to min max your character. Your expectation is absurd and unrealistic.
"stop puting you idiotic liberal words into my mouth"
-ynnady