I love this, great change.
They are specifically pandaria's dailies, i.e. the August Celestials and the bonus roll crap. And yeah, also they are sinfully boring.
AB has been trying to replicate the firelands daily quest success for a while now, first with new daily quest hubs, and now with emissaries and world quests. But they are either oblivious to what made them good or extremely determined to do it with minimal possible effort. Either way, another horrible remnant of the post-cata design shift.
So you get one guaranteed piece of loot a week from the Vault out of 1-9 options dependent on the content you do and only if you do said content enough to unlock said options, later on in the expansion have to hope it's worthwhile and not a repeat of a previous piece you have from that content and hope that the 3 pieces from each individual group of content lands on a piece you want out of the pool of however many pieces of loot is present within that particular group of content e.g. PvP loot, all raid loot for your class, all loot usable by your class from mythics or you negate all that and choose the cosmetic currency instead whilst also losing the chance to have a random roll on two extra pieces of gear a week and additionally have less gear dropping in raids and Mythic dungeon runs overall.
Yeah I see no issues arising from this at all.
Less loot and no more titanforging/socket RNG is good. Kinda liked bonusrolls though. You could target specific bosses to get an extra chance for that one really good item.
This brings me back. I spent literally all of Wrath with Barricade of Eternity, the Malygos shield. Never in the entire expansion another shield dropped for me and they never added more shields to badge vendors after Justice, which were the same ilvl as BoE. It wasn't until the Cata pre-patch that a shield dropped again. Though by then it felt wrong to replace BoE with some meaningless drop.
Last edited by Hyral; 2020-09-23 at 12:49 AM.
"I have the most loyal fanboys. Did you ever see that? Where I could stand by Thoradin's Wall and massacre my own people and I wouldn't lose any fanboys. It's like incredible." - Sylvanas Windrunner
"If you kill your enemies, they win." - Anduin Wrynn
I'm still confused as to choices in the vault from M+ runs.
Blue post says doing one M15+ will give you three choices of 226 ? I thought you had to do 10 M+ runs ?
If I have to do 10 M+ runs, and I do 4 +4s, 4 +7s and 2 +15s - what loot choices do I get etc ?
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Organised content automatically excludes a proportion of people due to the maths of the numbers required.
e.g. Healers and Tanks can do far more M+ content than dps can.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The incentive to do 1 key is exactly the same as it is now, 1 weekly chest item. Doing more keys gives you more gear options.
If you don't need the gear for anything, and you don't enjoy m+ ... why are you doing them in the first place
and what exactly is the benefit to doing m+ when you get a weekly chest from raiding anyways. Doing M+ for inferior ilvl loot and wasting time or just doing raids for the same "vault" chance to get the same gear as doing M+. Having Raid give Superior Gear and allowing the Vault to give the same ilvl gear as a +14 at the end of the week sort of makes doing M+ pointless after the first week at most.
"How you build your character is not a feature of a MMORPG, it is the feature. Everything else is secondary even the gameplay itself is secondary to building your character, its the kind of stuff you think about when you are at work or school and couldnt wait to go home to play WoW or Diablo 2. We have all done it." ~Into, 2016
I wonder how will this coexist with personal loot itself and its own restrictions.
That's one of the problems I see there. Yes you get more options, but the investment also isn't insignificant - especially considering that if you're already raiding mythic, you're doing 10 M+ runs ONLY for three extra loot options that you might not even pick, as the actual drop gear won't even be close to your ilvl. I think a lot of people will simply say you know what, I'll do one M+ to get a 4th option, and screw doing 9 more zero-loot runs just for 2 extra options.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Bonus rolls were more often just a disappointment. Good riddance.
Great change. Bonus rolls always felt like more of a punishment than a reward. You would either forget to buy tokens, or not get any item, or get an item you didn't want, 9 times out of 10. Maybe you'd get one you wanted, but then it wouldn't titanforge anyways. Screw that system.
So Blizzard is telling people who don't raid super often to go fuck themselves by removing bonus rolls. Shadowlands more and more looks like an absolute shit expansion.