Of course but right now they have class 1 heavily reliant on borrowed power and then class 2 is okay with out it. A nerf to a borrowed power makes class 1 miserable and then class 2 doesn't matter.
Fixing classes is a lot easier than fixing covenants and trying to make them work with all classes.
You don't say when there are "enough classes." Expansions are based around the idea of expanding the game, meaning new additions. If they can't balance 12 classes, might as well not balance 13 and at least give us something new instead of just maintaining the broken status quo.
Half of the balancing issues would be fixed if they just removed conduits and soulbinds.
Man, I HATE them.
Is anyone excited for this system whatsoever?
I don't want solutions. I want to be mad. - PoorlyDrawnlines
You're not wrong, but that was always, always, ALWAYS going to be the issue. It's fundamentally impossible to balance.
Am I excited for theh system? No, but I don't really care about it anymore either. So long as the best ability is fun to press & the passives are interesting then I don't care that much if the others are crap.
It is impossible to balance this game. The devs should give up trying to achieve consistent balance and simply buff/nerf classes by enormous amounts every two to three weeks to ensure that there is always a meta and even if your class isn't meta currently, the meta will eventually shift and your class will be OP for awhile as well. It works for MOBAs, why not give it a shot? It's certainly better than seeing the 9,384,837th thread this week from some dude who's upset his class fantasy can't be explored by being the top DPS in every situation simply by rolling his face on the keyboard.
I don't think I've read a more offputting opinion in my entire forum reading life. "Sorry dude you're out this week, Shadow has been nerfed to trash. Come back next month when you're OP again."
Thank god Dota doesn't do this, but then again, Dota isn't trying to sell heroes like other MOBA titles.
Blizzard ackknowledged themselves that Shadow needed love. First it was BfA alpha, then beta, then wait for 8.1, 8.2, etc. You cannot blame those people for being frustrated at their spec being fundamentally flawed for an expansion & a half.
FWIW, that wasn't a DPS issue as much it was a gameplay issue. Shadow pumped on some bosses.
It's going to be unbalanced for sure, but then again, which expansion has launched with good class balance?
I'm mostly interested in mechanics at this point.
I'm still salty how Blizzard bullshitted on their intention to rework Enh shaman for Legion, something I mostly play as. I was disappointed in hearing Blizzard saying they simply didn't have the time for the rework for the launch, and that they would do it for the first major patch. Fine, I can wait. The patch comes, and no rework in sight, just Blizzard saying reworks are for expansion launches.
So yeah, get the gameplay in order.
We are going on 16 years now waiting for class balance.
The people in this thread arguing "hurr durr perfect balance can never happen so just stop trying and give me more new things/classes/systems" are all products of what is left of the game's player base. This forum is filled with overworld heroes who like to re-faceroll the same world quest for another casino pull in their brainless distraction while running LFR and complaining about RIO being toxic when the reality is they suck at the game and cant/wont get better. Man I hate what it has become.
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We've had some really good balance along the way... perfect? Nah. WAY better than we had all BFA? Absolutely. Back when I thought tuning happening every 2 months was a bad timeframe. Man how good that slow ass cycle looks now.
Brother, my main's been a SPriest since Cata. I'm more than intimately familiar with the "struggle" of being an underperforming DPS. It sucks. But clearly the system we have where it takes four expansions before the class begins to see progress towards being fun again is... not ideal. I'm simply suggesting something that would keep the game fresh and interesting (imo). Obviously it's not the perfect solution but neither is anything else Blizzard has tried.
That's because Blizzard are infatuated with systems instead of trying their best to balance the fundamentals & make them fun in the process. I'd rather them step backwards & take a look at that approach than for them to say "screw it, lets just turn knobs to random extremes" & see what the end result is.
That all said, Shadowlands is looking a hell of a lot better for core spec design than BfA. Again I'm not on about balance as much as I am core gameplay here as a reasonable level of balance is looking impossible to achieve with all these daft systems ontop of each other.
High five for being Zandalari Troll, though
Please dont bait Blizzard into believing the community will be happy if they try to balance things.
Its a no-win situation. Spend time on other things Blizzard.