No, not really.
People just proclaim feels as fact these days. Classic is Classic, TBC and WOTLK are their own. And some idiots now include Cata and MoP with the "Classic period".
No, not really.
People just proclaim feels as fact these days. Classic is Classic, TBC and WOTLK are their own. And some idiots now include Cata and MoP with the "Classic period".
Lfg and flying didnt ruin the game. Wrath had peak subscription numbers. Some people just got tired of playing a game were you do the same thing day after day.
Dungeon finder is fine, they introduced it because most people demanded it.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
People demand a lot of things. Doesn't mean it's good for the game in the long run dungeon finder (specifically the cross-realm component) was VERY damaging to the game. Destroyed the community.
If they took Wrath and removed the cross-realm part of dungeon finder that would be amazing. I'd also prefer no cross-realm bgs, but sadly there's almost no hope of that. The most fun pvp I ever had in WoW was original world pvp and even battlegrounds before they made them cross-realm...which was the last patch of Vanilla. Suddenly it went from forming rivalries and alliances to just farming random strangers. The entire community and social impact of pvp was flushed down the toilet. The same thing happened with dungeon finder and later the lfr.
Take all that crap out and they'd have a great mmo again.
I played since retail 2004 betas through Legion, also played private vanilla, tbc and wrath.
Playing (buffed) private TBC atm in a realm 1st tryhard guild
Wotlk is where the game changed the most, by far.
I couldn't have said it better myself.
But there has probably been several points in time when they had to face the fact that they couldn't go back either.
When the old players were gone and the new players enjoyed the new systems, they doubled down instead of risking losing the new generation as well, under the assumption that the lost players wouldn't come back anyway.
Wotlk feels way more like Legion than like classic. Also classic feels like a beta for BC since they refined pretty much every classic system in BC.
Therefore I would say that classic and BC is the classic period.
There is no 'classic period'.
It's simply the further time moves away from wow's launch the more people's nostalgia slides to later expansions. Cata has always been a nostalgia hump because 'muh sub peak' (Thanks LoL) and 'muh auld wurld' but those things are eroding with time, hell most people (rightly) defend mop these days.
Hell 5 years ago most nostalgia posts were about how TBC was the height of the game and wrath was casual baby trash, it's just that wrath babies outnumber the vanilla/tbc grognards these days.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
Nah. Vanilla through Wrath is the Classic Period. The game significantly changed after that. The world literally was remade.
I agree for the most part. I would make one adjustment. WoD belongs with Legion and BfA, not with Cata and Mop. WoD was the radical change...even moreso than what happened after Wrath. I think MoP was the last time the game was even worth playing. WoD was shit and the game has been shit ever since.
Last edited by Coffeh; 2020-10-05 at 03:50 AM.
Not sure about that. I get why people dislike WoD but in terms of gameplay it felt more similar to MoP's design. I always thought WoD is to MoP what BfA is to Legion. No big changes in terms of actual gameplay and the features are largely disappointing (Garrison, Ashran = Island Expedition, Warfront) but overall there's nothing that sets them apart that much.
Raids were only "not casual" because of player knowledge and it was not casual at the begining of TBC with the massive over the top entry requirements for raids which got reverted with 2.2.3 I believe.
Look at "non casual" raids now. Naked raids, no consum raids, no resistance raids, no world buff raids or full worldbuff raids. There was only one period in WoW where raiding was not casual difficulty- first half of tbc. If you look at how skilled you had to be to to kill the big bad Only KJ comes to my mind from pre-wotLK period. Ofc WotLK Naxx was as hard as MC in classic I guess, but HM Yog was the start for the "non casual" raiding in WoW and the easier modes were just accommodating the crowds which would have been slaughtered by any wotLK raiding guild
TBC was the beginning of the decline. It introduced "welfare epics" through arenas and badge grinds as well as daily quests to keep people chasing carrots. Also towards the end it made AoE-grinding heroic dungeons the norm which Blizz really leaned into with WotLK. Not that I personally mind most of those systems but if you want to blame them for the decline you should at least point at the correct expansion.
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"Classic" is an arbitrary phrase though. You're saying that only Vanilla WoW can be considered "Classic" for whatever reason, whereas I look at the fact that Cata did away with the "classic" talent trees and "classic" old world and consider the "classic" era of WoW to run until the end of WotLK, which is also where the wrapped up the "classic" story from WC3 with Cata feeling very much like a sequel to to Vanilla.
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By the time the dungeon finder came about there wasn't any community building going on in 5-man content unless you count people spamming "LFM tank daily heroic" in trade chat. The dungeons were so piss-easy from the start that no-one was spending any time chatting or networking to get a decent team together, it was just get to the dungeon, spam AoE for 20 minutes, loot and go home.
Yes, lots of people, including me, agree that WotLK is the true ending for Warcraft 3 and WoW.
Blizzard is still trying at Cataclysm and Mist of Pandaria.
After that, it is just milking mode.
Wrath is actually more similar to current game than it is to TBC.
Cataclysm is considered one of the worst expansions though.
I don't think they are milking the game, they are just expending it, thats how MMORPG works. Unless u want it to just end at WOTLK and never any new patches. That would just be horrible company decision. Especially back then when WoW was still at 12,000,000 monthly paying subscribers.
Game is in a good state though. But Vanilla is vanilla, tbc is tbc, wotlk is wotlk, cata is cata etc.
But yeah, The game took a different approach when WoD started.
(FYI WoD was the worst thing they created, except the new char models, love em!)