![Quote](images/misc/quote_icon.png)
Originally Posted by
Algorath
So it's all a roll of the dice, where the lucky spec wins and that is good design in your opinion? "Yeah rogues have a 3:36 chance of being good, while a paladin has a 1:36 chance in being good. That's the difference between hybrids and pure DPS classes. Imo that sounds silly as hell! As I stated, I wouldn't mind pure dps classes having the edge.. Or even having specs that excel in certain situations, making it easier for them to come out on top in each scenario. (Think something along the lines of Destro = God of single target, Demo = God of AoE and Affli = Good at both, but with a bit more survivability and utility. While retri paladin is decent at all three, not amazing, but also has the ability to carry the weight of healing or mitigation in spicy moments.) THAT imo is good design. Not just a raffle where pure dps classes get 3 shots at the jackpot and hybrids have one/two.