time to make some wow friends that you can play and chill with. Pug life is actually the worst. Unless you play a healer or warlock. Then pug life is tolerable.. at least for instant raid invites.
time to make some wow friends that you can play and chill with. Pug life is actually the worst. Unless you play a healer or warlock. Then pug life is tolerable.. at least for instant raid invites.
Doesn't the OP just boil down to "other people don't play how I want them to and that makes me angry!" or am I missing something?
Yeah, pugging in modern wow is a nightmare. We (me and two others) needed two extra dps to do mythic dungeons this week and they left as soon as we died on the second boss in plaguefall due to them not damaging the exploding blob which one shots non-tanks on exploding. It was literally their own fault lol. We did manage to find more dps afterwards though and it went fine but thank god we had a tank and healer.
tanks using skips in normal is a good thing actually as you can learn what you should be doing in easy enviroment to not f... up and cause wipe in harder instances.
other reason is that a lot of people level up their alts via threads of fate while farming dungeons - the faster they clear them the faster they are on max level and can start pushing hc dungeons/m0 - they have not much time till wedensday reset so they hurry to get that additional reset of 184 gear before mythic + opens.
Last edited by kamuimac; 2020-11-30 at 07:09 AM.
Normal dungeons are one of the fastest way to level alts and tank is the best role to speed up pugs, so that's likely what you're experiencing, players that already have a level 60 or 2 trying to get another alt to max level.
And this isn't a madness or a craze, if you're playing in a serious environment that requires alts and you have limited time to do so(because most wow players have a life now, I know it's crazy) you have to be efficient to get them to max level before the reset
So yeah while you may have all the time in the world and just want to chill that's not everyone's case, and if you wanna play with like minded players you should just find a laid back casual guilds and queue with them.
As a tank i prefer to pull fast, on my healer i get activley annoyed when a tank waits for me to have 90%+ mana to pull its a waste of time i can stay drinking through a quarter of most pulls before i need to do anything especially outside of M+.
Believe it or not going fast is more fun to a lot of people
In general, with content like dungeons where you end up running them several times, people generally just want to get it over with. Once you've done a dungeon once or twice there isn't really that much appeal to taking your time, you've already seen the sights and know the mechanics, so people generally want to just get it done and move on.
It's the same way in FFXIV. People generally want to just get through it as fast as they can.
Thats the sole reason i dislike M+, the timer, simply cannot enjoy stressing out to finish before the timer passes. Pulling half of dungeon, smashing keyboard and stressing out, not my type of thing. I only very rarely play M+, mostly once a week single one with a guild for the chest. For this sole reason raiding is still a superior content for me. The speedrun mentality bleeded even more into normal dungs after M+ was introduced. It would be a great piece of content to do without the timer , id say the limit of dieing would be a lot better constraint than timer. Lets say u can die 1-2 times per person for key not to deplet and that would actually benefit more of strategy of ccing etc, rather than pulling and powering through million packs of mobs.
I feel ya OP, my only advice....find a suited guild, where ppl enjoy the game rather than powerlevel through it like a plague
The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro
Yea this is why I hate m+. It's funny how things have changed. Not so long ago, I hated slow groups.. tanks that took 2 minutes to pull every back and did a ready check, healers going AFK for 5 minutes mid dungeon.
In most cases, a hyper-inflated value of personal free time is really what it boils down to. M+ has done quite a bit to bolster this mindset as well.
This is why you'll find so few people willing to tolerate players who don't know mechanics, or those who aren't using strats that someone else looked up online, etc.
Look, why Wouldn't they go fast? after the first time of running a dungeon, it becomes a chore. And like any chore, you want it done as fast as possible so you can get on with other activities. WoW has always been designed around a means to an end, its just that back in BC and Vanilla, you have no way of catching up when you feel behind. Everything stayed relevant as a step needed to get into the next phase.
The sooner you get geared, the sooner the content in the world gets easy. Its that simple. No one is going to go slow or take their time unless they are learning it. When I was a tank no one complained about going too fast. Only ever too slow.
Yea I have done a bunch of randoms so far and I have been asking if we can just take it "chill" instead of running through it. The response is always so toxic or "gg noob why would I want to waste 20 mins". Dungeons used to be a fun small time sink (think Classic) that might take 30-45 to complete. I didn't really notice the speed running in Wotlk until the end when the new dungeons appeared for ICC. Cata made people slow down since they were hard on release, but yea the "speed run" everything even on Xpac release is frustrating when you want to learn/look and enjoy it.