It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
i want r.io when i want to do a +18.
i think it's bothersome when i want to do a +14/15 on my alt, im more or less forced to make an account on r.io or have a much harder time getting into groups. (though i admit +15s still aren't quite that trivial yet to require no vouching at all).
i think it hurts the game in keys 10 and below.
so i think it's worth the trade off to make it take 10-15mins to vouch people to make a +18 group if that means you don't have to deal with dipshits crying about rating in a +7.
Last edited by Hellobolis; 2021-01-31 at 05:55 AM.
You get so many damn sign-ups for higher keys it's crazy. There aren't that many 15 keys listed, and every single player who thinks they got what it takes signs up for it, straight to the sign-up limit. And since Blizzards base UI for that is pretty shitty, like most of Blizzard's base systems in the game, as a group leader you have so MUCH choice that you can pick what you want.
I feel that the issue is with Keys themselves. The Key needs to be merged into the dungeon - You go into a M0. You then select the challengers pedastal (Or whatever it's called now), and you can select the difficulty the player is qualified for (Increased by best time, similar to the GR system in D3). Then the other 4 players get a yes/no notice (To prevent trolling in M0 content) to do the key. Then you go.
If your tank makes a mistake, it's ok - leave the instance and restarts. If someone DCs, that's fine too - Leave and restart. If your group doesn't have the gear or skill, that's also fine - You can just leave the instance, restart, and go back in on 1-2 lvls lower.
But atm, it's literally do-or-die. Once you use that key, that's it - There's no second chance, no safety net. You either time it and upgrade the key, or fail it and the key drops a level.
So swapping it to be more like GRs in terms of how you do the difficulty, but without the need for a inventory-slot hogging key would be perfect.
Oh another “look how good I am and how important this video game is” thread.
How original.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Yes, 100%. The dungeon scene is leaning towards the Esports and more "Pro scene" than it ever has before. It started with legion and it will only continue to grow in that direction. What we end up with is what you describe and m+ ends up being a frustrating part of wows max level content.
Even if the wrong affixes are up, people dont bother with dungeons for a week. Imagine creating content that makes people dont do it, content that has been largely popular since vanilla.
I was pugging heroic NAthria earlier when I suddenly had an epiphany.
People talking about rio, DPS and logs. One of them was drunk, another burping constantly in discord, many using swear words and degrading people, unemployed couch potatos. These are the people telling me i'm not good enough? Naaaah, i'm out. I have better things to do with my life.
lol, i understand that for 10+ keys, you should never pick someone without experience because they dont know the pathway of each dungeon and particular strat etc..
but saying you have to grind ioraid with each level above 10 ? its dogs*** lol
the only difference is the damage needed and the domg done by mobs, the strat stay the same, the aoe zone from mob dont magically become more big and they dont gain other skills, the strat is the same, only the dmg/health go up
I think you miss the point here. A lot of the RIO complaints isnt people with experience in 7s wanting invites to 15s, it's people with experience doing 12s getting declined for 9s, it's people with experience doing 12s trying to push to 13s. It's also people on alts that have lets say 190+ ilvl from who are actually geared and experienced enough to do a +10 but getting declined invites to +3-4 keys because of no score.
So then it's like "sign up to this wesbite so your main score can show on alts" kinda situation.. The addon works, but it creates an uphill struggle for people who are behind the curve, building a score is reliant on getting invited or having people join your keys, and that is a very slow process if you have a low score, therefor making it difficult to get out of that situation.
There are two sides to the coin.
Probably running on a Pentium 4
M+ should have the time constraints removed for keys 2-14 to alleviate the "elitist mentality" around it. You finish and key 2-14, 2 piece of gear drop and the key increases. M15 and above to drop higher gear only if completed in time. Say M14 will drop 206 ilvl with 216 vault and M15 in time 216 with 226 vault, if not in time, the same as M14.
Timers on all key can still be kept for organ measurements of those that care, but with no impact.
Though it may be too late to remove the "you need to outgear the fuck out of a key" and have whatever score and go fast and skip and bullshit.
Last edited by kranur; 2021-01-31 at 03:01 PM.
Gotta qoute you to, cause you are 100% spot on. Dungeons is leaning towards the MDI & esports scene, leaving most of the playerbase that did dungeons alot previously out. Sure, at the highest level this might be great and many find it cool to watch on twitch(maybe?), but it doenst work for the overall playerbase.
Nah man, you got it all wrong! You just have to git gud. I'm totally not a degenerate ultra loser! Now excuse me, I can't finish this post properly or chek its sepelling because I have to yell at my mommy for more chicken tendies while shitposting until I can get into a M+ run so I can deliberately deplete some scrub's key for the lols.
Non sarcastic response: good, now just run with that epiphany and do something with it.
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
I don't sig quotes, but if I did it would be this.you cannot perform well at something you just haven’t done and no amount of believing in yourself will change that despite what anime has taught you
As for how "exact" rio is and how it would be better if they went through the combat logs of each run to calculate participation data etc.. sure I guess that would make sense in the minds of some as it could combat rio boosts. However, it would be an impossibility to account for more advanced strats. Say a dps standing in fire doing dps because he/she knows that they will survive with 20% health can possibly be a good dps making what we call a... "pro gamer move" :P. Add to it that the few boosted characters simply aren't a problem as it is, since we can deduce a 1500+scored player with less than 10 timed runs (also shown on the tooltip) is probably one you should avoid taking.