Originally Posted by
anon5123
TBC is pretty much just vanilla but with all its problems fixed.
-Druid/Priest/Shaman/Paladin DPS and tanks are now fully raid viable
-No more honor grind having to AFK in battlegrounds 12 hours per day, Arena system is based on skill, not time spent
-Raids are way harder and much more tightly-tuned than vanilla's raids
-No more black lotus camping, it's just a random drop from any herb
-No more world buff shenanigans because no more world buffs
-No more having to farm a shitload of consumables, because now you just need flask+food+weapon oil/sharp stone, and that's it, 3 consumables
-AoE damage cap so no more mass AoE instance boosting/farming from mages
-Itemization on gear is actually good, so you don't end up disenchanting half the drops from early raids
-25man and 10man raid sizes, much easier to manage and you won't be carrying (as much) dead weight
-Badge system so that even if you don't get loot drops from the raid, you can still build up a currency to buy loot outside the raid
That's not to say TBC doesn't have its own issues, but in general, it is just a direct improvement upon vanilla.
Why is this a problem? Vanilla is not retail, vanilla is not designed to coerce you to log in every single day and complete your daily chores, like retail is. I enjoy vanilla BECAUSE it's a game where I can "raid log" and only spend a few hours playing it per week, without feeling like I'm missing out on things and falling behind.