Or is it just going to be removed in TBC classic?
Or is it just going to be removed in TBC classic?
Maybe if they start it over, but I doubt it. Batching removal will most likely be for TBC pre-patch.
Guessing they will let us play with it for a month before Classic TBC and Classic Vanilla fresh servers, if at all
If it were to guess, it goes live shortly after the TBC announcement, considering that you'll likely see people returning to Classic after that.
Why not? Spell batching does not affect on gameplay and mechanics. Its just technlogy ><
I assume it's gonna go live within a couple of weeks. The PTR has quite a few changes (other than 10 ms batching) that are aimed at items/naxxramas encounters and bugfixes. It makes no sense for those changes to be held until TBC and I doubt they are going to separate those changes from the batching reduction.
Spell batching is already going away. Its being tested on the PTR right now I believe. Atleast it was several weeks ago, and I've not seen anyone react with anything but praise for it, telling how it feels so much smoother to play.
So yes, I think batching will be gone by the time TBC launches. Or as gone as it can be. Really they just reduce the batch delay to the poin where its not felt on modern equipment.
As a "no changes" purist, I can honestly say that I didn't care about spell batching. To me it only existed because the servers used to suck, and I don't think it's really that important to replicate.
I mean... fuck blizzard for making game playable? It made as much sense as would artificially reducing FPS. Same with not allowing new client in-game models or spell effects. Add all these "little" things up and you have a lot of people who did not give a just chance for classic just because of some "no changes" crap.
"Depth" was never intentional, and blinking while stunned or having CDs down for no actual gain in the current gaming standards is very clunky. As well as getting meleed even if you are 10 yards away and attack should have never connected. No changes crowd had their two years of laggy game play.
retail can barely handle 10 ms batching with a huge amount of sharding (try doing world bosses with ~50 people and see the incredible delay on your spells) so i can't really see how classic/tbc is going to be able to handle the amount of spells/interaction per time unit without it. they'd have to upgrade the servers or remake the engine but this is obviously not going to happen.
imagine tbc launch with 10 ms batching LOL. the servers would crash in half a second.