But the kiting issue is itself a reflection of a couple of different things, namely that the content itself "forces" you to speed things up, so I guess it's better to eat the dmg until you cannot, and also shows something that just stuck with the player base since wrath, that is, the "gogogo" mentality.
Combine those two things and it's practically impossible to slow down the speed of the game.
As for kiting in TBC, I'm not sure it'll be similar. Back in TBC tanking was still largely a warrior's role, perhaps druids too (I actually don't remember these). Paladin tanks were fairly situational.
Moreover, TBC class design doesn't allow for the mobility you see today. Warriors had charge and that's basically it. The only thing it has over retail is that potions had 1 minute cd I believe, so you can set your tanking up accounting for that. But, no, people weren't able to run around like they do today.
As for if people only long in to raid: If players only enjoy raiding, then all the other crap is basically busy work (or chores) to do before they can enjoy the part of WoW they like. This is not an uncommon thought as many players have expressed this sentiment. They would rather do group content (i.e. raid) than farm up reagents for consumables, or endlessly grind AP from some dungeon or island expedition, or run 10 Mythic +14 each week so they can have a chance at 3 ilv 226 gear choices from the dungeon loot pool, or XYZ to get ready to raid.
But at the same time that you have these raiders, you have folks who would like to do nothing more than transmog hunt or pet battle. For them having to venture into a raid just to get a transmog or battle pet is troublesome. Same with those who only want to PvP, they don't want to PvE but sometimes it's necessary to get the gear to do so.
With limited time, players want do maximize their time doing their favorite activities and Blizzard (or anybody else) making them do busy work before they can enjoy that is feelsbad.
Last edited by Alroxas; 2021-03-01 at 09:57 PM. Reason: Clarity
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If you don't think M+ is "strategically driven," then I have serious doubts that you do it beyond an entry level. And speaking of CC and class utility...I use class utility and CC way more often in M+ than on most raid bosses, partly because of the number of people involved, but mostly because raid bosses involve a lower proportion of CC-able mobs.
Again...if you don't think group coordination is a core essence of M+, you really aren't doing it at any reasonably difficult level.
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M+ is the only reason I play this game. There are no good guilds on my server and I don't really have the schedule to commit to a set raid time anyway. Getting 4+ dungeons in a week for 2 options of gear let's me progress at a reasonable pace. No team for m+ so pugging has been a struggle but grinding rio and making my own group solves that. Getting KSM has kept me engaged. 6 more dungeons to go. 9.0.5 shld drop after that and then I can casually farm for specific slots
Timers ruined it for me. I miss slow dungeon crawls being a lock with only fear cc or succu and the uncertainty it brought.
"I'm Tru @ w/e I do" ~ TM
I personally like timers. Its interesting for me to think about when to pop cds. Gotta weigh out the benefits of how much time it would save by when you pop it, vs whether you should save them cause the next pull / boss is difficult and you may need them just to kill it. Can lead to interesting skips or double pulls. Also makes it more important to do the correct rotation/ priority for dps. Fun dominating meter while sidestepping mechanics
M+ was the best thing that happened to dungeons. But now after 4 years have passed players have fucked it up again. You cant "just" do dungeons anymore. You have to know specific routes/strats/meta/have score/etc. no joke i spend more time preparing for M+ than for the raid.
time to change the system up again. (or at least make it so all the meta crap isn't relevant at +15 level again).
I am only at 3/10 Mythic... but still... i literally do nothign else than log in twice a week to raid. MAYBE do covenant campaign if i feel like it. But mostly i just wait a week and get the renown from boss kills.
Don't do stuff you have no fun in. Simple as that. My gear is at 220. I only have one piece equipt i got from mythic+ chest at the start of the expansion
as often and by many ppl discussed, there are 3 things that should be done by Blizz:
1)
different gear paths. EITHER you can go the m+ route, OR you go the raid route, for one week. easy to implement.
2)
additional m+ variant, without a timer, where you can free scale „how hard mobs are hitting and how much life they have“ against level of rewards (imagine a slide bar for item level reward), additionally to affixes. more effort to implement.
3)
a solution (there are many out there discussed) for the „leavers and depleted key“ problem. easy to implement.
Result:
if Blizz would implement these 3 things, m+ and the whole game will be increased in quality and fun by factor 50. so, why they will not do it ? the simple answer is: wow is in „milk the cow“ mode. they invest as least as possible, to get out the most profit. „systems“ like azerite, essences, covenants, etc. are mostly based on a few UIs and DB entries, not real „content“, where a lot of coding, game engine and gfx is involved. if you wanna do above 3 things, you have to do it right. and this costs effort, time and money. something that Blizz will not invest. sad but true.
Well, it does. It's hard 5 man content, scaling challenge and with the valor point's it will be great. It's best addition to the game since higher difficulties for raiding.
So... You want just to stand around while mobs are CCd or what? What is enjoying CC? Good execution a hard pull with combination of CC is way better than just removing 3 mobs out of the fight to make it easy.
Amm.... if you PvP you get weekly PvP item in the vault, if you Raid mythic, you get Mythic raid item in the vault, how is that mandatory? I mean in that regard - mythic raiding and Glad pvp is mandatory too. Because until we get valor points - weekly vault is a bonus, but for m+ players it's the only item.
So 2v2 arenas are good for BiS loot, but 5 player dungeons are not? Seems you just don't want people being rewarded for doing hard content which you don't like. Borrowed power systems is another topic, but it's not like it's locked and accessible only to hardcore mythic raiders. Doing couple hours of questing unlocks all conduits.
You don't even have to do that tbf. Getting renown from dungeons/quets while you are gearing up is very very easy.
Any hard group content without an enrage function would just result in people stacking tanks and healers and wait for CD's between pulls.
So Blizzard will never implement this, but suggestions like this are very common from the part of the playerbase that just can't accept that it is unable to do this sort of content and can't accept that more skilled players get stuff that they don't get.
By they way nothing stops people from doing it now. Just pop your key, CC all mobs except one, kill pack one by one and repeat. You will even get some loot out of it.
I think M+ is great, and more fun than raiding, but the rewards are worthless.
Also this.. How on earth would anyone come up with this? I mean WoW had additions like pet battles or collections but to think that High End PvE/PvP is a side activity in WoW...
Group coordination and skill requirement in WoW has only increased every expansion. What do you think is happening in m+? Everyone just throwing their spells YOLO mode? well, text me when you get that KSM after overgearing it by 20ilvls and doing it on free weeks.