My dude. You only have to do a +2 to get a piece you can upgrade.
If your position is that you only ever want to do Mythic 0 and WQs then it's 100% self-imposed limitation. What are the devs supposed to do for somebody who literally refuses to engage in any content whatsoever?
Where do we draw the line? If somebody wants to just run laps around Oribos because they think WQs are too hardcore, are we supposed to reward them with gear based on the number of laps they've completed?
It's just an insanely obstinate position. Get a grip lol.
This literally tells me everything I need to know about you and your views.
You think that 20 2minute world quests is equivalent to a single 40min M+. Ignoring the fact that m+ has a lot of prerequisites, such as getting geared for it, learning the fights, finding a group, etc. Meanwhile 20 world quests requires... Literally nothing. No gear, no effort, no skill, no work. And you think they should both give rewards?
Honestly if world quests gave gear they should just make it so every day you log in you get one random piece of gear sent to your mailbox. Maybe make it so if you log in 7 days straight you get to pick a piece of gear. Save everyone the time, eh? If you want everyone to have gear anyway then surely this is the easiest approach right? And it makes everybody feel included, the people that don't have any eyes and can't find the world quests will still get their gear, only seems fair to me.
Burst is vital for extremely high keys, but the gear rewards stop increasing after +15, and you can time a 15 playing whatever the fuck you like. How you feel about your position on the meters is something different entirely, but nothing is practically stopping you from getting the best M+ rewards on any class/spec.
If you think your class is putting limitations on your ability to complete +15s, I'm afraid you're just not very good at your class.
Here's a link to the current 75th percentile rankings for +15 keys. There is a 3% difference between the best and worst performing DPS specs. Those differences become significantly larger at higher key levels, but at this level it's not your spec. It's you.
https://www.warcraftlogs.com/zone/st...=15&dataset=75
I don't play my warlock well as my mage. This character is actually very new. This is definitely not a player issue. There is something wrong with class and specs balancing in the game right now. This has to be fixed. In Legion mage specs were all valuable for raids, now I barely see anyone playing Arcane or Frost. That's just an example of mage, but I believe there is much more classes that suffer a lot from it. Yesterday I went to mythic + and it was filled with balance druids. I was like "Ok, no". There is certainly "meta" which is preferred as you are saying but what I am saying is to give a bit of justice for everyone.
However, if druid imbalance issue is caused by Lore and what is currently happening to Tyrande. Then I will no discussing this further because maybe it's okay and it will resolve later on.
Last edited by Progenitor Aquarius; 2021-03-11 at 04:45 PM.
dude, doing more dmg as 140ilvl than a 210ilvl and saying that it's not player issue is like saying that you only burn your hand because your hand is not made from metal, not because you are putting into a damn campfire.
I mean sure, classes could only have one spell with same damage and only look different - same as you could have steel hand and not get burned.
Stop blaming class for that, you are trolling otherwise.
Ohhh, so now we move a goal post to doing MDI runs and not just simple m+15? Burst damage is important in high keys or extreme speeds, which I never talked about. Those are niche things and require niche set-ups. Your ass being blasted in a fight where boomie has perfect scenario for himself and good RNG to get some Full Moons has nothing to do with being "bad".
Btw, there are sustain damage classes in the MDI. :>
Seriously, educate yourself dude, you clearly don't know what you are talking about and don't act like you do. Coming to false conclusions just because you saw someone in MDI doing something is all you have shown so far.
"Thread about valor use for casuals"
"Wow is dead INSTANTLY changes it to a completly other topic"
You serious?
1) torghast does have a reward structure, legendary and a few cosmetics, after that you can ignore it, the most casual thing literally ever, you can just stop doing it if you want.
2) anima... and gear... and rep... and gold... and profession items... and pet... and funny arnt you the same person who was complaining about not being able to get enoguh anima, now your admiting you just dont even try to get it?
3) well wait a couple weeks/months and yo uwill have flying, maybe play another game, dont tty to play wow 12 hours a day every day and get mad there aint enough content. you can level through tons of different ways, normal campaign, threads of fate, dungeons, pvp, pet battles even.
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yes.. yes they can... they can literally still do a m10 key each week and wait for the vault, what is stopping them that was suddenly added in 9.0.5?
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??? You can gear up with casual pvp too, get conquest and buy 200 ilvl gear, simply from doing random battlegrounds, random epic battle grounds, areana skirmish, and the weekly brawl, you will be full 200 ilvl in no time.
So do that. It's not like you can't - be one to set example. I play a frost mage when I don't tank. No problems there and by no means I play with bad players. My friend players BM, and while dmg is somewhat lacking for pushing over 18s, it does not stop us from doing 17s timed without scuffing the party. Serious pushing is done on mains and better comps for pushing, but that does not us from doing end game on "non meta" comps .