At least what i think has some indicators and isn't just "well, because i think it's possible!".
Honest question - what do you want to analyze?
It's not like one could reasonably add anything to this theory, that's another massive crux of your theory - it's just there, a random theory thrown into the room upon which nothing can be built on.
The only "interesting" part of this theory would be what it actually says about the state of Retail if a team counting over 200 heads suffers months of delay because the higher ups have them rather work on a re release of a 15 year old version of the same game.
If you have nothing to go for your theory outside of "It's a possibility", then that's very little and shouldn't be surprised when people criticize you for that.
Last edited by Kralljin; 2021-04-05 at 01:13 AM.
No not every thing is part of development and being a software engineer on wow absolutely makes you a game dev. its literally making the code that the game runs on every npc every spell every function of the game is built on the back of the code the software engineer's make.
Can we get the usual "it doesn't matter" "nobody important", "wrong department" and "everything business as usual" crowd plz?
I'm well aware of the minimal development needed for Classic. But the fact is that we only know what Blizzard tells us about it. I'm simply postulating that there may be more to the story than what Blizzard has told us and that may be part of the reason we are seeing a content drought this early in the expansion.
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I want the opposite. I have said repeatedly that I don't want to be analyzed. I provided you a follow-up to my reasoning when you quoted me at first and I've defended my position against other people who disagree with me. But really, it's not a big deal... it's just meaningless speculation on a fan forum.
https://careers.blizzard.com/global/en/game-design
https://careers.blizzard.com/global/...ing-technology
Hope that helps you. He is an engineer.
i get the feeling of when the rats leave a sinking ship it means the ship is doom
Ya I'm just gonna use overwatch as I don't feel like going through the pages.https://careers.blizzard.com/global/...er-Overwatch-2Work with designers, artists and other engineers to bring AI characters to life
Develop simple AI solutions to challenging AI problems within the performance constraints of real-time gameplay
Collaborate with other members of the engineering team to build sustainable and maintainable technologies
Play an active role in supporting the game by helping address issues in production
Perform research to acquire new knowledge necessary to perform assigned tasks and maintain a process of technological evolution
Mentor other engineers on the gameplay team
so thank you for proving my point that they are dev's.
I guess this guy was similar enough to Carmack in that he shuts himself away to work and comes out with something
that has huge implications for the game industry.
This is what you think he is:
https://careers.blizzard.com/global/en/game-design
This is what he really is:
https://careers.blizzard.com/global/...ing-technology
Ok. 2 different things.
Also, his job wasn't "Senior Gameplay AI Engineer - Overwatch 2". So not sure why you would bring that up(besides that this proves nothing???). xD
no this is what I think he is.
which just like being a AI engineer is a development role, the fact that you think design is the only dev role is quite telling.One of them, an engineer named Omar Gonzalez, who is on the Classic team, tried the method of taking the modern client, the modern server and teaching it to interpret the old 1.12 classic data. He kind of locked himself away for a few weeks, and came out with something that was a prototype--it was very rough, contained tons of bugs, the world wasn't fully rendered, but it was the original classic world, pre-Cataclysm. It had the original skills and talents, and we knew there's was a ton of work to do, but we felt like we realized for the first time, "we can do this."
every job on the design page and then the game coding related jobs on the engineering page, for example the Overwatch AI engineer. spell's, npc's, quest, UI, all of this stuff stuff needs code to function that code is developed by the engineer's.
some one coding the game is no less a developer then some one designing a boss encounter or a piece of art.
Can you explain what a developer role is? Maybe you start by pointing out the difference between a software developer, hardware developer, and game developer.
You can't?
The software engineer that wrote code for quests, wasn't the one who came up with the idea to put quests in the game. The developer who came up with dual wield 2h didn't implement it. Writing software does not make you a game developer. I can write software, but I can't develop games. Huge massive difference.
Ha, they bring nothing, and activision doesn't care if they bring nothing, they don't care what they bring, they care about the smaller pay check they take.
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Writing the software is part of developing the game dude, its a team effort.
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... that is one of the things that makes you a game developer. Less imagining and more reality would do you wonders
So every game developer is in fact a software engineer as well? Holy moly, why would Blizzard hire purely Software engineers then? And why would they call them Software engineers if what they do make them a game developer? So strange. Go tell them to change their job titles mmo-champion.