Originally Posted by
NineSpine
The players that you are talking about, who you think the entire game needs to be catered to and centered around, is less than 10% of players (and that is generous). So, let's not pretend that the most extreme players are some kind of majority who the game cannot live without. They are a fringe. Again, this is a *fact* not an opinion. Why do you think zero games, ZERO try to attract the wow hardcore crowd? If there are so many of them and they are so important, where is the market that is trying to grab them? It doesn't exist, and the only attempt to grab them, Wildstar, failed miserably because it couldn't attract enough players.
It is objectively true that pushing players into content that is harder than they enjoy is bad design. It leads to all kinds of problems, the least of which is toxicity. Blizzard developers have said this publicly, and the example they use is Cataclysm dungeons being too hard. It made players stop doing dungeons, rather than rise to the occasion. You are far, far too stuck in your own gaming mindset and perspective. You need to take a step back and realize that the vast majority of players do not play games to feel achievement from difficult content. They simply don't. That is a cold, hard fact.
This is why players make bad designers. You can't see the forest for the trees. You think every other player is like you, just some are bad and some are good. That isn't how it works. You are what is called an "achiever" style player by game designers, while is about 10% of gamers. You are a far-flung tiny minority, and if you takea. step back and try to look at things outside of the "achiever" perspective, you will see the problems I am talking about.