#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Good. With the current state of Amazon Studios, the game had very little chance of actually being good, let alone being a faithful LotR entry. LotRO is the only LotRO spinoff product that actually gets the spirit of Tolkien; everything else is just cheap cash grab stuff that wears the skin of LotR for brand name recognition.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The moment New World fails to meet their expectations they are probably pulling the plug quick.
I am not joining the bandwagon as early as I would have hoped to!
I honestly think MMO's are reaching the limits of modern technologies control schemes for monitor/tv + keyboard & mouse or controller. FPS, Over-shoulder, third person and tab target, action combat, or a mix of both. Monster cast bars, telegraphed abilities, rotations, timers, or random skill orders. Not to mention all kinds of business decisions about payment models, in-game currencies, loot systems, content "difficulty," lore investment.
Imo, the only thing left for the genre to explore is all on the backend, and I imagine all rather tedious stuff. How do you make a truly persistent world? Can you scale its size beyond anything currently on the market? Can every NPC be driven by it's own AI? Can you engineer aspects of the world and lore to grow and adapt on it's own, outside the direct influence of developers, via AI? How far can we remove an MMORPG from "video game mechanics" into "living virtual world?"
Basically asking for the impossible, haha. But I think current gen innovation is at its limit.
I have to admit I was more shocked they announced they were doing it than the announcement to cancel. At least they didn't ride the ship all the way down to the bottom of the ocean with it and just milk money from people for 6 months with a substandard product and then pull the plug. That would have been the more Amazon thing to do.
You're kidding yourself if you think the MMORPG genre is doing well. Some people are blinded by fanaticism, and it sure as hell isn't my job to open their eyes.
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I tried new world a few months ago and it was honestly the worst game I've ever played. Supposedly they've made a lot of changes the last few months, but I still wouldn't get my hopes up just based on how bad the beta was.
That wasn't my statement or even my intent. I said nothing about the health of the MMORPG genre. I'm questioning the very idea that any new game can "save" it. At best, imho, Riot makes something that can actually compete with WoW and Final Fantasy subscriber numbers after the first year and beyond. At worst it joins the trash bin with Rift, Wildstar, and Warhammer.
And "saving" the genre still has to be defined. Is it saved when one MMO can boast 10 million subscribers? or when there are X million across all games? Or when hardcore players bless a new MMO as the sanctified spiritual successor of Vanilla WoW? If you include Asian markets MMORPG's are thriving in terms of the number of new and upcoming releases there are. Unlike RTS, which is so dead even Blizzard abandoned further SC2 development.
All the LOTR games ever released were trash. Nothing of value was lost here.
Insert pikachu surprise face here.
Honestly, most folks saw this coming from a mile away.
New world isn't likely to succeed either imo.
The MMO genre needs to evolve faster than they can build the game.
I really couldn't care less. Can't wait to see New World crash and burn either. Fuck Amazon.
Oh nooo.... anyway.
Originally Posted by Blizzard Entertainment