I think you just came up with the million dollar game idea that would kill World of Warcraft.
It wouldn't be a MMORPG. MMOs are far too costly to run and every developer that has tried to dethrone WoW, except maybe for a select few, have not only failed but gone out of business as a result of trying to chase that gold rush.
Rather, it would be a mere free to play online multiplayer focused dungeon crawler, with similar tab-targeting and action bar based combat, OR telegraphed action combat like Wildstar had. Think a bit like Neverwinter if the game were only centred around instanced dungeons. Money would be made with boosts and cosmetics, to avoid the game going P2W. There would be a basic tutorial that explains clearly to the player basic mechanics like threat, aggro, damage dealing, healing, mana efficiency, interrupts, crowd control, etc.
Dungeons are isolated levels which you can either tackle solo or in a group of up to 5 players. They scale based on players and each have their own separate leaderboards once hard modes are factored in.
Classes would be abundant with plenty of talent trees, item, spec and role choices. Roles would be the holy trinity of tanking, DPS and healing. Once you hit max level (probably around 30), the endgame which involves hard mode dungeons and instanced raids of up to 40 concurrent players would open up.
That is the game that would kill WoW.
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Quite simple, I had my chat window set on a whisper tab and forgot to move it elsewhere. The default UI unfortunately doesn't warn you when you receive messages in a separate tab, unless they're direct whispers, nor does it show nearby players saying those messages in speech boxes.
I have chat separated into different tabs because if you're anywhere near a capital city, trade chat is filled with boost and gold seller spam - cause as stated before, Blizzard couldn't give a solitary crap about policing their own game.
Either of these things would have averted the issue.
Last edited by Clbull; 2021-05-03 at 11:34 AM.
Gotcha. I personally turn off trade chat cause it hasn't been useful in years lol. I guess its a good reminder to set chat windows to always have party showing when starting m+.
The dudes a dick tho. There ARE set times to bloodlust that stay pretty consistent in like 90% of the runs, but imo 10-11 is about the range when u start learning that. It really doesn't matter in keys lower than that lol.
There's also something wrong with a game company's management when half of their playerbase makes the typical player blow a gasket.
WoW is not a pleasant experience for that reason.
The anonymity and lack of consequences resulting from Blizzard cross-realming the shit out of everything allows players to get away with behaviour that would lead to their exclusion in almost any other social context. In fact, if somebody behaved in a remotely toxic manner IRL to what I've witnessed in this game, they'd probably be beaten up.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Bonus rolls and wf tf
Final Fantasy XIV is what happens when a publisher genuinely gives a damn about how players behave in their game.
Do I think they go a bit heavy-handed with their ban policy? Yes. I'll give two different examples of streamers who were banned for toxic behaviour on their stream.
Xenosys_Vex was suspended for vulgar comments he made on stream, not posted in game. That I think is going overboard, but it's worth noting that he was a major community figure in the FFXIV community and was thus subject to FFXIV's Materials Usage Agreement, which has stricter behavioural standards for people seen as mentors and ambassadors of the brand.
Arthars was suspended for publicly shaming a player on his stream for their low DPS numbers and encouraging viewers to harass said player. Targeted harassment should definitely be a bannable offence.
In all honestly I'd rather have heavy-handed but also well-intentioned moderation over the wild west of ineffective machine learning algorithms that Blizzard have.
I cannot vouch for the state of FFXIV's endgame community because the highest I've levelled a character is 46, but the community surrounding low level content is like the antithesis of WoW's. Players are generally supportive, educating and will rarely if ever initiate a vote kick.
The only reason I'm not playing that game over WoW is because I generally loathe MMORPG questing and the mandatory main scenario quests of FFXIV are no exception. Imagine if, in order to experience Shadowlands, you had to complete every main story questline (including quest lines released in later patches) in Classic, Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion AND Battle for Azeroth before you could even step foot into The Maw.
FFXIV's progression is like that. You have to complete ARR's MSQs before you can even step foot in Heavensward content. You have to complete Heavensward content before you can enter Stormblood content. You have to complete Stormblood content before you can step foot into Shadowbringers content, and so on. That's already being forced to play through 3 expansions worth of content just to catch up.
Last edited by Clbull; 2021-05-03 at 12:32 PM.
I'd love to see such a game as a AAA project where everything is polished and feels right. BioWare were doing it actually, shortly after the big release and big fall of SWTOR they had announced Shadow Realms (I think that was the name), which was aiming to be an online dungeon crawler including the fun things you describe, some of the people who worked on SWTOR were working on it, but it got cancelled after an year or so.
I'm not sure what they are trying with WoW at the moment but between Torghast/islands/warfronts/mage tower, dungeons and raids, the world content might as well not be there. I even get my crafting mats from the mission table.
The solution for M+ leavers is pretty easy...
Don't play content designed for permanent groups with random guys.
"Problem" solved.
It may be all of YOUR side of the story. Again, I'm not insinuating anything from you. This may very well have been how you saw everything. It's always interesting to see what the person being blamed has to say.
And yes, them not understanding English is not too uncommon. MMO language barriers are a struggle. And I played a MMO for years where English and Japanese players are mixed together.
im not talking about 1.5 hours tho, here's a example my paladin had a necrotic wake 11 last week week as his 1st key i put it up as weekly as last week was crap for keys and i wanted it done for vault, everything was fine till we reached the 2nd boss we wipe twice due to people not wanting to kill adds we kill it on 3rd try some1 misses 1st hook on 3rd and healer insta leaves, even i make a mistake with the hook it happens, we would have been ever by like 3-4 mins but the healer wasn't interested.
rest i can agree with but with some people their precious io is more important to them, heck ill give you another example had a tank leave mid fight last boss because the timer ran out, like why????? i don't advertise my keys as do them in time or abandon
Wow, that progression is brutal. That's like the BC attunement on steroids. Speaking of being punished for doing things outside their usual area, the Supreme Court recently declined to review a case questioning whether schools could punish children for what they said on social media. Scary world.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Are we asking for a system to punish people from the community that had to add kick protection to protect its playerbase?