In the last year or two, we've seen a surge of new studios founded by long-time Blizzard veterans. Though their teams and projects are different, companies like Dreamhaven, Frost Giant, and Warchief Gaming have plenty in common beyond their Blizzard connections: a love of fantasy worlds, interest in games that bring players together, and a desire to work in a small team. Now, former Blizzard and Epic engineer Matt Schembari is joining that collective with a new endeavor:
Lightforge Games.
Schembari spent over eight years at Blizzard, followed by another five at Epic Games, and his four Lightforge co-founders also represent a blend of those two company cultures. Opened alongside former Epic programmer Dan Hertzka, former Epic producer Nathan Fairbanks, former Blizzard artist Glenn Rane, and former Blizzard and Epic marketing director Marc Hutcheson, the studio opened about a year ago but has been working quietly since. It now has 11 employees, many of whom come from the same, or similar, industry backgrounds.
What is Lightforge working on? Schembari isn't saying just yet, apart from that it's something in the RPG genre. What he will say is that the team's collective experience with making social, creative games at their past companies is being put to good use:
"When you look at anything from Minecraft to Dungeons & Dragons, these are games where people come together, they have shared connectedness, they're creating a world together, they're creating a story together in a very emergent together kind of way. These are the kinds of games that we love, and we've got experience and expertise working on games like this. We all came together with a shared vision that we can rethink RPGs through the lens of social and creation."
One dramatic difference between Lightforge and the big studios its employees hail from is its structure: Lightforge is fully remote. Schembari tells me that this is in keeping with one of the studio's values, "Embrace empathy." Remote work, he says, is one way in which Lightforge can ensure its employees are healthier, happier people.
"There is nothing more disruptive to a person's life than to ask them to relocate for a job. We are now culturally and technologically at a point where we don't have to do that anymore. And so we made a decision from the very beginning, because most of us have relocated for jobs lots of times; it's been very disruptive. We don't want to put people through that. Let people live wherever is best for their life situation, wherever they want to live, and let's build everything from the ground up to be all remote."
So Lightforge was built with remote work as a pillar, with everything rigorously documented, video chat open all the time (but only if people want to participate), and asynchronous communications between its members, who are based in locations ranging from Hawaii, to the US east coast, to Scotland. Everyone works the hours that make the most sense to them.