Conversely, I would like an expansion with zero dungeons or raids, or any other content that requires manually formed groups. Luckily, or perhaps unluckily depending who you ask, neither of us are likely to get what we want.
Conversely, I would like an expansion with zero dungeons or raids, or any other content that requires manually formed groups. Luckily, or perhaps unluckily depending who you ask, neither of us are likely to get what we want.
Yeah, I wish there had been AP caps however, I can see some troll developer saying "ok, your cap is X but it'll take 6 hours a day for 7 days to reach the cap". Then there are those who like to do things nearly nonstop so they can feel a step ahead of everyone else who would oppose it.
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You'll do your dungeons and like it!
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Yeah, simple instances with reused assets and 3 mechanics per boss have no place in current WoW and it would be shreded by community. But I think we should expect from devs something similar to BfA, since it clearly show devs can put more content than in SL without sacrificing patch from previous expac.
And I remind I don't talk about expac as whole, but about amount and quality of content (that was really bad used in BfA imo, especially questing content).
This. I never understood the point of ditching artifact weapons and class halls, I preferred both to HoA and covenants. They could've just kept expanding upon the weapons (abilities & appearances) and I would've been in heaven if they continued class campaigns. The Illidari could've been interesting after the defeat of the Burning Legion and, so far, I'm immensely disappointed that the Ebon Blade doesn't play more of a role in Shadowlands.
I'm not a fan of mission tables and AP collecting, but if we have to have it, again, I would've preferred we'd just stuck with artifacts & halls.
The only way I'd be okay with an expansion of 'only dungeons & raids' is if Blizzard finally added a rewarding 1-3 player mode for them. I was hopeful for Torghast, but it's been disappointing so far.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
You made two mistakes that many people complaining about borrowing power makes:
1. What to do with people who skip some expac? Force them to grind more than you? Give them artifact rank for free and invalidate your whole progress anyway?
2. How much new traits on top on new traits on top of new traits game would survive before it would collapse under it's own weight?
And about class stories, it's just preference. Personally I would like some class quest from time to time (especially challenging one), but spliting narrative in 12 way wasn't best idea and backfired heavy in 7.2.
You are completely wrong. WoW originally had a strong focus on the world and its content. It was not until the introduce of LFG and LFR that it became a lobby game and that is why those features are so heavily hated by older players. This is also a part of why classic is popular and private servers existed.
I played RuneScape starting in 2001 and moved from it to WoW and the world was just as important in Warcraft.
What you want is WoD, and that tanked heavily.
The idea that you just want dungeons and raids is fine if you assume everyone is on the exact same wavelength of how much raiding is enough, but the second someone has more time to play, or less time, or dislikes a particular raid for whatever reason then the entire house of cards fall.
If wow players were all the type that plays a couple evenings per week over 5-6 weeks when a new raid comes out then maybe, but there are those that would prefer games that take their attention a bit more, or even just something to idly play in the background, and for those players just having raids would be horrible.
By having more than just instanced content you diversify the game, and reward players who want to play it more while still having raids for those that just want that.
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7.2 really is the quintessential example of why class quests wouldn't work that we'll going forwards.
Either you have a questline for each class every patch or even every expansion, which takes up a massive amount of effort, while also likely making some absolutely shit ones.
Or you only make them when you have a good idea for the , which takes up far less time and effort, but also means classes like hunter and warrior would almost never get anything compared to more important classes like mages.
The world revamp dream will never die!
Cool story cool dungeons cool zones cool calss design. No more azeriteo systems shit no more renown crap no more farm time gated crap. We need content not time consumeing systems.
I don't think it's realistic to expect that less systems and gimmicks would equal more dungeons and raids. Those things are done by different teams, and it's not like the system team could suddenly be moved to art department or encounter design department. To have more raids and dungeons, would require a rather huge restructuring of the entire company. Can't see it happening, ever.
Also, homogenizing the game would only make it cater to a smaller audience, so from $$$ perspective, it's unsustainable.
EDIT:
You sure about it? Just logged in (EU server, still school/work time) to check, and there are 60+ groups in the "custom" LFG section. Also, whenever I create an LFG group for any kind of SL open world content (Valfirs and what nots), I get multiple participants in a matter of seconds. Can't say world content is "more popular than ever", because I don't track stuff like that, but it certainly ain't dead...
(Not to mention I play on a low population realm.)
Last edited by Rageonit; 2021-05-13 at 12:57 PM.
Progress invalidation happens every expansion anyway, so I don't see how that matters. As I stated, if we have to have these systems I'd rather we not change them every expansion to arguably worse versions than what was in Legion. I assume what would happen is old artifact traits would either be baked in or turned into talents and everyone would start anew as they have since BC.
I don't know what happened in 7.2? I quit before then and didn't return until 7.3. I thought it was obvious early on that some of the classes lacked the lore to craft meaningful stories and needed to be given some agency other than, for example, warrior amusing Odyn. A massive amount of effort is put into zones that I never set foot in again after I've completed them, so I don't see class campaigns being much different. As it was, they all used existing assets, so it mostly comes down to additional voice acting and quest text.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Whenever I'm doing WQs for callings I see multiple people also doing them at the same time.
All the open world mounts/pets I'm currently farming have multiple 20+ man raids being gathered every day.
So "yes, really: lol", world content is just fine. Don't mistake "I can't be bothered to do this" with "no one likes this".
Actually wouldn't mind that. Expansion systems tend to frustrate me, especially when the next expansion rolls out and the old systems are left to rot. I don't go back to my garrison or class hall, but I do go back to old dungeons and raids. Think on that.