To deny this is just to be nothing but a contrarian. There's no other option other than this to set things straight.
Have you looked into the 9.1 world content gearing? It's basically gonna let you upgrade over time to just slightly below heroic raid ilvl, which is definitely a step in the right direction.
But yeah, I definitely agree that world content should agree almost the same ilvl as highest raid/pvp content, just requiring MUCH more work/time/grind and maybe with weaker stats.
An interesting perspective. In that case, why is this thread, along with many others, using other peoples gear as the basis for what they want? Why does the ilvl need to match normal, or heroic, or mythic? I mean you said it yourself, them getting rewards doesn't take away your rewards.
Call me crazy but I know a great way to have a better gear progression system, or a nice alternative path if drops have been unlucky.
Get ready for it, that's right, it's called crafting.
Here is my spin on it to be useful at all levels of progression.
When you kill a boss, be it dungeons, raids, open world elites, they drop bind on pickup orbs to the item level you are accomplishing. Then you craft any gear piece you want to with the according mats +item level orb you want to set the piece to. And it's a bind on equip item.
I think this is system is fair since the orbs are bind on pickup you need to go do some work yourself to get them if you want to craft for yourself and you can only craft to the content you are clearing and not beyond. Also vice versa awards higher end players as well with having access to better gear to craft and sell. Ya get economy, community, and actual usable gear crafting professions being useful at all stages.
We could take the opposite approach. The only place where you can really feel your power level gains is in world content. Sure, bosses take less time to go down, but that doesn't translate to your personal power having increased. Why should gear matter at all in Raids? We've had stat templates in PvP before. Why not take the same approach for group PvE?
The closer we can get people in power level for outdoor world content then the better that outdoor world content can be. As pointed out in the OP, using a bonus system for specialized gear from current endgame content allows a path to make that happen. We would have a better game for all IMO.
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The Maw and especially Torghast says hello.
And another one called "I post meme one liners because I don't have any actual arguments".
More OT: sounds good on paper, you prefer X type of content so you gear which is stronger in that specific case. However, I'm not too sure of the consequences, since it would feel bizarre for someone to have 25% less primary stat in other types of gameplay "just because".
I believe there absolutely needs to be a bonus system for Raid gear to make this whole plan work. But, the question then becomes how to deal with M+.
1. Same Bonus - If you were to just have one single PvE Bonus that applies to both Raid and Dungeon gear, then we stay in the same boat where Raiders feel forced to run both Raids and Dungeons to min/max. I can't imagine that being a good feeling but it is a legitimate alternative.
2. Different Bonus - This being what I am suggesting solves that problem, but the drawback is the need to have multiple sets for all forms of endgame content. Is the fix worth the hassle? It is surely debatable.
For PvP, we already have a bonus system in place through the PvP trinkets. My plan was to just adjust that to be more similar to the PvE bonus for the sake of consistency.
The cats out of the bag.. you cant take away conveniences without alienating most of the playerbase. You want to play a game with decent loot, TBC comes out in a few weeks.
I am afraid to play it... you can't cross the same river twice. I thought I would enjoy classic only for it to be an absurdly easy game to me with a weird hardcore group that got annoyed with me for not farming buffs for 2 hours for content we cleared in 40mins...
I loved tbc but I completed every tier back then and I was eight... I worry that if I go back to my favorite expansion all it will do is leave me jaded. I want a tbc but harder and with entirely new content.
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To be honest the game devs have failed so utterly and thoroughly since... Lets say legion that the player base doesn't really get angry anymore just exhausted when they announce their new annoyance like the time gated trainwreck torghast.
For the first part... gear progression isn't really a thing anymore in wow save for perhaps heroic and mythic raiders alongside those who push high mythic plus. The game passively hands out normal quality gear by simply hitting level cap at this point via anima gear. Add to that all the weekly freebies (world bosses, weekly events, arguably conquest though I admit that one is a bit murky since you really have to do rated for it) it is the minority of the minority that ever has gear be a real factor in if content is beatable.
For the TBC bit it means i've beaten tbc already. Even if I play it again I know the lion' share of all the mechanics even if I play a new class. Sure I am certain I have forgotten some of the minor abilities but odds are I would bulldoze the game to easily. I might have some fun doing it but my memories from TBC are such that I am not really sure I want to taint them by replacing them with memories of me just demolishing the game.
Yeah, no, screw that. I like that my M+ gear isn't worthless in raids and vice versa. Couldn't imagine being someone who wants to be good in all three content branches and needs to farm and maintain 45 fucking items to be competitive.
As for upgradeable world content gear, 9.1 has that already, Wowhead's got an article on it.
Last edited by Jastall; 2021-05-15 at 05:27 PM.
It is all that is left unsaid upon which tragedies are built -Kreia
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So make world quest gear where i play catch with a doggo for 3minutes reward same gear as m15? sure thing.... lul
Originally Posted by Blizzard Entertainment
Some people here have a lack of vision.
The game itself could be different in conjunction with the plan. Remember all of the areas on the map you didn't visit while leveling? Those could have become elite areas where you would find the elite WQs that give gear upgrades. Imagine elite mobs that can 1-shot you similar to the good ole days on the Timeless Isle. That place was received well. The good gear upgrades wouldn't be from normal WQs that you can breeze through. Things could be more difficult.
Some areas of the Maw are designed like this and are fun. But the only people that go there are geared folks because casuals have no reason to be in the Maw in the first place. Huge missed opportunity by Blizz. It's places like those that represent the type of world content that people need a reason to participate. It just lacks rewards.
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Here is my personal issue with the Maw-Touched gear. I believe it caps out at 233. Well I'm already 220, so it would take ages before I got the gear to a place that I would see an upgrade since the process is gated. I don't mind long grinds or gated content. And I like the concept of the Maw-Touched gear. But that's a long wait to see what will be small (13 ilvls) results in the end. That does not excite me. That does not push me to re-sub.
After doing some math, that is approximately 11 weeks (almost 3 months) of grinding without a single gear upgrade. That sounds great...
Last edited by Clash the DK; 2021-05-15 at 10:07 PM.