1. #421
    Quote Originally Posted by Edge- View Post
    snip.
    The only thing WoW has going for it is its raids and more challenging content, the rest barely even last a few months. New World should at least be interesting for a reasonable amount of time, i still think Sword Art Online would make a great MMO.
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  2. #422
    Quote Originally Posted by kenn9530 View Post
    The only thing WoW has going for it is its raids and more challenging content, the rest barely even last a few months. New World should at least be interesting for a reasonable amount of time, i still think Sword Art Online would make a great MMO.
    Sure, WoW has something that few games have: An intensely loyal playerbase built upon the cultural force it once was. No other MMO really has that benefit, at least not win the west. Blizzard can afford to shit the bed quite regularly and still maintain a sizable paying playerbase.

    New World will benefit from simply being the new kid on the black, most new MMO's do. Hell, Bless 1.0 had a pretty big launch because folks were desperate for a new MMO and it was pretty garbage (Bless Unleased is at least better, but IMO still not great). New World with its massive backing, likely sizable marketing budget, and what I imagine with be considerable integration into Twitch while Twitch/Amazon can leverage influencers in an insane way that external companies can't will likely make it a pretty big PC launch. It'll be up to the quality of the game and the post-launch support at that point.

  3. #423
    Quote Originally Posted by Edge- View Post
    snip
    It would be better in the long run for WoW to die completely and then some better MMOs would eventually come along, many only come back to WoW because its slightly better than the other options available, the only thing that WoW actually does better is its raid and group based content, everything else is not very interesting.

    The fantasy MMO genre is currently very stale. Hopefully something happens and that LOTR MMO gets a chance.
    Last edited by kenn9530; 2021-05-17 at 11:40 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #424
    Quote Originally Posted by kenn9530 View Post
    It would be better in the long run for WoW to die completely and then some better MMOs would eventually come along
    WoW continuing to exist doesn't prevent better MMO's from coming along. Any more than EQ existing and being a juggernaut from the first generation of MMO's prevented WoW from coming along.

    Quote Originally Posted by kenn9530 View Post
    The fantasy MMO genre is currently very stale.
    Disagree, even if we're not seeing tons of MMO's releasing all the time. Plus we have a fair chunk of in-development smaller ones (Crowfall, Pantheon etc.) in the works and some more interest from bigger publishers once more (at least in the MMO genre overall).

    It's just that the MMO genre isn't only fantasy anymore. It's always had a few non-fantasy games here and there, but nothing like we have now with the diversity from MMO's and psuedo-MMO online games - tons of flavors of fantasy, plenty of sci-fi, shooters of multiple types, non-combat MMO's etc.

    It's just a more fractured and competitive market than it used to be. That's actually one of the reasons I'm more intrigued by New World, it's picking a very different setting that hasn't been done to death in multiple flavors. Hell, the only games I can think of that used this type of setting are stuff like Betrayer (which is great!) or the much more recent Greedfall.

  5. #425
    Surprised no one is bothering to make anymore MMOs like Classic where the leveling is at least somewhat challenging right from the start.

    Interested to see if Ashes of Creation will have leveling in a threatening world like Classic is known to.

  6. #426
    Quote Originally Posted by Edward Wu View Post
    Surprised no one is bothering to make anymore MMOs like Classic where the leveling is at least somewhat challenging right from the start.

    Interested to see if Ashes of Creation will have leveling in a threatening world like Classic is known to.
    Because there is no point in creating such leveling experience nowadays. Classic leveling isn't challenging after all, it is just slow and tedious.

  7. #427
    Quote Originally Posted by Edward Wu View Post
    Surprised no one is bothering to make anymore MMOs like Classic where the leveling is at least somewhat challenging right from the start.

    Interested to see if Ashes of Creation will have leveling in a threatening world like Classic is known to.
    "Threatening world like classic" kek

  8. #428
    Its truly a work of art when a game company kills its game before it even releases 。゜(゜^▽^゜)゜。

    - - - Updated - - -

    Quote Originally Posted by Edward Wu View Post
    Surprised no one is bothering to make anymore MMOs like Classic where the leveling is at least somewhat challenging right from the start.

    Interested to see if Ashes of Creation will have leveling in a threatening world like Classic is known to.
    This is a such funny coment to see,wile its true that by today's standard classic lvling was more of a chore,but when it came out it was THE casual friendly carebear mmo,other popular mmo's at the time had loot stealing,loot drop on death,xp lost on death(in games that took waaaaaay longer to lvl than classic),people complained that early vanila there werent enough quests to get you to 60....hah...hahaha....oh boy...the mmo i played before wow....you got 2 quests PER lvl,it was grind baby grind all the way

    if you died in that game and no one ressed you,you could potentialy lose weeks or even MONTHS worth of xp
    Last edited by deenman; 2021-05-18 at 04:00 AM.

  9. #429
    Quote Originally Posted by Popastique View Post
    Because there is no point in creating such leveling experience nowadays. Classic leveling isn't challenging after all, it is just slow and tedious.
    It is challenging, far more so than current WoW. You can keep telling yourself its not but youre only fooling yourself, or youre one of those guys who skips quests that seem even remotely dangerous and ends up grinding green mobs instead.

  10. #430
    Quote Originally Posted by Otaka View Post
    It is challenging, far more so than current WoW. You can keep telling yourself its not but youre only fooling yourself, or youre one of those guys who skips quests that seem even remotely dangerous and ends up grinding green mobs instead.
    Challenging in what way? That you can't aoe 5-6 npc at once? Yeah, like i said earlier - tedious and slow. You will slowly complete your quests and get to max level. Classic WoW just teaches you to be cautious, and that's it.

  11. #431
    Y'all, this ain't the thread to discuss classic WoW. There's a whole forum for that. Comparisons happen but let's keep things topical for New World, please.

  12. #432
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    Quote Originally Posted by starstationprofm View Post
    The Longboy sure is less prestigious when you can buy it with tokens, yes.

    The WoW Token is a very useful tool but it's also made anything you can buy with gold - Longboy, Gladiator, Cutting Edge - less prestigious.
    I mean it costs what? 800 dollars to buy it with tokens? I mean that is still very prestigious.

  13. #433
    Quote Originally Posted by Popastique View Post
    Because there is no point in creating such leveling experience nowadays. Classic leveling isn't challenging after all, it is just slow and tedious.
    Nah, this argument is a fail. You conflate tediousness with frustration and use it to make your point, which is just flat out dishonest.

    Tediousness is Shadowlands' world quests, that each take 15 minutes but provide 0 challenge, a total slog. Defias Pillagers Fireballs hitting you for 30% of your HP or pulling too many Murlocs is not "tediousness", it is the definition of threatening and provides a stimulating encounter to overcome.

    It's really sad how many people there are who are so comitted to strawmanning the shit out of Classic because their experience with it was a negative one. You want an example of tediousness? How about monotonously chopping down trees in New World? How about the fact that the game has 3 action buttons even at max level? People will accept this slog of a game but will critique Classic. Just bizarre.
    Last edited by Edward Wu; 2021-05-18 at 09:58 AM.

  14. #434
    Quote Originally Posted by Edward Wu View Post
    Nah, this argument is a fail. You conflate tediousness with frustration and use it to make your point, which is just flat out dishonest.

    Tediousness is Shadowlands' world quests, that each take 15 minutes but provide 0 challenge, a total slog. Defias Pillagers Fireballs hitting you for 30% of your HP or pulling too many Murlocs is not "tediousness", it is the definition of threatening and provides a stimulating encounter to overcome.

    It's really sad how many people there are who are so comitted to strawmanning the shit out of Classic because their experience with it was a negative one. You want an example of tediousness? How about monotonously chopping down trees in New World? How about the fact that the game has 3 action buttons even at max level? People will accept this slog of a game but will critique Classic. Just bizarre.
    Pulling 1 to 2 murlocs at a time is not hard, stimulating or threatening. Its tedious and boring.

    Its like driving 20 in a 50 cuz your car is too shit to go any faster. Boring.

  15. #435
    Quote Originally Posted by Caerrona View Post
    Pulling 1 to 2 murlocs at a time is not hard, stimulating or threatening. Its tedious and boring.

    Its like driving 20 in a 50 cuz your car is too shit to go any faster. Boring.
    Doing something because you just want to get to the next part is the definition of boring gameplay. That is leveling on retail. You just want to get it over with to play max level. Most of classic leveling is pretty far from that, you have to actually engage small part of your brain at times, and it rewards you with dopamine for that. It's not hard to understand at all.

  16. #436
    Quote Originally Posted by Cracked View Post
    Doing something because you just want to get to the next part is the definition of boring gameplay. That is leveling on retail. You just want to get it over with to play max level. Most of classic leveling is pretty far from that, you have to actually engage small part of your brain at times, and it rewards you with dopamine for that. It's not hard to understand at all.
    Ah yes, engaging some small part of your brain to open a trade to a mage to level you through dungeons.
    Some people enjoy retail levelling, some people enjoy classic levelling, but most people just try to get through with it asap so they can actually play the challenging content, have more spells to use, wear fancy transmog and bitch that anima farming is the worse.

  17. #437
    Quote Originally Posted by Alaenore View Post
    Ah yes, engaging some small part of your brain to open a trade to a mage to level you through dungeons.
    Some people enjoy retail levelling, some people enjoy classic levelling, but most people just try to get through with it asap so they can actually play the challenging content, have more spells to use, wear fancy transmog and bitch that anima farming is the worse.
    Degenerate playstyles aside.. Even if you just talk about new player experience, it's just not comparable. Killing 1 or 2 murlocs at a time might not be stimulating, but timing your murloc patrol pull right in between 2 packs to avoid it leashing is only satisfying because pulling 3 will kill you. Pulling 5 murlocs on retail and aoeing them mindlessly without ever having to take the punishment of death into consideration simply doesn't work the same way, no matter how you look at it.

  18. #438
    Quote Originally Posted by Cracked View Post
    Doing something because you just want to get to the next part is the definition of boring gameplay. That is leveling on retail. You just want to get it over with to play max level. Most of classic leveling is pretty far from that, you have to actually engage small part of your brain at times, and it rewards you with dopamine for that. It's not hard to understand at all.
    End game is the only thing thar matters? Leveling in classic is the worst iteration of wow leveling by a large margin. Slow grindy and boring. No dopamine to be found sorry.

    - - - Updated - - -

    Quote Originally Posted by Cracked View Post
    Degenerate playstyles aside.. Even if you just talk about new player experience, it's just not comparable. Killing 1 or 2 murlocs at a time might not be stimulating, but timing your murloc patrol pull right in between 2 packs to avoid it leashing is only satisfying because pulling 3 will kill you. Pulling 5 murlocs on retail and aoeing them mindlessly without ever having to take the punishment of death into consideration simply doesn't work the same way, no matter how you look at it.
    Omg YOU NEED TO WATCH FOR A PAT? Holy fucking skill batman. I feel the dopamine suuuuuuuuurging and my ability to look with my eyes for 3 seconds and stand there and wait. Boring and tedious

  19. #439
    Quote Originally Posted by Fencers View Post
    P2W has always been subject to personal feelings. There is no definition that exists outside of some bias or personal feeling as to what is and isn't pay-2-win.

    It's just more fantasy on the part of customers who use the term imagining an object perfect outline of paying to win.

    It's bullshit and no one ought to ever care about it at all.

    Games are only about gameplay. Nothing else. Nothing.
    This is an odd thing to say imo.

    If i play a single player story driven game, then you are right, i dont care if someone else pays a few bucks and gets to see the end credit scene without playing the game.

    If i play a competitive multiplayer game(doesnt have to be pvp to be competitive) then it matters a lot. If most people just buy their "rank" or whatever prestige is in the game, that prestige's worth changes and becomes mostly useless.

    Lets say you could buy invincible in wow. That mount now lost all its prestige in the game because it no longer required you to do something in the game to get it.

  20. #440
    Quote Originally Posted by ClassicPeon View Post
    This is an odd thing to say imo.

    If i play a single player story driven game, then you are right, i dont care if someone else pays a few bucks and gets to see the end credit scene without playing the game.

    If i play a competitive multiplayer game(doesnt have to be pvp to be competitive) then it matters a lot. If most people just buy their "rank" or whatever prestige is in the game, that prestige's worth changes and becomes mostly useless.

    Lets say you could buy invincible in wow. That mount now lost all its prestige in the game because it no longer required you to do something in the game to get it.
    Invincible lost the tiny amount of "prestige" it had the second you could solo it with 50 characters a week.

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