So I decided to read about warlocks in TBCC just for the fun of it, not intending to play that version of the game, but I main a lock in retail. And among the abilities I noticed something that I forgot existed - Hellfire. May be it was in Classic to, but I didn't bother checking. Somewhere along the line, it was removed and I think its a good time to bring it back as a core ability for destro, not a talent.
Generally speaking, locks are less desired in m+. Of course if you have the ilvl and rio, you will get invites, but early during the season it can be a nightmare. I remember spending 2!!!! hours without getting a single invite, and I wasn't queueing for something my gear was low to handle.
Overall we perform well and are capable of doing +15s and higher, but classes like mage, boomkin, DK, hunter, monk are just more desired. ANd I think adding Hellfire will improve destro aoe toolkit and with proper tuning can make them one of the best at it. We already have inferno build, but that's not really enough or fun imo. Aff is getting sow the seeds spam, demo is ok-ish with FTS dogs build, destro only has cata/inferno and CDF (F&B is too bad to play it ever since they brought it back).
Furthermore, the fantasy of warlocks trading health for performance is still alive with burning rush, so blizzard is not completely against that idea.
We need something that will make us SHINE in aoe, to stick it to the mages (even though they were nerfed, which will make it even better), druids and the rest. Hellfire will give destro an always ready-to-use aoe spell that doesn't have to be talented to be worth using (like RoF without Inferno). It will hit for a good damage, and you will lose hp based on the amount of mobs hit and generate shards based on targets hit. Shards can be dumped into CBs or RoF. Inferno talent will need to be nerfed slightly either in dmg or shard generation for it not to be broken.
It will mean warlock will have to be in melee and suffer from things like storming, sanguine and be more vulnerable to grievous and bursting, but we have a great CD and healthstone to use, and will give warlocks the high-risk high-reward adrenaline rush gameplay. And just imagine, you in the heat (pun intended) of the fight burning everyone down together with your infernals.
Just wanna know what others think about this idea.