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  1. #401
    Quote Originally Posted by Echo of Soul View Post
    Why are you playing the game then? First of all this thread is about what you as a wow refugee is enjoying about the game, but if you're not enjoying it it kinda sounds like you sought refuge in the wrong game.
    Just because he has his gripes with the writing (I do too) doesn't mean that he doesn't enjoy other parts of the story.

  2. #402
    Titan Sorrior's Avatar
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    Quote Originally Posted by justandulas View Post
    I think FF14 would do a lot better in regards to ARR, if they followed the SWTOR formula of making the main story quests dump out so much XP you can be done with it in a single day/sitting, and then you can get to the fun parts of the game. ARR 1-50 being so slow, and frankly, quite boring compared to the rest of the game is a major handicap the game has. They know it too which is why they sell the pass past it. They should just make it tolerable, quick, or give an option to skip to 50 at character creation that doesn't involve opening up a wallet.

    I agree with you about the toolkit, and i hate when i do older dungeons my abilities all get reverted to the proper level. Yeah, i get why but it FEELS awful as a gamer.

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    tell me the shark has it's own theme music based on either Jaws or baby shark. lie to me
    Sadly when they pruned skills they mostly went lower level. Yeah optimal on LNC/DRG was one skill but you still had more variety for a looong time.

  3. #403
    Quote Originally Posted by justandulas View Post
    I think FF14 would do a lot better in regards to ARR, if they followed the SWTOR formula of making the main story quests dump out so much XP you can be done with it in a single day/sitting, and then you can get to the fun parts of the game. ARR 1-50 being so slow, and frankly, quite boring compared to the rest of the game is a major handicap the game has. They know it too which is why they sell the pass past it. They should just make it tolerable, quick, or give an option to skip to 50 at character creation that doesn't involve opening up a wallet.
    The problem with that is that FFXIV's appeal isn't concentrated at the "endgame" like WoW is. FFXIV's appeal is in the story content. ARR suffers from pacing issues, but the story is why you're here playing the game, and is necessary for the future stories to work (establishes the world, introduces you to and gets you invested in the characters, etc.)

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    Skipping to Stormblood or Shadowbringers isn't like jumping into the Witcher 3 (which has a loose connection to the plots of the prior installments and is effectively a reboot) and not really needing to know any prior stuff; it's like jumping into one of the latter Trails games, or the later season of Gundam or Naruto. You really, really need to have seen the stuff before to understand or care about what's going on.

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    Endwalker is going to be the end of the current storyline. After Endwalker they're going to start a new storyline, and it has been implied that new players will be able to jump into it from the start of their FFXIV experience, so new players will be able to do the new stuff everybody is talking about.
    Last edited by Val the Moofia Boss; 2021-06-26 at 06:09 PM.

  4. #404
    With the main story wrapping up in November, I'm really curious how SE is planning on setting the stage on a new story when story is the main selling point in the game. A bad story won't kill the game since so much of the fan base is fanatically loyal to it, but it could really sour the more casual players.

  5. #405
    Quote Originally Posted by Dakhath View Post
    With the main story wrapping up in November, I'm really curious how SE is planning on setting the stage on a new story when story is the main selling point in the game. A bad story won't kill the game since so much of the fan base is fanatically loyal to it, but it could really sour the more casual players.
    If I was in charge of FFXIV, then I'd have the new story be about going to Meracydia. That continent was scoured by Allag in the past. Maybe a tribesman from Meracydia comes to Eorzea and asks for help trying to restore his homeland. You talk to the Ironworks and they load some terraforming equipment and engineers onto a ship and you sail over. Maybe a dragon tags along because they want to meet up with old buddies from there. And then you go to Meryacdia, setup a base camp, meet the tribes, explore ancient ruins, help restore the land... and then you meet whatever villains are plotting here, etc.

    Story would be completely divorced from the Aldenard saga. No Scions, no Ascians, no nation leaders, etc. A new player could jump into this storyline right away, requiring no prior knowledge or investment in FFXIV, and it wouldn't spoil the other storyline.

  6. #406
    Quote Originally Posted by Val the Moofia Boss View Post
    If I was in charge of FFXIV, then I'd have the new story be about going to Meracydia. That continent was scoured by Allag in the past. Maybe a tribesman from Meracydia comes to Eorzea and asks for help trying to restore his homeland. You talk to the Ironworks and they load some terraforming equipment and engineers onto a ship and you sail over. Maybe a dragon tags along because they want to meet up with old buddies from there. And then you go to Meryacdia, setup a base camp, meet the tribes, explore ancient ruins, help restore the land... and then you meet whatever villains are plotting here, etc.

    Story would be completely divorced from the Aldenard saga. No Scions, no Ascians, no nation leaders, etc. A new player could jump into this storyline right away, requiring no prior knowledge or investment in FFXIV, and it wouldn't spoil the other storyline.
    I like it, but it would be a hard sell to a lot of people who have an almost unhealthy connection to some of the characters. I hope that the Scions at least become background characters like the leaders of the Grand Companies.

  7. #407
    Quote Originally Posted by Dakhath View Post
    I like it, but it would be a hard sell to a lot of people who have an almost unhealthy connection to some of the characters.
    I think it's just an extremely vocal minority at play here. If Alphinaud were to buy the farm in Endwalker, r/FFXIV would be in an uproar, but years after the storm settles down I think most people would be content with it (unless it was poorly executed).

  8. #408
    Quote Originally Posted by Qnubi View Post
    This argument is very weak in the context of WoW.
    Why?

    IMO it makes the argument even stronger. If they're already spending time and resources creating and implementing a rehashed system, why would they spend even more resources to make flying just as laden with obstacles as the ground?

    They introduce borrowed power every time which is completely redundant after an expansion cycle. It does not improve the game at all because it is just temporary. It is wasted resource, the literal definition of it.
    In your opinion it's wasted resources and that is doesn't improve the game at all. They obviously think otherwise, or they wouldn't be doing it again.

    Whereas a creative thought out flying leveling zone is there for eternity because you can engage with it forever, while leveling with alts and new players alike.
    It really depends on what you want from flying.

    I personally hate the idea of flying having just as many obstacles and things to deal with as things on the ground. I enjoy flying specifically because I don't have to deal with that stuff. It feels like a real reward.

    The WoW dev team lacks any foresight, they just think of the now and yes, borrowed power feels good short-term. But every time a new expansion releases it gets thrown away. This gets more tedious than they think. If 10.x is AGAIN just a borrowed power expansion im just not gonna do it anymore. I want PERMANENT improvements, not a cool gimmick for a year or two.
    Thanks for sharing.

    We are currently in Expansion Artefact Power 3.0 (legendaries where you farm soul/cinders to level up), and Garrison Resource 4.0 (anima) both of which, again are here for a year. If they go for 4.0/5.0 I am sure many people quitting are getting sick of it. Add something permanent, stop pruning and borrowing power.
    I don't mind the borrowed power system because it does give something for the players to continue working on, outside of just gear, when it's the current system. Obviously there are those that think otherwise, but that's why this is subjective.

    We can agree to disagree here.

  9. #409
    To answer the thread title. The amount of gold rewarded for doing stuff is nice and covers costs easily. Sadly it is about the only thing I like so far having just finished ARR MSQ and starting the renewed line. You asked for positive so there it is, the negative list is very long as pretty much the rest of my experience with the game is negative so far. If the struggle with the issues I see it having continue into newer content I wont be sticking with it, will be back on to ESO full time instead of splitting the time.

    Quote Originally Posted by Katchii View Post
    I don't mind the borrowed power system because it does give something for the players to continue working on, outside of just gear, when it's the current system. Obviously there are those that think otherwise, but that's why this is subjective.

    We can agree to disagree here.
    Borrowed power is fine for me in WoW and other games as long as it is open to everyone and doesnt involve time gated chores , random effects that are "carefully balanced" (sure Ion), play the content I like, see results. Not play mythic raids or 100+ M+ dungeons a week because gear is the metric in WoW and dont have options outside of that because the owner seems to want WoW to be an eSport or time sink for "engagement"...
    Last edited by Ajantisz; 2021-06-27 at 01:31 AM.

  10. #410
    I think that the thing I enjoy most about FFXIV is that the combat is so much more complex than it is in WoW. It's just not as fun for me when combat is too simple like it is in WoW. When rotations are more complicated like in FFXIV is gives me moments to shine when I've mastered a particular rotation.

  11. #411
    Quote Originally Posted by Trollhammer View Post
    Return to the waking sands.
    I just got sent there in the MSQ. Am I missing something? It's an instant teleport to Horizon and a 1 minute ride on a chocobo porter.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  12. #412
    Quote Originally Posted by Echo of Soul View Post
    I think that the thing I enjoy most about FFXIV is that the combat is so much more complex than it is in WoW. It's just not as fun for me when combat is too simple like it is in WoW. When rotations are more complicated like in FFXIV is gives me moments to shine when I've mastered a particular rotation.
    Usually "moments to shine" is when you use full understanding of your class to save the day, like when rogues could pop Evasion and try to live through last percents of boss when both tanks are dead or hunter kiting the add with precise usage of CC to allow the rest of the raid focus on killing the boss. Class kits in FFXIV don't allow that, since almost all of your buttons are just DPS, crowd control is absolutely useless and there's no raid utility that isn't just +damage (there's Peloton, but it doesn't work in combat).
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  13. #413
    The Lightbringer Jazzhands's Avatar
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    Quote Originally Posted by Lane View Post
    I just got sent there in the MSQ. Am I missing something? It's an instant teleport to Horizon and a 1 minute ride on a chocobo porter.

    It's a joke left over from the original MSQ that was like 3x longer than what it is now, and for awhile every other quest is just "Pray, return to the waking sands." I feel like I made that run thousands of times.

  14. #414
    I'm super digging the game now that I have a better understanding of roulettes, leviquests, hunting logs... Basically how to get XP on alt jobs.

    Something I still have no grasp of is "materia", some gear has sockets on it but what goes in there?

    Also someone was talking about "desynth" or something which sounds like disenchanting, what's that about?

  15. #415
    Quote Originally Posted by Rogalicus View Post
    Usually "moments to shine" is when you use full understanding of your class to save the day, like when rogues could pop Evasion and try to live through last percents of boss when both tanks are dead or hunter kiting the add with precise usage of CC to allow the rest of the raid focus on killing the boss. Class kits in FFXIV don't allow that, since almost all of your buttons are just DPS, crowd control is absolutely useless and there's no raid utility that isn't just +damage (there's Peloton, but it doesn't work in combat).
    So being bottom DPS and over time learning to become top isn't a moment to shine?? I don't think I'm the best tank in the world because I know how to use a defensive cooldown at the right moment, it's not until I've fully mastered every facet of the class that I would even begin to develop hubris.

  16. #416
    Quote Originally Posted by Zyrinx View Post
    Something I still have no grasp of is "materia", some gear has sockets on it but what goes in there?
    Materia is the same as gems in WoW, you insert it into materia slots to get more secondary stats. You can either use materia melder NPC for it (in any city) or level your crafting jobs and meld it yourself. Do note that there's secondary stat cap on every item and you can't meld materia with stat that is already capped. Basically, if item gives you, for instance, Critical Hit and Direct Hit, most likely you'll only be able to meld materia with Determination and Spell/Skill Speed (unless one of those two wasn't capped).
    Quote Originally Posted by Zyrinx View Post
    Also someone was talking about "desynth" or something which sounds like disenchanting, what's that about?
    Essentially it's disenchanting, but separate for every crafting job. You can get it after level 30, it allows you to disenchant any item that is tagged as appropriate for your job as long as item's required level is lower than that job's level.
    Quote Originally Posted by Echo of Soul View Post
    So being bottom DPS and over time learning to become top isn't a moment to shine??
    It's called "pulling your weight".
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  17. #417
    Quote Originally Posted by Bovinity Divinity View Post
    Well no. Doing your DPS is just the base expectation. That's not "shining".

    XIV's combat is actually extremely simple compared to WoW. There are a lot of buttons, and rotations seem complicated due to a glut of those buttons, but it's mostly set in stone and you have no real leeway in doing "cool stuff" in a fight.

    I can remember times when I did some pretty epic stuff in WoW raids to save the day. Stuff that XIV just isn't built to let you do. And that's ok, the game is still fun, but you're definitely not going to have many situations where people are talking about an unbelievable thing you did to stop a wipe.
    This is objectively wrong. WoW has the most simplistic combat of any MMO on the market. I don't understand how anyone can say something is simple compared to WoW. 90% of DPS classes are typically 2 MAYBE three buttons.

  18. #418
    Quote Originally Posted by TheRevenantHero View Post
    This is objectively wrong. WoW has the most simplistic combat of any MMO on the market. I don't understand how anyone can say something is simple compared to WoW. 90% of DPS classes are typically 2 MAYBE three buttons.
    That's my experience as well. I used to play WoW way too much before it started to become bad. The game had a lot of good parts but difficult challenging rotations was never one of them. Way too many classes were either builder spender, "press what's off cd" or a combination of the two.
    2-3 buttons isn't really accurate but 4-6 is and that's just waaay too low.
    Most WoW specs just put me to sleep towards the end, regardless of how many I tried. Dot weaving SP in WOD was kinda fun, very simple still but fun at least.

  19. #419
    Quote Originally Posted by Echo of Soul View Post
    That's my experience as well. I used to play WoW way too much before it started to become bad. The game had a lot of good parts but difficult challenging rotations was never one of them. Way too many classes were either builder spender, "press what's off cd" or a combination of the two.
    2-3 buttons isn't really accurate but 4-6 is and that's just waaay too low.
    Most WoW specs just put me to sleep towards the end, regardless of how many I tried. Dot weaving SP in WOD was kinda fun, very simple still but fun at least.
    Arcane mages and MM hunters are a prime example of 2-3 button rotations.

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    Quote Originally Posted by Bovinity Divinity View Post
    Considering that you also claimed that WoW combat was "slower" than XIV, and the way that you seem to be absolutely obsessed with attacking WoW for some reason, you'll excuse me if I take this with a grain of salt.
    It is slower. And it's because the animations are slower and more janky. It also feels slower because it's the same 2-3 buttons for the vast majority of specs.

  20. #420
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    90% of DPS classes are typically 2 MAYBE three buttons.
    lol the lies.

    I see the FF XIV community is still built only on their hate of wow. So sad...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

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