The poll shows that basically blizzard community hates new things.
The poll shows that basically blizzard community hates new things.
I don't think it's that.
It's more that Blizzard doesn't have a phenomenal track record with their innovations. They're polishers, not innovators - they can take something and bring out the best in it, but coming up with something new isn't where their big strength lies. Not anymore, anyway.
Blizzard tends to copy ideas between D3 and WoW. D3 got the monk in 2012. WoW got the monk in 2012. So let's run with that in this post.
Diablo 4 was announced in 2019. BfA was current. They didn't add new classes. But Legion did. Legion added a double-jumping glaive-user that shot laser beams out of its demon eyes. So we might get some sort of WoW demon hunter in D4 (yes I know the name is taken in D3, they can call it something else).
Another choice might be Tyrande's night warrior. That emerged in BfA. Its not a class, but it could be. She's basically a Star Elf. Maybe D4's version would be a Star Warrior, some kind of tanky class covered in stars.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
My guess is still a holy knight with polearms, twohanded swords and 1h + shield options, though I guess they could do something like a demonologist as well, being a bit more like a warlock while still hitting some necromancer and summoner themes.
I'd like to see a spellcaster type Clerical character. Maybe some sort of Church Inquisitor or Exorcist.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Tbh I would play anything as long as the rotation is pleasant. If they added a steampunk alchemist for example, something that doesn't appeal to me whatsoever, I'd still happily play it if the rotation was correct. On the other hand, if the rotation is clunky I wouldn't play even the coolest class I could imagine.
So whatever they add, I hope it's something smooth so that at least it's an option for me.
The 2 common diablo archetypes not yet covered are holy warrior and summoner. At a push Druid could be argued to be a holy warrior on a tecnhicality, and it does fit into the sort of strenght/int area of paladin and crusader. I find it hard to believe the game launches without a summoner type class because every arpg has a not that small minority who love that playstyle. I would lean towards summoner being more likely but the silhouette on the character page of the website definitely looks more like a paladin/crusader.
Last edited by Zelk; 2021-07-17 at 08:49 PM.
For a Diablo game... No, not really.
The reason why I think Necromancers are way more iconic to a Diablo franchise is because of their unique take on the whole Necromancy trope that directly ties to the world of Sanctuary. Diablo is not really about Good vs Evil when Angels, who are supposed to be servants of the Light (aka the Good), shown they can be as dangerous to humanity as Demons are. Both sides only seek advantage in manipulating Nephalem to solve their petty Eternal Conflict. Necromancers believe in balance between the opposing forces and ideally want to free Sanctuary from this power struggle. Lastly Rathma, the founder of this philosophy, is a direct child of Inarius and Lilith who are going to play huge role in Diablo IV.
On the other hand Crusaders and Paladins are just a classic Holy Knight schtick being slightly adjusted to fit the franchise. Considering both classes had equal number of appearances in the games, Necromancer with a stronger lore takes the win in my book.
Last edited by RH92; 2021-07-17 at 09:21 PM.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
So you are just completely going to skip the whole Zakarum Faith being an important part in the Lore. Being the ones that guarded the Soulstones and Mephisto and the Paladins being the main Soldiers of said group. There is no "slightly" adjusted, they are a strong part of the Lore.
Not even close. If anything the Druid is closer to the summoner archetype. More of a pet class if desired it will be the default "summoner" class at launch.
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Paladin/Crusader are two of the most popular/most played classes in D2 and D3. While Necro is iconic, the Paladin is more so.
To be fair, necro was the most powerful class in D2 for like the first 5 seconds because corpse explosion scaled with HP very very well. Then Blizz nerfed it and necro became a very weak class for years until buffs several years later. Paladin was always a strong class. Even tho necro was so weak for so long, it was still very popular. Had necro been a strong class for the entire run of D2 like paladin, I think necro would have far and away been the most played class.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Oh shit, what a surprise. An order of Holy Knights defending stuff against forces of evil, so unique. Even the corruption is not the most unique thing ever, zealots and inquisition is common trope as well.
I am not saying they are unimportant to the lore, I am just saying they are a mostly a rebranding of the same old shit.
What Kokolums said about D2 and plus Crusaders in D3 have been consistently outperforming other classes with multiple builds. I don't remember a time when they didn't have at least 1 build in S tier when it comes to seasons.
Last edited by RH92; 2021-07-19 at 10:31 AM.
Necrosis have been top dog for a very long time. So much so there are constant complaints on the official forums about D3 being P2W. Crusaders were only tops recently with LoVs first season as a set. It's been nerfed each season since.
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And to be fair the hily knight archetype is typically the most popular class in games across the spectrum. It is no different in Diablo. Whether it's because of the classes being more powerful(not typically the case), or because it is a better role to play(hero in shining armor/good guy trope), the Paladin type has always been a more iconic class than Necro classes.