"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
They don't buy expan's in China neither number includes them.
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This is what they said about numbers at legions launch.
https://www.gamereactor.eu/legion-br...ers-for-years/"We knew this expansion was going to be something for the books, but reception has just blown us away. The early reviews are coming in, they're really positive. Fan reception has been phenomenal.
"Concurrency - we've had to check and triple check our numbers, because it's the highest they've been in recent memory. Several years, for sure."
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
as far as I Can tell from translating the Chinese's site that's not the case its you just need game time. Though of course This is just going off a half broken translation so it could be wrong.
https://www.wowchina.com/zh-cn/
Last edited by Lorgar Aurelian; 2021-07-22 at 02:07 AM.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
My guild for instance tried FFXIV about a month before 9.1...
Some of them sticked around, others didn't really give it any time past the free trial level 60 thing.
I personally bought the expansions... but got bored rather quickly.
Compared to WoW it just feels so dated in it's gameplay...
If this is what is left for us then i'm just better giving up MMOs altogether.
You can design some pretty masculine looking characters, though.
Hopefully they all stay in FFXIV and leave WoW alone for good. Don't need their overwhelming toxic hivemind behavior around. They are going to have massive negative effects on whatever other MMOs they move to after the initial "hype" of a new game fades.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I really truly hope the effect is, for the current wow regime either to 1) be replaced or 2) at long last check their hubris and actually remember that MMOs should be actually fun outside of instances, too.
10.0 might be half baked but it's not full baked. Go reassess.
WoWs sub numbers in an officially released figure isn't as good as those die-hard WoW fans are hoping them to be. The moment Blizzard stopped releasing those numbers to the public, things began to be suspect in my eyes. No, you don't have to come out with every little variance from month to month/quarterly report to quarterly report, but the yearly generalization of a "Yeah, we had a great year this year with roughly 8.3 unique players subscribing to Wolrd of Warcraft investing xxx amount of hours into the game!" Sure, they could mess with some of the numbers to get to that 8.3 million amount, but at least they would be dropping numbers to brag about how well things are going.
But they're not.
Other than expansion release hype where a bunch of sales happen, people who'd not played in awhile come back, play a bit, then leave again, the player base has been in steady decline for years now. What's saved WoW was that declined was a slow one, wherein a 10,000 a month sub drop with a 6,000 sub gain globally wasn't a horrible thing. But now the player base is losing 100,000 a quarter (or more) after all the adjustments and now you're losing influencers who can dramatically affect your sub counts (and you just happen to call the biggest of them an asshole, publicly).
But not the highest they ever been which was the argued point, its possible legion broke 10mil or so but only for a short period of time during launch, it didn't see a stable 11-12mil population through it's entire cycle like wotlk did ergo wotlk is and likely forever will be the peak of wow in terms of sub numbers.
Also to note that tidbit mentions concurrency, not sub numbers directly. Everyone forced to endlessly farm artifact power to keep up might be a major factor in said statement.
When their sub numbers were over 10 million, it was great marketing. But when the figures dip significantly below that, not showing the exact figures prevents some of the inevitable memes or trolls from saying "lol see what your changes did? Cut the subs in half!"
Bingo
The whole FFXIV vs WoW crap is stupid
FFXIV would not exist in its current state without wow, Yoshi P said so himself. He and his development team looked at the disaster 1.0 was and started playing WoW at the tail end of Cataclysm, and Mists of Pandaria and took inspiration from it. They Took inspiration from Cataclysm and ended the world and remade it, Nidhogg was basically Deathwing done right, but Yoshi himself said if wow did not exist, we would not have FFXIV in its current form.
We should hope and pray WoW bounces back cause we don't want FFXIV to be the only thing and top dog cause thats when the higher ups step in, start to micromanage the shit out of things, implement predatory monetary systems and the quality starts to dwindle because the higher ups think the game is now "Too big to Fail" which is what happened to WoW.
The "Asmongold Effect" is pretty much a capstone moment on the movement of people from WoW to XIV over the course of the past few months. I had started noticing more and more "Former multi-year WoW vet tries XIV" vids on Youtube starting around March-April and they continued to increase as more and more of the bigger names amongst WoW content creators started trying their hand at the game.
That said, here we are now having received 2 updates on server/population status from Yoshida this week as servers pretty much always have at least a short queue to log in, even during non-peak hours. Game has absolutely exploded over the past couple of months, despite not having had any major patch in almost that same timeframe. But that's kind of irrelevant to new players since everything in the game is new to them...which is part of the point; there's years worth of new content to play in XIV, whereas with WoW you're railroaded into the current xpac while everything else is "old shit, who cares, lul", more or less.