Fyi blizz did this conduit change now because the shadowlands numbers are tanking harder than ever, as seen by the recent reports.
Blizz knew this conduit design was garbage since day 0 but they kept it intentionally to prolong the grind.
Now they are changing it because their hot dumpster fire is blazing out of control and they are throwing players a bone to lure them back into the flames.
Its up there as one of the weakest things they have done
and you can just imagine how long it took. Simply wasnt needed for what it offers.
Heal blink for Mages was a brilliant feature, Now its replaced by Ice block heal via this system.
If they want to add new features just use the Talent tree and Specs but its almost like an arrogance
to go down that route.
Blizzard most likely takes a list during Beta of all the things people complain about and want changed, and they rank them from "Big to small". They fix them, but don't implement them.
Then through out the expansion whenever Blizzard needs people to think they're doing their job, or care. They pick a problem from the list and "Fix it" to make people happy and make it seem like they're trying.
Why else would a 1 yearold reported problem suddenly get "Fixed", Oh Subs dropped in half you say? Pick a problem from the hat!
Imagine applying to be a mod (and doing it for free) for a dying website...
Yikes!
Too late as usual, most ppl have already spent their korthia research currency for random conduit upgrades.
They're elitist AF. Very poor attitudes on most of the @S. Last time I checked in atleast which was a few years ago.
Hopefully theyve been purged since.
I had the same feeling when watching the wowhead livestream when a new patch hits the ptr servers.
That perculia girl was super bossy against.. many of those people in the same zoom which I assume were also moderators and on top of that is that you sit there being bossed arround for free.
Mmo champion would be no different i imagine.
I don't really know the specifics of this complaint, but the MMOC staff moved off of IRC years ago. Even when we did use it for team communications, the public IRC server was optional for mods to join. The majority of the users there were not people on the moderation team but site users.
While they aren't entirely wrong, they aren't entirely right either.
The problem is who defines what as "fun" and their definition targets the more hardcore elite player instead of the more numerous "filthy casuals".
The the more entertaining question to ask is the reverse: If they made is the other way around, more purposefully difficult (or whatever) -- would that be "more fun"?
I think the core problem is the people who play WoW-retail now are very different types of gamers than those who enjoy, say Classic or Ultima Online. That is to say -- as different as those who enjoy FPS or RTS games.
I'm not convinced they see that kind of nuance though.