This game has already launched a dozen times in the past decade. That's how Generic Korean MMO it looks.
You know, I'd probably still play TERA without the cash shop and the weird korean/japanese grinder mechanics (let's +8 the weapon, oh it broke - go start again) and if they went for actual content instead.
Instead, these studios are going for the mega boobas and cashshop items all the time and rarely ever add anything worth playing after 2 weeks.
What a huge letdown TERA was when BAMs repeated themselves 30 levels in and you still had like 15 times the amount of playtime in front of you farming them for level ups. The combat however? I'll never forget how responsive and smooth that was, I'll never forget jumping over tailswipes and dodging beneath jump attacks.
Likewise, a good friend of mine still thinks fondly off the tanking in that game with that shield+lance class.
getting thrown around and planting that shield in the earth felt so awesome, everything after it felt weak in comparison, so he said.
Yet due to the aforementioned bullshit system neither of us could survive in a game like that for more than a few weeks.
I'm talking about TERA because this game looks like TERA (and any other Korean MMO boob-grinder)
Last edited by KrayZ33; 2021-10-20 at 02:23 PM.
Performance is not a 10/10 like WoW or a 9/10 like the blade & soul unreal engine 4 update.
Is more like a...7.5/10.
Graphics feel really weird to me
But...
This game has something i absolutely desire my brother.
Gameplay customization here is INSANE
Every player can and will be different in terms of spells and playstyle
Is a huge fiesta of customization in gameplay and that alone is making it worth to play (for me)
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Check this out @KrayZ33
https://elyoncodex.com/us/skillbuilder/
Basically you have a limited amount of skill slots...7 or 8 (cant remember)
And you need to pick this spells...and each spell has different versions
Last edited by Chadow; 2021-10-20 at 02:29 PM.
Customisation only gets you so far, when the gameplay loop is hollow, ill-planned and just all-round trash to go through.
Sadly KR MMOs have followed this exact design process for as long as I can remember. The fact it's made by Bluehole / Kakao just further solidifies that fact. Hate on /r/mmorpg all you like, they're right about this game.
If I don't respond to something you tagged me in, assume one of two things.
1) Your post was too stupid to acknowledge, or
2) Your post is cringe and not worth replying to.
Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.
And how does that respond to anything I say? Oh right.. it doesn't.
Don't like something? Wild shock, don't click on it! I know.. tough concept. FOMO must be strong today
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So like Path of Exile?
Hollow gameplay loop (because it's literally the same every league with minor differences)
All round trash (extreme focus on the cash shop)
Weird how succesful that is...
If I don't respond to something you tagged me in, assume one of two things.
1) Your post was too stupid to acknowledge, or
2) Your post is cringe and not worth replying to.
Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.
The game felt quite ok in the beta but i was turned off by the forced pvp.
Hm. I was told this game was to release next week by Steam. But guess I am downloading it early to give a whirl.