We'll have to agree to disagree, then. Personally for me the game was much better when people were out there
in the world, exploring and interacting with each other, teaming up to take down difficult foes or repelling invasions. Too much emphasis is on "just trying to progress my character" that the social element of the game (it is an MMORPG after all) has been lost. I'm not sure it's worth arguing with someone that "doesn't care what the world feels like" when the "world" is literally in the name of the game. The game shouldn't only be about instanced combat, that type of thinking is why we've ended up with Shadowlands and Garrisons.
Kiting was disruptive as I've already said, but it definitely did made the world more dynamic and magical - like anything could happen. I liken it to the Fel Reaver sneaking up behind you while questing. A temporary annoyance that was unpredictable, but based on human behavior.
Thousands of comments (and over 2 million views) saying they miss the spontaneity or when the world was more alive compared to people off on their own or in instances. So no, your opinion is not the only one that matters and if you didn't like that a giant dragon or enemy faction leader could make it into a city, there were other options where you could sit alone and get on with your auctioning