if i had to bet I'd say yes, and prob be a feature in 11.0 (yes, expac after next). Add-ons will be an issue, and maybe the GCD. FF14 has a longer GCD which I think makes it a touch more forgiving for key binds/buttons
Member: Dragon Flight Alpha Club, Member since 7/20/22
Absolute nonsense.
https://www.youtube.com/watch?v=YglpHjQBQ3s
There are way too many misinformation regarding consoles so here is couple of points:
1. Gamepad support is COMPLETELY separate issues than supporting consoles.
Both PC and console can support either kb/m and gamepads
2. Addons are possible but requires actual game developers to implement support for this, and this is the biggest reason why consoles usually dont have mods. WoW does support lua scripts so it is already built in. In fact without it, their own UI wouldn't work.
3. Biggest problem would be actually architecture and logistics. Despite having similar specs to PC, porting wow to console is not as easy as just flip a target in compiler and done.
Last edited by kaminaris; 2022-01-20 at 11:18 AM.
Full gamepad support would be pretty difficult with some of the current specs and roles, it would require some extreme dumbed down game version and I dont even know how high level healing would work - maybe with only 100% "smart heals" and less DPS or utility jobs for this role.
The game would change quite a bit, every console player would look just like the noob keyboard turners people point and laugh at.
Anti-cheat is complettly different between console and PC as everyone with Diablo could painfull see and experience. Separation of the communities might be the only way.
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Yep, that's a horrible way to play this game. Also it's very suboptimal (mainly looking at the second one)
It's like painting with lips or toes. It's doable with a lot of effort and practice, but there's a reason most people opt not to do it as long as they have hands.
But hey, let's look at the bright side. This means masochists can already play wow like this, no need for a console port
Very true, I looked at the specs of the Xbox Series X earlier and for $500 it is indeed pretty darn insanely good. I think it was possible to make a decent enough computer in the past on a $500 budget to be comparable to a console, but the last years yeah, I'm definitely mistaken on that front.
The fact that Blizzard has a new daddy and that this one is a console constructor means that all their game collection will move to console.
If it happens though, they should allow players to use keyboards, mouse and let them use addons to customize as if they are using a computer. That would definitely be the cheapest and more comfortable option to play such a video game
As someone that has personally done mythic raiding and M+ dungeons with the ConsolePort addon, it's honestly not even that bad. When configured right, you get access to all the buttons you'd need with a combination of inputs. You can easily get as least 40 separate inputs on even a standard Xbox controller. ABXY, D-Pad, Right Bumper, Right Trigger all for spells and abilities you need in your standard rotation. Left Trigger + and of those 10 buttons gives you 10 more inputs (in exactly the same way having shift+1-10 works on a keyboard). Left Bumper + any of those 10 buttons, another 10. Left Bumper + Left Trigger + any of those 10 buttons, 10 more. That's not even factoring in start and select or the button inputs you'd get from clicking in the analog sticks which could easily be used for interface windows like your inventory, map, character page, guild page, etc. With very minimal practice, you can get into a rhythm very easily and get your rotation down. The only thing that's a bit awkward is targeting party members, but that could easily be optimized for a proper console release with some variation of smart targeting. I actually found it to be quite a comfortable break compared to clacking away at a keyboard all day and it's even better for casual play doing world quests or leveling.
It's the 12 buttons by themselves + the 12*11 combinations, hence 146.
But yes you are right, i completely forgot to account for repeating combinations.
So its down to 66 combos + each individual button, so 78.
That still vastly more space than any current spec needs.
Last edited by Raetary; 2022-01-20 at 12:50 PM.
Formerly known as Arafal
It’s not about the sheer number of “bindable” commands, it’s the flow of the game itself. If a game has not been planned to be played also with a pad “from scratch”, you will notice.
It’s not impossible to play WoW with a pad but depending on what you’re doing, it’s far less efficient than using the m+k combo.
That's cool. But I somehow doubt it would translate to WoW in the way they do bars and keybinds. I think with the way WoW is designed, that would be asking a lot of the community to adapt to that for WoWs playstyle. And I think it would honestly make raiding difficult. Just my two cents.