"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
No, I disagree with the OP. Gnomes shapeshifting makes no sense. The have no connection with nature. WoW is an RPG, which means it has to make sense. For example, removing the differences between Night Elves and Gnomes (heritage leading into the class design) turns WoW into a nonsensical game just so we can "look cool".
I started playing WoW because it was bad*** .... don't take that away from me too
Last edited by Aedruid; 2022-04-05 at 06:48 PM.
I might resub if I could be a Goblin DH with shadowmeld.
Every class I have would immediately be swapped to Undead.
Gnomes can be hunters and Blizzard has made mechanical animals a "natural" thing. There is no reason why they can't have discovered a further connection that allows them to shapeshift. Similar to how they learned to embrace the light to become priests and are tinkering with light-based tech. Call it a side effect of the radiation that the gnomes are finding ways to cure. Anything can make sense if the lore is created for it and there is nothing specifically stopping them from being druids other then they already are not.
Remember humans didn't have enough of a connection to nature until the lore for Kul'Tiras and Gilneas was expanded. Gnomes, or any race, can easily get the same treatment.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I dont tjink that every monk is the same, i think mostly a monk is caracterized for their ability to control their own shi, but i dont think that every race fights the same as a monk, the same way warriors are obviusly different depending of the race, for example tauren warriors have always been about using their strenght and huge bodies as a resource for battle. Tauren monks probably do the same thing. Every monk and warrior fighting the same way is just gameplay.
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No, it looks ridiculous. They are huge and slow, it doesnt make any sense.
Of course you can shoe-horn anything into the lore, doesn't mean we should turn the game into a clown world. Your points are taken about kul'tiran's being Druids, but remember, over time, since people have been complaining, barriers have been torn down between races / classes even though they make zero sense. The only races that should be able to shapeshift are those that are one with nature.
A "priest" is empowered by the light, as long as someone wants to connect with it / has the skill to do so, which can be severed. Races that lack a religious connection to the light should not be able to wield it's strength.
Druidism is an understanding of nature and being one with it, you can't just become a Druid on a whim; whereas a "Warrior" could classified as anyone with a stick.
Shamanism is a connection to the elements... which cityfolk should not be able to connect with.
and also, just because a Hunter tamed a beast does not mean they are one with nature. They hunt and tame nature; as opposed to, becoming nature itself.
As for rogues, you have to be hard to see AND quiet to stealth, also, assassins usually originate from the city eh? Primal tribes fight as warriors, not sneaky backstabbing assassins.
Last edited by Aedruid; 2022-04-05 at 07:23 PM.
They are trained by the exact same monks as everyone else. You can ignore lore to create your own idea of the races but don't try to pass it off as anything but your own head canon. It isn't just gameplay that Tauren can learn to be "agile" enough to be monks in the game.
Your own dismissal though shows that a Tauren rogue can exist. They are just a rogue with their own unique racial twist but play the same as any other because of gameplay, right?
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
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Don't use non-WoW class restrictions for the game. City folk are not some how less in tune with elements as rural folk. Just as anyone can become one with nature if they try hard enough. Or it is simply magic, like with worgen/gilnean, that allows them to become druids. They already have the story for with the radiation that exists. Just like you say all rogues have to be city folk while ignoring that Tauren have a city. Leave your silly sterotypes and notions to D&D or whatever source material you are using for inspiration.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
They're not stereotypes when it's literally in the lore of the game AND common sense is also applied. Did you ever read the class quests and etc that go with being of said fantasy. Not D&D my friend.
If anyone is coming up with "silly stereotypes", let's not forget that you were the one that mentioned somehow a Gnome can somehow shapeshift because "They already have the story for with the radiation that exists". That's a pretty bad origin story that is not good enough for WoW. Again, clown world stuff like that will make WoW worse, not better.
"Hey bro you should totally play WoW with me."
"Why" - says friend
"Because they just released Gnomes that are able to turn into cats because of radiation poisoning. So much better than that other cool game your playing"
as opposed to awesome *** Minotaur plowing down hoards of enemies.
And yet Humans have become druids since even though they originally had no connection to nature. City folk isn't in the lore for shamans. Rogues required to be city folk is also not in the lore for WoW. I didn't say a gnome can currently shape shift but that radiation exposure can be used as a story element to explain why they can now become druids.
Just like Blizzard used existing story elements to explain why gnomes have learned how to use the light when originally they couldn't. Shocking, right? Using lore to help create new lore. Just like Hunters using nature magic gives a connection to nature for gnomes, right?
Last edited by rhorle; 2022-04-05 at 10:13 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
class-race restrictions bring flavour to both the class and the races
Some still don't make sense and some shouldn't even be considered. It doesn't mean that we can't encounter npc with class-race that the player can't choose, it just means that theey are an exception that doesn't represent the race pr the class.
As I always say: go for it, but it has to make sense. For example, if humans can suddenly be shaman, let us have a small questline that explains why, how and under what conditions. This way you enrich the lore and give players more combinations to play with.
The way it works now is just that things get changed like they were always there. I don't really care a whole lot about the lore anymore, but if I still did, that crap would drive me mad. Same thing with events depicted in the books and not in the game. The game is there, you already tell all stories within the game, just tell one more!
The NPC inside the Theater of Pain dungeon pointedly calls you "mortals", indicating your group is a group of mortals, meaning you're not the only mortal here. Same thing with Castle Nathria, where Sire Denathrius addresses you as "mortals" as well. There's other indicators as well, in other dungeons and other expansions.
That is demonstrably false. It's well established within the lore that we can return to Azeroth. One of the quests you get as a Night Fae's conservatory literally has you visiting certain points of Azeroth to meditate in certain locations. On top of that, Taelia, Calia, Veressa and Alleria find their way into Shadowlands, and return to Azeroth.2. The people unwilling to differentiate lore and gameplay. 100% of you are laughable. If you spent even 1 second outside of SL content this xpac (going to SW for AH or anything like that), you're a hypocrite. Lore-wise, we cannot leave SL and we're stuck here, as far as we know, indefinitely. We have no created a lore-way to get out of this realm. Maybe get off that high horse that tries to force a gameplay restriction because of "lore". Games don't do that, historically, because when they do, no one wants to play it because it turns out you're just reading a book as all options are stripped from the player. After all, at that point, you're just enacting lore, not creating player choice.