True, but no one is forced to play them.
That said: I get what you mean. The current systems at least forces Blizzard to look at the fact that some of their "choices" are just not genuinely viable in a competitive environment. With the old talents there were so many options that saying one spec sucks got the response of "well don't go full into just one then".
Not saying it's pretty or perfect, but it did allow players to "fix" mediocre speccs and playstyles on their own by mixing and matching, and invent new ones in the process.
And given that the balance is still very far from perfect, idem for the gameplay, then why not leave that freedom in the players' hands? With every new class added we move further from possible perfection anyway, might as well accept it as a fact and build around it by giving not just the devs but the players freedom too to try their hand at fixing that which is unperfectable.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
The player base was extremely vocal way back when they removed the ability to do hybrid trees in the first place, it's not something new and it's been there since they changed it.
Specs are too fine tuned and that makes them boring for people who like constant change and that's a lot of people.
And since there's gonna be a bunch of spec sheets you can save out it's the best of both worlds you can have the best performing spec if you want to and a bunch of other ones that you can change to for a different situations. It's just now you're not locked into a very narrow gameplay style that they've force fed you.
So you listed what, 2-3 specs for each class? Unless you play one or two specs right now, you have plenty of choice in where you put your talents.
So there weren't more originality, there were just more options to make the wrong choice, which I mean.. I guess that's a form of originality? But it's not really that nice
I am beyond skeptical the practical results of it will be anything close to seeing diversity of builds.
I think if there was a time were such things thrived and I'm not convinced there ever really was beyond wows earliest days. That it is long dead and buried.
I rather have specs have static kites at this point then larping that a choice comes down to more then counting the number of targets in a fight.
The problem is people care too much about numbers above all else. If it's about numbers you're not truly enjoying the game for what it is and that can probably be directly connected to add-ons to some degree. Blizzard kind of designed themselves into a corner and around add-ons so it just compounded the issue over the years. Blizzard even admitted that they had no choice but to design around community add-ons and has caused issues balancing stuff in future expensions.
by playerbase you mean the people who thought they were clever and could make their own builds.
cata/mop talents that gave you spec/role defining talents for free at level 10 changed the game for the better tbh, no more wondering if the guy that joined has the base toolkit that he needs to perform.
the second content opened up to randomized pugs, toolkits had to be standardized. even with the proposed DF talents you're gonna have like 70% of your toolkit and 100% of the spells you need to perform the role you specced into, without even seeing them. Because pugs won't really work without that and the game has been based around pug content for some time now
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yes yes yes its blizzards fault that people used addons to break the game and now they participate in the arms race /s
So... like in typical Shadowpunk fashion... no proof at all. Just a thread stating an opinion.
I can log into retail and pick the worse talents in every slot and be "original". That doesn't make it good.
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We do have access to all of them. We don't have to ability to use all covs at the same time, but we have access to them. And just like covs, we have never been able to use all talents at the same time.
Yeah, that sounds like some kind of Sword Art Online Power Fantasy. I guess you also had a bunch of very attractive girls fall in love with you on the way because you were such a pro-gamer guy who does his thing. The thing with min/maxing is that its part of ones personal skill level and grasp of the game on a fundamental numerical level, therefore being able to understand which rotation, stat combination and talent choices will improve your performance the most.
What you talk about on the other hand is how Reki Kawahara imagines gaming works, that you have super reflexes that just makes you play the game perfectly without all this nerd stuff being needed which is for losers. Also that being a pro-gamer grants a guy a harem, when I'm pretty sure the guy in his Everquest guild who inspired that idea in the guy was probably just a pretty chill and fairly attractive dude irl.
They literally admitted in a recent development interview that it's their fault for allowing so many different types of add ons.
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I have had lots of attractive girls fall in love with me I'm pretty good looking overall bro I'm smart to boot lol.
I blame this kind of thing not so much on Blizzard as I do on players. Players will, when given the chance, optimize the fun right out of a game. And it stretches far beyond just WoW. Every single game has people scurrying to follow the meta builds or whatever builds their favorite streamer is using.
When I started playing WoW, it was rare to come across min-maxers and we laughed at that kind of playstyle. Now that's the dominant playstyle.
yes yes its blizzards fault for allowing people to make game breaking third party additions to their game
yes yes yes that makes perfect sense.
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eh. meta specs were prevalent from the jump. only difference now is that you can respec at will instead of paying 5g incremental fees.
I think very few people will say that the old trees do not promote originality.
But most will agree that originality does not mean optimal.
And they will also agree that since this is kinda of a numbers game, people will pick the build that gives them the bigger numbers.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
Full tree of same OLD boring talents ... nothing new. /SADshit
Bring back StanceDance, remove big CD's from GCD, allow players weapon swap in combat with bigger range of special effects bound to weapon enchants, let Death knights wield shields ... since its ridiculus when people say that Undeads can't be Paladins since lore says that they would suffers all the time from Light burning their bodies from the inside, while Death Knights can't equip basic wooden shield for some cursed lore reasons? its their Cryptonite?