New artwork for Diablo:
New artwork for Diablo:
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
I'm not sure if it would actually work.
Not with the mobile market being what it is, a lot of bullshit low effort games that a single dev can dish out in a month.
You'd have to start a "new market" and new style of advertisement, and no one wants to do that considering the easy money is just around the corner.
A bit offtopic, but related to the game.
What irks me most is that this game has probably the *finest* character and weapon models Blizzard games have ever seen.
They could monetize the shit out of that instead of RNG lootboxes disguised as dungeon chests you buy a premium for to open.
I also remember that "Do you guys not have phones" guy saying that in D:I you won't be able to buy gear with real money.
A "funny" way to be correct. You can only buy "gems", which are the actual carrier of power in this game. I'm sure it that was not "intentional" to frame it like that when people asked that question
Still trying to figure why Immortal wasnt an expansion for D3
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
It definitely wasn't a "key component" of their "seasonal content strategy". And neither got regular updates within the span of 3-4 months. (A diablo season)
The most generous interpretation of this is they want to pull a PoE. But that would require them to actually update their games with new content on a semi-regular basis. Not just once every 1-2+ years. How that content centers around the store though?
Realistically it probably means a seasonal battle pass and a new handful of cosmetics released every 1-2 months.
The cynic in me says they want to push more small paid expansions, as that makes more sense to call "content". New classes, dungeons, quest areas, bosses, legendaries. Basically what other ARPGs add in a season for free, but monetized.
Not immediately jumping to P2W as someone seems to suggest I am. But I don't think it's totally out of the cards. It's clearly acceptable to some degree in a significant portion of their titles. The exceptions have been the heavily PvP oriented ones (other than DI) like Starcraft, HotS, and Overwatch. And the mainline Diablo games have never been big on PvP.
WoW had things to do pretty much 24/7. There was a limit on dungeons, raids, and dailies, but you could always grind something.
Pretty much every meaningful resource in DI has a daily cap. Your legendary and regular gem finds get a boost for the first couple you find per day and then fall off sharply. Events that drop materials and regular gems stop dropping them after the first 2-5 clears.
Even if you find new gear upgrades, they require a higher paragon level. Your paragon level is tied to the server level. If you are below you get a boost, if you're above you get increasing penalties until it becomes impossible to level. This increases 2 per day.
Battlepass progress has a weekly cap. Gambling is capped, crafting is capped.
Your primary source of upgrades are legendary gems, and your access to free crests is limited. One a week from bonuses, a couple of 1-off rewards, and 1 a month from hilts. Your daily rare crest will give you materials to craft a 1-2 star gems every couple of days and fading embers will amount to another 1-2 star gem per 1.5-10 months. So about 13-14 gems a month.
Once you max out a 1-star gem, which requires finding 6 copies. 1/13 every 1-star roll. Lets call it after 6 months of daily play to be generous. You can then spend 1,000 eternal orbs to upgrade the item its socketed in to "awakened". Which can then be upgraded with even more legendary gems.
You can PvP as much as you want though?
Last edited by Jerot; 2022-06-09 at 07:21 AM.
(This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)