Well it depends on what you consider casual.
You can casually do m+ up to and including the very best gear.
Doesn't take particular skill, takes some time (but hey, it's an MMO) and it doesn't take a mangled schedule or overinvestment in digital social structures like i.e. arena partners or guilds in general.
So, yeah, that.
Not the most fun part i agree, but it's something that can help you jumpstart your way into pugging raids on any level and doing pvp without too much of a disadvantage, both in the overworld and in instanced content.
Otherwise the dragonriding system seems to be geared towards casuals to some extent, i myself have quite high hopes for it as it may allow me to enjoy the "world" aspect of WoW more, especially if they tie it into rewarding activities or make it something semi-standalone like pet battles.
Additionally i expect them to have some iteration of solo content as well, but not have it at the front and centre like in SL. Visions also weren't an expansion-defining feature after all, yet they were a far superior iteration of solo content (though its handcrafted-ness did reduce its longevity it also meant that its quality vastly outdid that of most of Torghast, generated content just doesn't really work with a genuine rpg - mindless dungeoncrawling is simply another genre).
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I think that boosting players to a point where they get no rewards from the content that is appropriate for their skill while being unprepared for the content that gives rewards is a bad design. It also didn't encourage players to do harder content because it actually exists in the current game.
There were threads here that were complaining about how Cypher gear wasn't strong enough/too strong
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This
WoD was a bad expansion with good raids but even raiders like to do other stuff
I can see why you feel that way, but I think that overall Titanforging still made the game a whole lot better. It's nice being able even after 3 or 4 months into a patch to still be able to get upgrades and have real tangible character progression that is not dictated purely by Blizzard's timegating. Especially since Blizzard has decided that patches now last 7 months, instead of 4 or 5 like in Legion and BFA.
I loved doing m+ in Legion and having the chance to get big upgrades. It kept things exciting.
Right now in Shadowlands I stopped doing M+ completely weeks ago. I don't really need anything anymore and there is no chance that any loot can titanforge to a high ilvl so that it'd actually be useful. The game is basically telling me to quit. There's no ap either, so my character progression has simply come to a full stop. That's terrible game design in my opinion. I love playing my character but if I can't get him any stronger, whelp time to quit, after all I've done the dungeons hundreds of times, what's fun even after all this time is getting loot, making my guy stronger and that's exactly what I can't do.
I'm really not into playing alts much, I have one alt with comparable ilvl to my main and even this alt can literally get nothing out of M+ (the actual dungeons) anymore, only the Weekly Vault can still give me an upgrade. So the game has turned M+ into a chore/checklist and the game itself is a waiting game.
It's just wrong and I really hope that there will be some kind of progression system in Dragonflight that scratches that itch. It doesn't exactly have to be TF/AP but SOMETHING. Something that keeps things exciting and fresh even after months, something that allows me to keep making my guy stronger by actually playing the game, rather than waiting for the weekly reset. In my opinion Shadowlands would have been 5 times better if they had simply kept TF/AP.
Also and forgive me for making this post long, but I really feel that the problems with TF/AP were mostly totally fixable, removing them outright was, I think, a big mistake and just unnecessary. Valor can and should serve to make up for terrible rng and making AP accountwide from day 1 solves the issue with playing multiple specs/characters.
Last edited by enigma77; 2022-06-30 at 01:24 AM.
You didn't need to sit in the maw for 2 hours a day to get CE 6 months into the tier aka playing casually.
You didn't need to sit in korthia for 2 hours a day to get CE 6 months into the tier aka playing casually.
You didn't need to spend the 10 minutes a day in ZM to get CE 6 months into the tier aka playing casually.
Doing research on your class doesn't make you "hardcore". being shit at the game doesn't make you a casual.
To be fair, there are far more bad players than good players in any game. There probably are some outlier cases of a healer doing more DPS than a... DPS. Most of the cases where I saw that happening were raiding healers who join low level content so they can brag about their performance over people who are trying to begin gearing. Though this happens in many MMOs.
Casual and hardcore have never been clearly defined and are too ambiguous. It's all in how you view yourself. Some are modest about it, some are dishonest about it. That' just human nature and nothing we can change. But it really doesn't matter because being one or the other is not going to be a prerequisite for admission to anything.
Being assertive is NOT trolling. It's alarming how many people (including moderators) still have not got that memo.
After the initial leveling? Nothing.
So do what the rest of us does and quit WoW. They don't care about you.
How is that even considered content? Theres nothing to do, it's a mode of transportation. No one logs in and says "What's there to do today? Ah, two hours of drangonriding!".
And if anything it's probably more for the raiders and M+ because you can bet all good looking mods and skins will only drop there.
The only meaningful distinction between "casual" and "hardcore" is the time you spend playing the game.
For a while I think the median weekly playtime was somewhere in the neighborhood of 15-20 hours a week, and I think its fair to say that the casual player base is going cap out within that range, because anything above that and you're getting into a time investment that's more than half a full time job.
Ironically this means that for a casual player a lot of the "easy" and solo content like dailies can severely cut into your time budget if you want to keep up with them, leaving not much time for more challenging stuff.
Can someone who plays XIV explain what these are? Because Hunts just sounds like a World Quest from what I read up.
Also the real topic of the thread is: what is there in DF that isn't instanced group content? The answer is we don't know because they haven't told us yet, but have implied that overworld content may be getting changed up.
most of what's written in their list exist in wow as darkmoon fair, achievments and weekly events.
Hunts are basically achievments that give you exp.
The only thing missing in wow is housing and the one in FFxiv is aweful. You don't feel like you have your own place in the world and it's visually a bad version of what the sims deliver.
I really wish for housing to be a part of wow someday but not like it's done there plz
The Maw was a huge miss for most, all components. For the people that hate visions of N'Zoth it was the same system again forced on players. People stopped doing it because there is no reason to do it now. You can get the game play items other ways. I would argue no form of it was ever fun or compelling game design/play. So now the only reason I can see going there for are mission table followers or a few legendary recipes, some for items nobody would ever want or make. The stuff to the right where you would keep climbing levels and would unlock the mount became obsolete when all mounts were unlocked in the zone and even more so once the zone became a shitty after thought as patches moved away from there.
In regards to what casuals can do, the same things they can always do. Quests, dungeons, pet stuff, rares or any other thing that seems to scratch that itch for players will still be around.
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Agreed 100%. I'm not sure how they look at there own metrics or what keeps them from that a ha moment of realizing that. If all one can do is pixel chores or part of a thing they will never finish, they often don't bother.
"Privilege is invisible to those who have it."
Apparently a game in which if you don't have a dedicated group of friends and all you see listed are 10+ keys or 2+ keys waiting for ilvl 260 geared folks is geared for casual players.
WoW forums have always been an echo chamber of people that play the game A LOT and who assume anyone who plays less than them is bad, anyone who plays as much as them is casual and anyone who plays more is elitist/hardcore.
BfA was PERFECT for me and I would say I was more hardcore during that expansion than ever before or since. I was not a cutting edge raider and had never gotten aotc legit prior to it. Yet gearing was so smooth and easy by 8.2 I could easily just do warmode weeklies, casual bgs and a mythic +1 or 2 and get geared enough for stepping foot into heroic raiding. It just took quite a bit longer. At no point did I do more than 1-2 islands each month. At no point did I feel I HAD to login weekly or even monthly to play catchup. The patch cadence was perfect for me. And eventually in the last patch, I got a personal solo challenge with visions that ALSO gave heroic raid level gear which again allowed me to catch up and get into Ny'alotha without ever having to climb the ridiculous ladder of mythic +, spam rated bgs or arenas or work my way through normal raiding to get into heroic raiding.
Last edited by Flaks; 2022-07-03 at 12:08 AM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I mean casuals do what casuals always did
Dungeons, Raids, M+, World Quests, PVP, just you know now as hardcore as the ones who are progressing
Casual doesn't time a +15 oh well take a shot. Oh they cleared Normal at the end of the patch cycle? fuck yeah we did it dudes!
no this thread is "What does a person who doesn't like to play World of Warcraft do in this expansion of World of Warcraft"