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    World of Warcraft: Dragonflight - Hunter Talents and Abilities Preview

    World of Warcraft: Dragonflight - Hunter Talents and Abilities Preview
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With the new talent system in Dragonflight, we wanted to give Hunters new choices to mix and match talents all while retaining the core identity of each individual specialization. Some previously spec-specific abilities are being moved into the core tree, such as Serpent Sting and Explosive Shot, while other abilities like Wailing Arrow from Rae’shalare, Sylvanas’ Legendary Bow, and Fury of the Eagle from Survival Hunter’s Artifact Weapon, Talonclaw, are making a more permanent appearance in the specialization trees. We’re happy with how Hunters as a whole are currently playing, and hope that the new options allow you to really emphasize and build your character around what skills are most important to you while playing the game.


    Hunter Talent Trees (click or tap to enlarge)



    Hunter Ability and Talent Tooltips

    Below you'll find a list of all baseline abilities and Talents available for Hunters, including class-shared and specialization-specific Talents.


    Baseline Hunter Abilities

    All maximum level Hunters will have access to these abilities. They are earned through leveling and do not require you to spend talent points to have them.

    Arcane Shot: A quick shot that causes Arcane damage.

    Aspect of the Cheetah: Increases your movement speed by 90% for 5 sec, and then by 30% for another 9 sec.

    Aspect of the Turtle: Deflects all attacks and reduces all damage you take by 30% for 8 sec, but you cannot attack.

    Call Pet (1-5): Call an active Pet to your side.

    Disengage: Leap backwards.

    Eagle Eye: Changes your viewpoint to the targeted location for 1 min. Only usable outdoors.

    Exhilaration: Heals you for 30% of maximum health.

    Eyes of the Beast: Take direct control of your pet and see through its eyes for 1 min.

    Feign Death: Feign death, tricking enemies into ignoring you. Lasts up to 6 minutes.

    Flare: Exposes all hidden and invisible enemies within the targeted area for 20 sec.

    Freezing Trap: Hurls a frost trap to the target location that incapacitates the first enemy that approaches it for 1 min. Damage will break the effect. Limit 1. Trap will exist for 1 min.

    Hunter Tracking: Shows the location of nearby creature types on the minimap.

    Hunter’s Mark: Apply Hunter’s Mark to the target, causing the target to always be seen and tracked by the Hunter. Only one Hunter’s Mark can be applied at a time.

    Pet Utility: A variety of tools to help you manage your pet.

    Steady Shot: A steady shot that causes Physical damage. Usable while moving.

    Wing Clip: Maims the target, reducing movement speed by 50% for 15 sec.


    Hunter Class Talents. [NNF] denotes a talent that has a temporary, not yet final name.


    Row 1

    Kill Command: Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.

    • Given by default when selecting Beast Mastery or Survival Specialization.

    Concussive Shot: Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.

    Kill Shot: You attempt to finish off a wounded target, dealing Physical damage. Only usable on enemies with less than 20% health.

    • Granted by default when selecting Marksmanship Specialization.


    Row 2

    Trailblazer: Your movement speed is increased by [15/30]% anytime you have not attacked for 3 seconds. Two Rank Talent.

    Posthaste: Disengage also frees you from all movement impairing effects and increases your movement speed by [25/50]% for 4 sec. Two Rank Talent.

    Improved Kill Shot: Kill Shot's critical damage is increased by 25%.


    Row 3

    Thick Hides: Increases your pet's total health by [5/10]%. Two Rank Talent.

    Counter Shot: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

    • For Survival Specialization, Counter Shot talent is replaced by Muzzle: Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

    Natural Mending: Every [25/12] Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. Two Rank Talent.


    Row 4

    Tar Trap: Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.

    Misdirection: Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.

    Tranquilizing Shot: Removes 1 Enrage and 1 Magic effect from an enemy target.


    Row 5

    Improved Mend Pet [NNF]: Mend Pet heals for an additional [25/50/75]% of your pet's health over its duration. Three Rank Talent.

    Improved Exhilaration [NNF]: Exhilaration also heals your pet for [50/100]% of maximum health. Two Rank Talent.

    Fogged Crystal: Your pet takes [45/90]% reduced damage while under the effect of your Misdirection. Two Rank Talent.

    Improved Tranquilizing Shot [NNF]: When Tranquilizing Shot successfully dispels an effect, gain [5/10] Focus. Two Rank Talent.

    Choice Node:

    • Scatter Shot: A short-range shot that deals 5 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
    • Binding Shot: Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow.


    Row 6

    Scare Beast: Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

    Choice Node:

    • Intimidation: Commands your pet to intimidate the target, stunning it for 5 sec.
    • Hi-Explosive Trap: Hurls a fire trap to the target location that explodes when an enemy approaches, causing Fire damage and knocking all enemies away. Trap will exist for 1 min.

    Camouflage: You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.

    Born To Be Wild: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by [7/14/21]%. Three Rank Talent.


    Row 7

    Improved Traps [NNF]: The cooldown of Tar Trap and Freezing Trap is reduced by [2.5/5] sec. Two Rank Talent.

    Binding Shackles: Targets knocked back by Explosive Trap or stunned by Intimidation deal [10/20]% less damage to you for 8 sec after the root or stun effect ends. Two Rank Talent.

    Agile Movement: Movement speed increased by [2/4/6]%. Three Rank Talent.


    Row 8

    Beast Master: Pet damage increased by [3/6/9]%. Three Rank Talent.

    Keen Eyesight: Critical strike chance increased by [2/4/6]%. Three Rank Talent.

    Barrage: Rapidly fires a spray of shots for 3 sec, dealing Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.

    Serpent Sting: Fire a shot that poisons your target, causing them to take a small amount of Nature damage instantly and additional Nature damage over 18 sec.


    Row 9

    Improved Kill Command [NNF]: Kill Command damage increased by [5/10]%. Two Rank Talent.

    Stampede: Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.

    Nesingwary's Trapping Apparatus: Whenever you successfully Freezing Trap an enemy, gain [15/30/45] Focus and increase all Focus gained by [33/66/100]% for 5 sec. Three Rank Talent.

    Chimaera Shot: A two-headed shot that hits your primary target for Nature damage and another nearby target for Frost damage.

    Master Marksman: Your ranged special attack critical strikes cause the target to bleed for an additional [7/15]% of the damage dealt over 6 sec. Two Rank Talent.

    Choice Node:

    • Latent Poison Injectors: Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Barbed Shot/Aimed Shot/Raptor Strike consumes all stacks of Latent Poison, dealing Nature damage to the target per stack consumed.
    • Viper's Venom: Barbed Shot/Aimed Shot/Raptor Strike has a chance to make your next Serpent Sting cost no Focus and deal an additional 250% initial damage.


    Row 10

    Choice Node:

    • Killer Instinct: Kill Command deals 50% increased damage against enemies below 35% health.
    • Alpha Predator: Kill Command now has 2 charges, and deals 30% increased damage.

    Steel Trap: Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.

    Choice Node:

    • Chakrams: Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage.
    • Death Chakram: Throw a deadly chakram at your current target that will rapidly deal Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more Physical damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.

    Explosive Shot: Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.


    Beast Mastery Hunter Talents. [NNF] denotes a talent that has a temporary, not yet final name.


    Beast Mastery Hunter Baseline Abilities

    Exotic Beasts: You master the art of beast training, teaching you the ability to tame Exotic Beasts.


    Beast Mastery Row 1

    Barbed Shot: Fire a shot that tears through your enemy, causing them to bleed over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.


    Beast Mastery Row 2

    Pack Tactics: Passive Focus generation increased by 100%.

    Multi-Shot: Fires several missiles, hitting all nearby enemies within 8 yards of your current target for Physical damage. Deals reduced damage beyond 5 targets.

    Cobra Shot (replaces Steady Shot): A quick shot causing Physical damage. Reduces the cooldown of Kill Command by 1 sec.


    Beast Mastery Row 3

    Aspect of the Beast: Increases the damage and healing of your pet's abilities by [15/30]%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by [50/100]%. Two Rank Talent.

    Loaded Quiver: Barbed Shot has 1 additional charge.

    Kindred Spirits: Increases your maximum Focus and your pet's maximum Focus by [10/20]. Two Rank Talent.

    Training Expert: All pet damage dealt increased by [5/10]%. Two Rank Talent.


    Beast Mastery Row 4

    Animal Companion: Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.

    Beast Cleave: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for [25/50/75]% as much for the next 4 sec. Deals reduced damage beyond 8 targets. Three Rank Talent.

    Killer Command: Kill Command damage increased by [10/20]%. Two Rank Talent.

    Flamewaker's Cobra Sting: Cobra Shot has a [25/50]% chance to make your next Kill Command consume no Focus. Two Rank Talent.


    Beast Mastery Row 5

    Sharp Barbs: Barbed Shot damage increased by [5/10]%. Two Rank Talent.

    Thrill of the Hunt: Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to [1/2/3] time(s). Three Rank Talent.

    Kill Cleave: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt.

    Dire Beast: Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.

    Cobra Senses: Cobra Shot reduces the cooldown of Kill Command by 1.0 sec.


    Beast Mastery Row 6

    A Murder of Crows: Summons a flock of crows to attack your target, dealing Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

    Bestial Wrath: Sends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.

    Wild Call: Your auto shot critical strikes have a [10/20]% chance to reset the cooldown of Barbed Shot. Two Rank Talent.


    Beast Mastery Row 7

    In for the Kill: Kill Command has a [3/6]% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health. Two Rank Talent.

    Bloodshed: Command your pet to tear into your target, causing your target to bleed for 18 sec and increase all damage taken from your pet by 15% for 18 sec.

    Aspect of the Wild: Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec.

    One with the Pack: Wild Call has a [5/10] % increased chance to reset the cooldown of Barbed Shot. Two Rank Talent.


    Beast Mastery Row 8

    Wailing Arrow: Fire an enchanted arrow, dealing Shadow damage to your target and additional Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.

    Stomp: When you cast Barbed Shot, your pet stomps the ground, dealing Physical damage to all nearby enemies. Two Rank Talent, ranks increase Physical damage dealt.

    Scent of Blood: Activating Bestial Wrath grants [1/2] charge(s) of Barbed Shot. Two Rank Talent.

    Barbed Wrath: Barbed Shot reduces the cooldown of Bestial Wrath by [6/12] sec and the cooldown of Aspect of the Wild by [4/8] sec. Two Rank Talent.

    Qa'pla, Eredun War Order: Barbed Shot deals [5/10]% increased damage, and applying Barbed Shot has a [50/100]% chance to reset the cooldown of Kill Command. Two Rank Talent.


    Beast Mastery Row 9

    Dire Command: Kill Command has a [10/20/30]% chance to also summon a Dire Beast to attack your target. Three Rank Talent.

    Call of the Wild: You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.


    Beast Mastery Row 10

    Dire Pack: Summoning a Dire Beast increases the damage of your Steady Shot and Multi-shot by 10% for 8 sec.

    Choice Node:

    • Killer Cobra: While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
    • Rylakstalker's Piercing Fangs: While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.

    Choice Node:

    • Wild Instincts: While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
    • Bloody Frenzy: While Call of the Wild is active, Barbed Shot affects all of your summoned pets.


    Marksmanship Hunter Talents. [NNF] denotes a talent that has a temporary, not yet final name.


    Marksmanship Row 1

    Aimed Shot: A powerful aimed shot that deals Physical damage. Max 2 charges.


    Marksmanship Row 2

    Improved Arcane Shot [NNF]: Arcane Shot Focus cost reduced by [10/20]. Two Rank Talent.

    Improved Steady Shot [NNF]: Steady Shot now generates 10 Focus.

    Precise Shots: Aimed Shot causes your next 1/2 Arcane Shots or Multi-Shots to deal [35/75]% more damage. Two Rank Talent.


    Marksmanship Row 3

    Rapid Fire: Shoot a stream of 7 shots at your target over 2 sec, dealing Physical damage. Usable while moving.

    Killing Blow: Kill Shot critical strike chance increased by [10/20]%. Two Rank Talent.

    Focused Aim: Aimed Shot damage increased by [5/10]%. Two Rank Talent.


    Marksmanship Row 4

    Careful Aim: Aimed Shot deals [25/50]% bonus damage to targets who are above 70% health. Two Rank Talent.

    Multi-Shot: Fires several missiles, hitting your current target and all enemies within 10 yards for Physical damage. Deals reduced damage beyond 5 targets.

    Hunter’s Knowledge: Aimed Shot critical strike chance increased by [5/10]%. Two Rank Talent.


    Marksmanship Row 5

    Streamline: Rapid Fire's damage is increased by [7/15]%, and Rapid Fire also causes your next Aimed Shot to cast [15/30]% faster. Two Rank Talent.

    Bullseye: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to [15/30] times. Two Rank Talent.

    True Aim: Arcane Shot and Multi-Shot damage increased by 25%.

    Bursting Shot: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing Physical damage.


    Marksmanship Row 6

    Improved Rapid Fire [NNF]: Each shot of Rapid Fire now generates 1 Focus.

    Choice Node:

    • Lethal Shots: Arcane Shot and Multi-Shot have a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec.
    • Surging Shots: Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

    Trick Shots: When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage.

    Deathblow: Aimed Shot has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.

    Quick Load: When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 30 seconds.


    Marksmanship Row 7

    Volley: Rain a volley of arrows down over 6 sec, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

    Salvo: When the Trick Shots effect fades or is consumed, your next Multi-Shot will deal [100/200] % additional damage. Two Rank Talent.

    Steady Focus: Using Steady Shot twice in a row increases your Haste by [7/15]% for 15 sec. Two Rank Talent.

    Lone Wolf: Increases your damage by 10% when you do not have an active pet.

    Quick Shot: Kill Shot causes Aimed Shot to recharge [20/40/60]% faster for 3 sec. Three Rank Talent.


    Marksmanship Row 8

    Sharpshooter: Critical strike damage increased by [2/4]%. Two Rank Talent.

    Trueshot: Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus.

    Serpentstalker's Trickery: Aimed Shot has a [50/100]% chance to also fire a Serpent Sting at the primary target. Two Rank Talent.

    Dead Eye: Kill Shot has two charges.


    Marksmanship Row 9

    Choice Node:

    • Heavy Ammo: Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
    • Light Ammo: Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.

    Calling the Shots: Casting Arcane Shot or Multi-Shot reduces the cooldown of Trueshot by [1.5/3] sec. Two Rank Talent.

    Lock and Load: Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

    Legacy of the Windrunners: Aimed Shot has a chance to coalesce [3/6] extra Wind Arrows that also shoot your target. Two Rank Talent.


    Double Tap: Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel.

    Choice Node:

    • Eagletalon's True Focus: Trueshot lasts an additional 3.0 sec and reduces the Focus cost of all of your abilities by 25%.
    • Unerring Vision: While Trueshot is active you gain 13 Critical Strike every sec, stacking up to 10 times.

    Wailing Arrow: Fire an enchanted arrow, dealing Shadow damage to your target and additional Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.

    Windrunner's Guidance: Bonus Wind Arrows from Aimed Shot have a [5/10/15]% increased critical strike chance and deal [5/10/15]% increased critical strike damage. Three Rank Talent.


    Survival Hunter Talents. [NNF] denotes a talent that has a temporary, not yet final name.


    Survival Row 1

    Raptor Strike: A vicious slash dealing Physical damage.


    Survival Row 2

    Ferocity: All damage done by your pet is increased by [5/10]%. Two Rank Talent.

    Harpoon: Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.


    Survival Row 3

    Wildfire Bomb: Hurl a bomb at the target, exploding for Fire damage in a cone and coating enemies in wildfire, scorching them for additional Fire damage over 6 sec.

    Predator: Kill Command has a [8/16/25]% chance to immediately reset its cooldown. Three Rank Talent.

    Improved Harpoon [NNF]: The cooldown of Harpoon is reduced by [5/10] sec. Two Rank Talent.


    Survival Row 4

    Bloodseeker: Kill Command causes the target to bleed over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.

    Tip of the Spear: Kill Command increases the damage of your next Raptor Strike by [8/16/25]%, stacking up to 3 times. Three Rank Talent.

    Terms of Engagement: Harpoon deals Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.


    Survival Row 5

    Guerrilla Tactics: Wildfire Bomb now has 2 charges, and the initial explosion deals 100% increased damage.

    Choice Node:

    • Carve: A sweeping attack that strikes all enemies in front of you for Physical damage. Deals reduced damage beyond 5 targets.
    • Butchery: Attack all nearby enemies in a flurry of strikes, inflicting Physical damage to each. Deals reduced damage beyond 5 targets. Max 3 charges.

    Mongoose Bite (Replaces Raptor Strike): A brutal attack that deals Physical damage and grants you Mongoose Fury.

    • Mongoose Fury increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.


    Survival Row 6

    Improved Wildfire Bomb: Wildfire Bomb deals [8/16/25]% additional damage. Three Rank Talent.

    Lunge: Range of your melee attacks and abilities increased by [1/2/3] yd. Three Rank Talent.

    Frenzy Strikes: Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.

    Flanking Strike: You and your pet leap to the target and strike it as one, dealing Physical damage. Generates 30 Focus for you and your pet.

    Spear Focus: Raptor Strike and Mongoose Bite damage increased by [5/10]%. Two Rank Talent.


    Survival Row 7

    Explosives Expert: Kill Shot reduces the cooldown of Wildfire Bomb by [2.5/5/7.5] sec. Three Rank Talent.

    Sharp Edges: Critical damage dealt increased by [2/4/6]%. Three Rank Talent.

    Sweeping Spear: Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by [5/10/15]%. Three Rank Talent.

    Tactical Advantage: Damage of Flanking Strike and Wildfire Bomb increased by [10/20]%. Two Rank Talent.

    Killer Companion: Kill Command damage increased by [5/10]%. Two Rank Talent.


    Survival Row 8

    Wildfire Infusion: Lace your Wildfire Bomb with extra reagents, randomly giving it an enhancement each time you throw it.

    Energetic Ally: You and your pets maximum Focus is increased by [10/20]. Two Rank Talent.

    Aspect of the Eagle: Increase the range of your Raptor Strike and Mongoose Bite to 40 yards for 15 sec.

    Coordinated Assault: You and your pet charge your enemy, striking them for Physical damage. You and your pet's bond is then strengthened for 20 seconds, causing your pet's Basic Attack to empower your next spell cast:

    • Carve: Reduces the cooldown of your Wildfire Bomb by an additional 1 sec.
    • Kill Shot: Applies Bleeding Gash to your target.

    Precision: You and your pets have [2/4/6]% increased critical strike chance. Three Rank Talent.


    Survival Row 9

    Deadly Duo: When Kill Command's cooldown is reset, you have a [5/10/15]% chance to reset the cooldown of Kill Shot, and your next Kill Shot can be used on any target, regardless of the target's health. Three Rank Talent.

    Coordinated Kill: Your next Kill Command has a [33/66/100]% increased critical strike chance after resetting while Coordinated Assault is active.


    Survival Row 10

    Fury of the Eagle: Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.

    Birds of Prey: Attacking your pet's target with Raptor Strike or Carve extends the duration of Coordinated Assault by 1.5 sec.

    Spearhead: You and your pet charge your enemy, striking them for Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.

  2. #2
    Pandaren Monk cocomen2's Avatar
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    Oh, here it comes. /shitstorm (seems only Priest developers know ability to add new interesting talents....)
    Last edited by cocomen2; 2022-07-08 at 08:55 PM.

  3. #3
    *Obligatory "Why is the interrupt not baseline?!" comment*

  4. #4
    rinse and repeat combo copy+paste toolkits and resell it as "new talents" system......... LOLLLLLLLLLLL More reason to not play dragonflight cuz laziness is at finest best!! Holy Fucking Shit.. How is that EXCITING!?!?!?!?

  5. #5
    Immortal jackofwind's Avatar
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    Quote Originally Posted by trapmaster View Post
    rinse and repeat combo copy+paste toolkits and resell it as "new talents" system......... LOLLLLLLLLLLL More reason to not play dragonflight cuz laziness is at finest best!! Holy Fucking Shit.. How is that EXCITING!?!?!?!?
    How are current trees exciting? How is anything in WoW exciting anymore?
    Originally Posted by Blizzard Entertainment
    Because fuck you, that's why.

  6. #6
    Quote Originally Posted by Knight Meta View Post
    *Obligatory "Why is the interrupt not baseline?!" comment*
    Why are Distracting shot and Misdirection not baseline

  7. #7
    Herald of the Titans Rendark's Avatar
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    They have yet to make this look better then what we have now.

  8. #8
    I wish they could find a way to make Lone Wolf available to survival hunters. Being able to be mobile moderately armoured protector of the forest doesn't have to always include having a trained animal fighting at your side.

  9. #9
    Fury of the Eagle back. Thats cool

  10. #10
    Quote Originally Posted by Kartack View Post
    I wish they could find a way to make Lone Wolf available to survival hunters. Being able to be mobile moderately armoured protector of the forest doesn't have to always include having a trained animal fighting at your side.
    I'd like to see them allow Survival Hunters to DW axes or swords, too... Rexxar is essentially a DW Survival Hunter, and it's never made much sense to me that Blizzard has decided to essentially restrict Survival to 2h weapons ever since they were turned into a melee class.

  11. #11
    Wait, is that end Beastmaster talent in Klingon? Qa'Pla?

  12. #12
    Quote Originally Posted by [Apok] View Post
    Why are Distracting shot and Misdirection not baseline
    cuz pvp is why. pointless ability with misdirection and im pretty sure hunter pets dont really respond to distracting shot

    - - - Updated - - -

    really looking forward to my future survival build. alot of range utility and ranged dps abilities. my bars will be so bloated. truly looking forward to it. no joke

  13. #13
    Don’t see much in the way of actual choice. Run faster for 4 secs or hit harder permanently. Hmmm, how to decide….

  14. #14
    Quote Originally Posted by Kayb View Post
    Don’t see much in the way of actual choice. Run faster for 4 secs or hit harder permanently. Hmmm, how to decide….
    they talent calculator is up on wowhead. you would be surprised. they basically baked in the current system of choices into the classic system. with hunters there are very clear paths for pet focused builds and player focused. with survival, you have a ton of choice for utility and additional ranged dps abilites in the base hunter tree.
    the base trees look to have more choice than the spec tree imo.

    go play with the calculator. some interesting paths you can go and when you get to the bottom there are clear paths you have to take to get bottom tree abilities

  15. #15
    The Unstoppable Force Lorgar Aurelian's Avatar
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    So am I reading this right, a Bm hunter can have up to 7 active pets at once with animal companion, dire beast and call of the wild having a 2 sec over lap on the 6 sec pet summons?
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  16. #16
    Quote Originally Posted by Lorgar Aurelian View Post
    So am I reading this right, a Bm hunter can have up to 7 active pets at once with animal companion, dire beast and call of the wild having a 2 sec over lap on the 6 sec pet summons?
    a very talent expensive stables ability. no worse than cata/mop stables ability. could call all your pets, cast dire beast, crows and one other i think. alot of this looks like a return to cata/mop ability wise.

    i cant wait. but im eagerly awaiting Monk. if old school fishweaving returns? im back and rolling (literally)

  17. #17
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Djaye View Post
    a very talent expensive stables ability. no worse than cata/mop stables ability. could call all your pets, cast dire beast, crows and one other i think. alot of this looks like a return to cata/mop ability wise.

    i cant wait. but im eagerly awaiting Monk. if old school fishweaving returns? im back and rolling (literally)
    ya defiantly talent heavy but it seems like a great stupid thing to mess around with in world pvp/random bg's just unleash a huge swarm of pets at some one!
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  18. #18
    Quote Originally Posted by Lorgar Aurelian View Post
    ya defiantly talent heavy but it seems like a great stupid thing to mess around with in world pvp/random bg's just unleash a huge swarm of pets at some one!
    STAMPEDE! that was its name 'sending in the zoo' we used to say
    too much fun. it was so OP in arenas. entire teams focused their builds around that one ability. it was a healers nightmare. so many OP talents in cata/mop, was so much fun.
    druid Symbiosis, omg that talent... so much fun

    these trees are a pvp'ers dream. cant wait to see what the pvp trees added to this will make
    PVE will get their cookie cutter min/max builds. but man, pvp will have many different viable builds

    and yes, seeing people melt under you swarm of pets, especially if you have a nice variety, is unbelievably satisfying.

    -edit- i just remembered how you could mcaro in using all your pets abilities at the same time when your zoo was out. it was god mode.
    Last edited by Djaye; 2022-07-09 at 04:58 AM.

  19. #19
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    Welp. Guess the dipshit who mutilated my favorite spec is still mouthbreathing somewhere. Here's hoping that dracthyr are fucking amazing, because hunter is still being designed by someone who actively hates the class and wants to see it deleted instead of being anything anyone would ever want to play.
    O Flora, of the moon, of the dream. O Little ones, O fleeting will of the ancients. Let the hunter be safe. Let them find comfort. And let this dream, their captor, Foretell a pleasant awakening

  20. #20
    Quote Originally Posted by kasuke06 View Post
    Welp. Guess the dipshit who mutilated my favorite spec is still mouthbreathing somewhere. Here's hoping that dracthyr are fucking amazing, because hunter is still being designed by someone who actively hates the class and wants to see it deleted instead of being anything anyone would ever want to play.
    I get some people dislike it but personaly i have enjoyed what hunter has these days,bm and surv both feel good,marks i never enjoyed more than in wod,and yeah i kinda miss cata survival but....i miss a lot of cata specs lol

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