Originally Posted by
Rucati
The pretty obvious problem is that it creates a negative experience for a large majority of players, which is why it was removed in the first place. Adding it back in would reintroduce those same negative experiences, obviously that would make no sense to do. If you kill a boss with no hunters in your group the boss dropping a bow feels pretty bad, at least with personal loot that can never happen. Not to mention all the toxic environments it creates. And again... it solves nothing. Adding negatives to the game with no positives would be very stupid.
Guilds that funnel loot to specific members for certain bosses are absolutely terrible 99% of the time because they end up with half their raid being useless. But I guess if it makes you and your friends happy to get full geared the fastest that's good for you, luckily that doesn't appear to be possible with this system.