Probably faster and less stressful to do that than deal with the elitist meta that normal players force others to abide by if they want invited.
Probably faster and less stressful to do that than deal with the elitist meta that normal players force others to abide by if they want invited.
And that works perfectly well. But majority of boosts are bought because ppl dont have time to waste as they are busy with other things and can get more bang for their buck as they are always 3 chested. Boosts also mean you also get all items that drop and you can request an armor stack, significantly increasing the chances for whatever item you are looking for. You also can talk to the boosters who are usually very experienced and can answer your questions regarding m+ and your class. Especially in EU where the token is sky-high, it makes little sense to not buy a boost.
A +15 boost is practically the perfect experience you would look for in a pug - someone makes the group for you, goes super fast, everyone knows what they are doing, doesnt matter if you fuck up something as you can just afk, you get all the loot.
You underestimate the skill of a vast majority of people who play this game.
MMO-C is just a sample size of the total WoW community and the most vocal here are self-admitted bad players who do not wish to become better and would rather just buy a carry.
"I don't get why people pay for +15, just scam your way into getting carried?"
You're right, OP! Mind officially blown.
Then you were lucky. I've been that higher IO level person who helped people without any rating because they kept getting refused for having no rating. There were hardly any high IO that wanted to go with a 0, or a low. Then again, S4 is coming, so, maybe that will until they feel high enough to ignore the low.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
unless you buy or sell boosts why do you care about people buying or selling them?
How many runs do you think it will take to go from a 0 to a 15?
Not exactly your answer, but through pugging almost exclusively, I went from 0 rating to 2500 rating in about 33 runs. I think there was maybe 3 failed keys in the process, and the rest were just improving on times for various dungeons. If you are not after the rating and just after completion, pick a dungeon you want and just run those keys. I know when i was pugging for mine, i typically cared more about the the highest completion of the dungeon i was actively filling versus the players overall score. If you can complete a 8, you can pretty complete a 15, as honestly, until you get closer to 20, i found 8-9 to be the hardest ones to pug, due to not having the seasonal affix.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Varies massively based on many factors - loot/gear level (and drop luck), social engineering skills and/or existing networks, class/spec, region, faction, etc.
I'm sure there's people who can do it very quickly, and there's people who'll struggle a lot. A Holy Priest with a tank friend will do it in no time flat; a lonely Shadow Priest with piss-poor loot RNG will take forever. And so on.
Because they need/want the mount/gear ASAP?
They have enough money, some of them even earn so much money in such a short time it's much better for them to just buy it then learn the class and wait in the queue(especially DPS).
Simple answer is because m+ is awful content, but it is the only content that offers any character progression.
It is, objectively speaking - NOT EASY to get on your own.
Please supply evidence of ANYONE getting a single +15 on their own.
I managed to get most at +12, got to 2000 M+ rating ... but it was a struggle finding people to do them.
However, I'm not one for spending gold or $ on things I didn't achieve ... nor even getting carried for free through things.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
It was easier years ago, when it wasn't commonly available and supported by Blizzard. You see Blizzard has created a competitive market for player run services, because they control the gold market with WoW tokens it's very much in line with what they want.
By creating a "submersive" micro transactions market and by designing the game with micro transactions in mind we arrive at the current state of the game.
People seem to be confused about this and that's not strange because they will do ANYTHING to make you believe it's not like this, while placing plenty of money into research on how to make it even more deceptive and profitable.
The game is still good but yeah, alot of threads about $ and stuff since Shadowlands was released and it pisses me off endlessly how we're supposed to be confused or tricked, and the way we're played by Blizzard is their indifference to taking any responsibility for their design choices. Horrible unhinged virtual economics.
So many people know about it, and we scream and cry and take offense or whatever and IF Blizzard would bluepost the truth about their behaviour ALOT more people would know about it and it would become MAINSTREAM and they would suffer endlessly.
They deserve to be crushed IMO because these design choices will keep being applied until they can't get away with it and change.
Let me ask you this. If you farm materials pre-wow token era and sell them on AH vs if you'd sell them now on retail, what's the difference in fun?
Is it fun to slowly grind a tiny percentage of a wow token from retail material farming. I understand that alot of people enjoy making gold on WoW with strategies and for them it's not negative how the game is now, it's probably easier for them to make gold now.
But for the common player that wants to play the game to adventure or make friends in the world or whatever it's not as fun. Our online lives are being reduced in quality because of some greedy shareholders needing another yacht right.
Game is PERFECTLY designed to have click and queue options for multiple areas of the game like torghast, m+, pvp etc with competitive elements attached, but Blizzard will be like "no it's not possible, it doesn't fit" but because of how the game is now it fits better than EVER. If you go back to Vanilla a modern queue system like LFR doesn't fit at all!
But since they made everything more about "ratings and gear/spec is more important than friendship" design it would be great! And they don't have to remove the current manual grouping options it wouldn't even matter because the one does not take from the other lol.
But why would the add that? It would make the game too fun and they can't make money from adding a system like that so why would they? They'll control the fun factor of their games if it means they'll make more money.
I hate Blizzard alot.
PS. Forcing people to play together for rating/loot etc through queue systems would make the game less toxic because people would have to communicate and struggle with eachother. And making friends through that system would spill over into the manual grouping system. I think the game would be ALOT LESS TOXIC if this was reality.
But yeah I'll just be selfish and judgemental like how the game intends me to be. I'll be picky and also I'll have an inflated ego so no one will ever bother me with the truth ever. Always been an advantage with being like that but it's really supported by the modern culture that was created by the design choices.
I hate Blizzard because they could be like "hey this is creating a toxic environment lets try to mitigate and reduce to create a more positive atmosphere" but they don't bcuz they're toxic.
Instead they literally focus on gender identity politics like that's 50% and making rules about conduct towards other players is like 50% but they'll keep pretending like they're unaware of the toxic environment their greed is creating.
Hello, DIABLO IMMORTAL? XDDD they use their platform to sell their money harvesting software to people that aren't educated in the matter. It's like the casino slots commercials on TV lol it's so toxic.
Last edited by nvaelz; 2022-08-02 at 10:52 PM.
I'd say the main issue with m+ is that everyone participating is expected to already know everything and little mistakes can very easily lead to toxicity and the group falling apart.
Furthermore, if you're DPS and especially if you're not playing a top performer m+ class, you can wait quite a long time until you get into a group. Even if you're making your own group, as a DPS'er, it can take a while until adequate players sign up.
All in all, personally I just think that M+ is somewhat boring content. I always used to really like dungeons in WoW (because I didn't need to do them this often), but m+ has kinda ruined them, not that the dungeons themselves are bad, but the game strongly encourages you to run a lot of dungeons, consistently, especially with the new SL vault system. So all of the dungeons just got really boring for me 2-3 weeks into SL. Affixes and especially those seasonal ones don't add shit, they just make everything more annoying and more boring.
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IMO that's a very bad argument. The true and real "progression" in this game for the vast majority of WoW's playerbase (which is multitudes bigger than the number of people that do m+ or raid) is in collectibles, such as getting mounts, pets, toys, transmogs and achivements. By buying for example KSM they are thus not really skipping progression per se.
Last edited by RobertMugabe; 2022-08-02 at 10:26 PM.
It's always been about the seasonal fomo-rewards, dunno what you're on about.
Sure, it may be easy on paper but that's neglecting the awful keysystem gating the whole thing, leading to a lot of wasted hours which is exactly why devs put it in - while pushing the playerbase to get the rewards while they can for a limited time only, leading to a lot of stress and anger which a lot of players are just straight up uncomfortable to participate in to begin with.
Last edited by Tiwack; 2022-08-02 at 10:34 PM.
If you knew the candle was fire then the meal was cooked a long time ago.
You can either buy a boost because you are not good enough for the content.
Or you actually want a somewhat guarantee that your group will be competent enough to finish the dungeon without ninjapulls, drama and random ragequits.
Time is money, and how puggging M+ can be extreme waste of time is a topic for a different discussion (or couple of them, on this forums).
Besides how much a +15 costs nowdays? Someone in this thread said 100k, getting 100k a week is not a huge amount of work if you don't have anything else better to do in the game. Also you basically pay 100k for a random 278 item (and a change on another random 262 one), i'd say its kinda cheap.