Plus don't forget...
Elemental and physical ailment immunity passively or via flasks (including corrupted blood immunity). And a few other bits. All of which raise the floor for less skilled/invested players, while doing basically fuckall for the good/rich folks at the higher end that are actually causing problems.
Outside of the ward nerf which targeted wardloop builds, it really does feel like most of the nerfs are focused more at the floor than the ceiling.