They are just taunting the LFD crowd with this lol
They are just taunting the LFD crowd with this lol
Yeah, we all know. No one was arguing against that.
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Honestly, most people that are qing BGs or arena arent typically doing things out in the world. It's not a really a big deal to Q at an npc. Dungeons in wrath, however, will be used for leveling and gearing. People leveling are obviously doing things in the world. People who are gearing are obviously doing things in the world as well (rep grinds, etc).
Its different. But again, im pro LFG. Im pro anything that makes the game more efficient.
Cata classic announced midway through, alongside an admission that the biggest issue was LFR not LFD, concluding with the implementation of server specific automated LFD queuing. We’ll see continued efforts (with possible rewards?) on getting people away from mega servers to even out realm populations. Most servers have a significantly larger population than they did back in the day.
There's nothing "toxic" about making a decision which fits the developers vision of the video game. Spending every waking moment of your life obsessing over these decisions because you can't simply move the fuck on and accept that maybe you're not the game's target demographic, on the other hand...
It doesn't lock anybody out of anything. The dungeons are still there you just have to move your character to them. The RDF is a convenience feature which Blizzard obviously doesn't feel is necessary for Classic. That's all there is to it. It's not part of some greater conspiracy to sell tokens or boosts or whatever the fuck else you've convinced yourself it is.
How in the actual fuck do you compare walking to a fucking dungeon to becoming a millionaire? What a completely ridiculous analogy.
There is a matchmaking system. The fact that you don't want to use it says more about you than it does the game. Like I said, square peg, round hole. If you want to get magically yeeted to every dungeon just play on a Wrath pirate server.
Wanting and needing something are two entirely different things. I'd vote in favor the RDF myself because convenience features are nice to have. But I also respect and understand Blizzard's decision not to add it to this version of the game. They want Classic to have a distinct separation from retail. There's no need to construct elaborate conspiracies about how Blizzard is indirectly fueling the boosting economy or forcing players to buy gold. The bottom line is that Classic has been successful up to this point without it and it will likely continue to remain successful for years to come. People aren't suddenly going to realize the RDF isn't coming and quit the game.
Oh yeah, please lecture me more about how time is money while you're playing a fucking video game. Unfuckingbelievable.
You put your group in the LFG tool. It matches with you players who may be interested in doing the same dungeon. It is a matchmaking system. What you mean to say is that you want to press a fucking button and have the game form the group for you so you can spend more time alt-tabbed on forums seeking validation for weird conspiracy theories about how the developers of WoW hate their customers.
Customers are not always right. Sometimes customers need to be told to fuck off. This is one of those situations: Don't like it, play another video game. Simple as.
In the meantime, I promise you most WoW players are ambivalent on the issue as we wouldn't be seeing record populations on the Wrath servers if it were the linchpin you seem convinced it is.
As someone, that myself and an also had friends that have toons on a faction imbalanced server in BC classic the dipshits that keep saying you can make a group with out a cross-realm group finder need to pull those other group member's out of their ass along with all the other talking they are doing, or post their CC# so everyone stuck on them can use it to buy server transfers. *looks like you're having a talk with one of the clueless ones now.
Last edited by Dadwen; 2022-09-15 at 06:05 PM.
What you're describing is a social problem created by players. You can't expect Blizzard to fix every single fucking problem because some solutions have very real drawbacks. Pretending that the RDF is the panacea for all of the game's ailments is the same kind of magical thinking which led to all the problems people "escaped" from retail in the first place.
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Because it's not a fucking argument? You're just handwaving the very real fact that the game is popular in spite of the lack of an RDF and then saying that at some indeterminate point in the future the game will be less popular and you're insisting the reason will be solely because the game doesn't have the RDF. This is conspiratorial thinking, something which you exhibit in nearly every single post you make on this website.
Right nothing to do with players wanted to play and be able to play all aspects of the game, so they all transfer to a mega server and blizzard was more than happy to take that money regardless of the consequences to the game...
Right without RDF everyone goes around smelling the roses and singing kumbaya....
ya right escape retail by going to classic and here we have blizzard putting more and more of their shitty recent designs philosophy into the Classic (crap version of the M+ finder, end game dungeons now M+ no dungeon find allowed, talk of switching around raid and dungeon scaling\gear and even talk of a Challenge mode for dungeons for later)
Yeah, let's all play battlegrounds so we can be banned for 30 days.
No thanks!
So on top of flagrant conspiratorial thinking we now have a helpful serving of whataboutism. Neat. I really have no idea what New World has to do with this conversation (nothing, really) and you seem to only want to mention it because it failed and you want to insist it's because the developers failed to listen to players. (And not because it was a kind of shitty game that got rushed out the door before it was ready.)
Whatever man. I'm done with this conversation. Have a nice day.
I might be wrong, but in WotLK you could actually get better gear from casual pvp (BGs) than dungeons, minus the weapons with rating? Or at least gear worth pursuing as a casual player? So they do have a gearing value for casuals as well.
Anyway, we are both on the same page on this, hopefully we'll see the original LFD tool implemented. In the meantime, all the best in your adventures in-game!
Do you not appreciate that you are simply making the case that LFD is as needed for dungeons as the automated BG queue is for BGs? Sometimes I wonder if you just like to argue and write essays just for the sake of it. Either way, enjoy the launch of WotLK and maybe see you in a BG some day
PvP Gear is pretty shit in Wrath for PvE because Resilience takes up a secondary stat slot, only weapons are any good and those, as you noted, require a rating, because their main value lies in SP / Weapon dps, not secondary stats.
I do not believe that somebody who claims that they find it easier to put together a group of 40 people is easier than 5 people, even if 2 of those need to fit a specific criteria, is being genuine.
So no, i'm not making a case for DF, i'm pointing out why BG's would likely be outright dysfunctional for the vast majority of servers out there.
And there is a huge difference between content being dysfunctional and less acessible.
Thanks for setting the record straight, I did say I wasn't sure I remembered correctly.
I never said it's easier than 5 mans though, so stop arguing with yourself about it. I said not having specific roles mitigates the size requirements in relation to an equivalent PvE scenario. And even with that, 40man raids in Classic were a thing every day of the week even on a mid-sized server like mine.
As for that...
Can't put the people together for a BG manually so a cross-server, automated queue is needed - if then (as you say) you can't put together the people needed for a dungeon, the solution is...
Anyway, I am done arguing with you. I am happy with the BG tool and I am waiting for the LFD one, I hope you enjoy the game and see you around.
All the best
Problem remains that this aspect has a gaping flaw when applied in reality.
A premade consisting out of 5 Warriors, 3 Rogues and 2 Warlocks will struggle against any comp that has a single healer or even a hardcounter.
You can get the game going, but PvP games aren't like dungeons where success of the player is effectively assured and people will stop playing if they keep losing.
You literally had this in Classic when people built server based pre mades and there you only could away with those terrible comps if you were the only players ranking on the server - and even then you still had a terrible time because you lost against most pre mades.
On large servers, you had to play proper comps else you'd be so much less honor efficient so that others would easily outfarm you.
Again, first, you need *a lot* more people for a BG than for a 5man dungeon depending on the battleground.
Second, WoW is primarily a PvE game, meaning your playerpool for PvP based activities is generally much smaller.
Your argument completely disregards the fact that Battlegrounds are much greater logistical challenge to the point where even medium pop servers would struggle to get battlegrounds going.
If you cannot get a Dungeon group going, you probably play on a low pop realm that can barely sustain a playable playersize and thus renders the entire game (not just dungeons) unplayable - any content besides 5man dungeons would still be a massive challenge on this server even with DF.
If you cannot get a battleground going, then that already includes medium pop realms where the rest of the game is still playable but battlegrounds aren't, because they involve many more players from a smaller pool (people that are interest in PvP).