FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
That sounds good on paper but we both know thats not how reality works or how the community perceives things?
The gear itself is mandatory, this is not up for debate mate... how you get it will always be the path of least resistance and time, which is why you just buy it all for gold.
Now we can debate if their intention is to fuel token sales or not, sure, that will be a grey area and sort of a "agree to disagree"...but the system and gear itself is not really up for debate in terms of mandatory :P
... You don't need to update addons every patch, the only thing that breaks an addon is them changing something on the API that the addon uses. I released an addon in WoD that has worked with the same code since then, it's still working now in pre-patch. The others I usually have to change a few lines every expansion.
This release had a lot of breaking changes on the API for most addons but that's it, it's a one time deal, they don't change the API every patch.
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A fix for that has already been announced.
Because the addons i used are still getting tons of errors. I'd rather not have to close the error window every 2 seconds.
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Well since it didn't happen to you I guess the problem doesn't exist. It happened to me where literally everything on my action bars was gone when I logged back in the next day.
But was turning colored tab icons into piss colored lucky charms welded to the bottom left of my screen progress? I used to be able to see I was in a heroic raid by looking at a colored flag with a white skull on it. Is it really a bug that now it is a grey square with a grey skull on it? Picking a background color for readability isn't rocket science, it's web design. A lot of web design nerds play wow. This pissed off the most of them.
"Known bugs" "Intended"
Sorry mate, but those two can't be in the same phrase. They mean the opposite of each other. And yes they did say it, the textures are already on the patch files, honestly I'm not even sure if it's not implemented yet, I got a patch earlier, haven't checked.
edit: I just checked, seems to be there
Last edited by m4xc4v413r4; 2022-10-30 at 10:05 PM.
Design is bad, adjustment level is bad: font of names is too small, you cannot adjust everything, you cannot even move enemy cast bar.
Changes for the sake of changes is always bad.
imagine a console version not able to run addons.
I support what they're going for and already use it over bartender but there is once again a bit of "multidollar company" in this rework.
Why tf can we not move the bags, game-menu bar and experience bar? (or customize them in any way really...)
Why are there so little options for most UI elements in general? 80% of UI elements basically only have the option "revert changes" and "reset to default position".... which makes the first option kind of nonsensical to begin with.
Not to be that guy but I actually really love being that guy right here and now: FF14 has a quarter to maybe a third of the team size and budget yet their UI customization while far from perfect in it's first iteration (ARR) was a lot more advanced.
I think it's a good addition but it needs more iteration and depth. If you're a more casual/newer player it great, removing the need to use bigger UI edits.
Unfortunately for me I don't like it enough yet so I'm still using Bartender4. The reasoning for this is the lack of options of individual scaling, accuracy of positioning and also movement of other features.
Starting with scaling, using the Default UI by action bars are massive. I could scale my UI but this makes everything else tiny in comparison. In a similar thing I can't accurately setup my UI the way I want. There's no centre options along X or Y or coordinates to allow me to stack my bars perfectly (the snap option doesn't seem to fix this either) which bothers me.
There's also limitations on what can be moved, such as the Micro Menu and Bag Bars. I've had my Micro Menu in the bottom left of my screen for years now, with two bars on the lower right for mounts/toys/hearthstones/utility but right now they overlap with the Bag Bar (and also due to the action bar sizing don't fit correctly). Also an option to chose where the bags spawn from would be nice.
I had hoped to do away with Bartender4 honestly as the 8 total action bars is what I need and use. Ultimately the new UI isn't where I need it to be yet, although I have been swapping my Action Bars and UI in Edit Mode to be the same (Same Action Bars positioning/keybinding for Bartender and Edit Mode UI). I do have updated positions of the Character/Target/Focus Frame though from Edit Mode which I'm slowly getting used to.
I've been having a lot of issues with the Patch, with a few crashes, game freezes, FPS drops, having to /reload often with Bartender conflicting with the UI for things like Torghast Powers/ ZM Powers and flyouts currently not working with Bartender4. Also the default Raid frames have massive issues with LFR/World Boss Groups and spawn in a worse position than previously. Hopefully smooths out over the new month.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
BlizzMove atm solves the bulk of my issues with the UI since it allows the interface windows to be moved and scaled.
I definitely agree its half-baked though. Half the elements can't be moved and some items like the LFR/LFG got moved to weird new locations. For this to be one of the 4 big box features, it would be nice if it was a polished product.