SPOILER ALERT:
brief preface, and then i'm going right into talking about story details. stop looking at this thread if you want to play/beat the game without knowing how it ends.
This is not meant to be a rating thread to discuss if GOWR is good or bad, and it's not meant to be to be a thread to shit on the game or to praise it.
I'm making this thread because I was beyond insanely hyped for it last week and was sorely disappointed by it after I beat it, and everyone seems to either be in camp "unadulterated ballsack gargling 10/10" or "crying like a man-baby without giving examples or insight as to why" and neither of us those are interesting to me.
I hope this doesn't turn into just a blog post, because I'd really love to discuss this game from a critical (as in critique, not just ragging on it) perspective with other people who also didn't necessarily love it, but I don't know if I'm just the only one who feels this way or finds it an interesting topic of conversation.
I'll guess we'll see what kind (if any) of replies this gets.
So... critical analysis.
Diving into everything - lore, story, narrative, combat, gameplay loop, world design, player engagement structure, everything.
I'd compare this a lot to Avengers: End Game.
A great first installment that felt like a (relatively) good and satisfying culmination of everything that had come before it, followed up by a substantially mediocre part 2 that simultaneously went too big, felt too small, was kind of boringly predictable, and the twists that came out of nowhere didn't feel surprising or exciting.
First and foremost, I think they seriously fumbled Kratos as a character.
The jump from rage-fueled murder machine in 1-3 to the restrained-rage-beneath-the-surface worked in the context of GOW18, where he's suddenly got this child he's saddled with and has no idea how to deal with it. His attempts to reconcile his own past and what he considers valuable life lessons with trying to be softer for the sake of a young boy who doesn't have the physical or mental strength for the full-blown hardship and discipline that is his natural inclination.
But in GOW:R he's just... soft and sad.
I get that they're going for a "he knows he's gonna die soon" angle as an excuse for why Kratos is suddenly timid and pacifist and weepy, but the fact they didn't pull the trigger on killing him made an entire game worth of seeing him get misty-eyed and lip-quivering every 9 seconds rather infuriating, because it felt like a huge change in characterization with no warning or reason or payoff.
So big "wtf" when it comes to Kratos.
Also not a fan of the way they kept talking about Atreus is still just a child and 'not ready', and then in the actual gameplay... I know it has to do with encounter design and the enemies you fight when playing as him, but Atreus moves faster and has a powerful chain combo that kills enemies in that single chain, and so playing as him he actually feels more powerful than Kratos does and it's really weird, and contrasts badly with how he's supposedly still weak and unprepared.
Ok I keep thinking of different things to point out that were weird and problematic to me, but I'm worried about this just being an essay nobody cares about so I'll stop now.
Anyone else have any thoughts? Counter points? Things sticking in their brain about GOWR they want to yammer about with other gamers?