Originally Posted by
Squigglyo
Again, a lot of words for 'WoW doesnt fit the mold for my very precise definition for an RPG so im going to PRETEND everyone else is wrong'
Warcraft is an RPG. A game doesnt need every rpg element/trope in it to be an RPG.
Sure, the quest direction is linear, but so is pretty much every RPG, despite how unliner they pretend to be. Even Skyrim... if you play it for completion, im sure you'de end up in the same ending every time. Hell, if you kill certain NPCs, you are locked out of completing certain quests, pretty crappy unless your intended role was 'brick your game'.
Warcraft could be considered an RPG-lite, but its still an RPG.
Even Runescape, one of, it not the most well known RPG, is completly linear. Every decision is made for you, every outcome pretermined. But still, an RPG.
For whatever reason, your stuck on a morality system. Most RPGs dont have them anymore, mostly because they were bad. You either had to do everything the boring way 'good', or be evil which locked you out of most questlines, towns, etc. Morality doesnt make a game an RPG. Neither does pretty much everything you are clinging to.
Like it or not, Warcraft is an RPG. You just dont like the RPG elements that it provides and miss the ones it doesnt include.