Another one? did dragonflight sell only 500k copies?
I wouldn't overinterpret this. Only makes good business sense to time discounts with new patch releases, higher chance of snagging customers if you have an attractive update in the news.
Good lord these discounts won't stop coming
Sorry but passing probably I have spent enough money on this game to know that you can't really catch others if you are behind in terms of progress and know the fact that blizzard isn't an amazing company anymore not after Activision who knows how many times it has changed the authority.
We're what, 5 months in, and already getting discount after discount
lol
Subscription or 30€. I'm not paying both. Pick one
"El Psy Kongroo!" Hearthstone Moderator
Whether it's a good move or not is highly dependent upon the game. There's quite a few games (or gaming platforms) that will almost never go on sale, or their sales are a very minor discount. The reason behind this is that the games and/or IPs are strong enough that you don't need to put them on sale. If your game is weak and/or not moving well, you'll tend to see them go on sale more frequently and/or for deeper discounts. While the trends slightly change for events and sales that are independent of an individual game, the general trend still applies.
This trend is easily seen on Steam. Games that sell really well or are popular at launch tend to not go on a sale at all for a very long time (almost a year in some cases), and when they do go on sale it's usually in the range of 10% to maybe 34%. However, there's been a bunch of AAA games that have had bad launches or are not well received that will go on sale between 34% to 50% within a month or two of their launch dates. What's the reasoning behind this? If a game is good or popular, you don't need for it to go on sale until you reach a saturation point of customers... at which point, you can afford to put the game on sale for events or promotions as you've likely tapped most of the potential people who will buy the game at your price point. It's not like you really have to worry much about clearing inventory for games anymore as things tend towards digital nowadays, so the reasons for putting your game on sale are more directly related to how well the game is selling and performing overall.
To put it mildly, the reason Dragonflight keeps going on sale is because it needs to be on sale. Yes, you can strategically place sales to boost purchases, but the frequency and magnitude of the sales are indicating that Dragonflight is having sales and participation issues. If Dragonflight was selling well and had good participation rates, the game would go on sale less frequently, probably only going on sale for 10% to 25% at this stage of the game. While I could tie this into WoW token and services sales with respect to how they could potentially indicate why the sales are happening, that's a really long post I don't want to make.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
It's disingenuous to count free trials.
And I was being kind by including the free subscription perk, I did forget the 20% off but that was a grand total of...$10 off. 3 months after launch. So 2.
This sounds like the kinda of logic that would also be criticizing if there wasn't any sales, saying how "The game is dead just make it cheaper".
"El Psy Kongroo!" Hearthstone Moderator